[REQUEST] Lower time flashed CS 1.6
Me and my friend have a very busy public server running, and the time flashed is too great.
Is there a way to lower the time? I know that if you are already flashed, and get flashed again. That second flash will last much much longer than the initial one. Maybe this can be something to play around with as well. When we have 32 people playing, you are white for too long. Thanks a ton to anyone trying to help! :) |
Re: [REQUEST] Lower time flashed CS 1.6
bump
Please, this is huge! |
Re: [REQUEST] Lower time flashed CS 1.6
Maybe someone can edit this plugin and take what is needed from it?
https://forums.alliedmods.net/showth...?p=7802?p=7802 Thanks a ton! |
Re: [REQUEST] Lower time flashed CS 1.6
By fastly looking at game code it seems that the most simple way is to hook ScreenFade message with register_message and change holdTime param.
|
Re: [REQUEST] Lower time flashed CS 1.6
There are topics that explain how to do that. Just search a bit and you'll find 'em.
|
Re: [REQUEST] Lower time flashed CS 1.6
Quote:
Edit: I don't think I'm capable of this yet, need to do a few more tutorials at least :D |
Re: [REQUEST] Lower time flashed CS 1.6
Quote:
Am I looking in the wrong place? Thanks for responding to my initial post. |
Re: [REQUEST] Lower time flashed CS 1.6
Quote:
That's the message structure. You need to do set_msg_arg_int on the second argument. It's 5 lines of code. |
Re: [REQUEST] Lower time flashed CS 1.6
2 Attachment(s)
Well this should be one way to do it but untested.
Increase amx_flash_multiplier to lower the time flashed. Default = 1. |
Re: [REQUEST] Lower time flashed CS 1.6
Quote:
L 10/08/2021 - 23:26:09: [AMXX] Displaying debug trace (plugin "flashed_duration.amxx", version "0.0.1") L 10/08/2021 - 23:26:09: [AMXX] Run time error 11: divide L 10/08/2021 - 23:26:09: [AMXX] [0] flashed_duration.sma::EventBlinded (line 33) |
All times are GMT -4. The time now is 03:58. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.