[L4D & L4D2] Console Spam Patches (1.3b) [20-Jul-2021]
14 Attachment(s)
About:
Suppresses specified messages from the server console. There is an extension for [ANY] game with the exact same functionality. I created this to demonstrate another method and because some [L4D/2] server owners don't look at stuff for [ANY] game and have been complaining about server console spam. This only stops messages which are inside the games "server" or "engine" library if you specify that in the gamedata. This cannot suppress dynamic messages such as those from chat or plugins. I would suggest using [ANY] Cleaner - Console warning supressor extension instead. Adding Entries:
Changes: Code:
1.3b (20-Jul-2021) Installation:
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Re: [L4D & L4D2] Console Spam Patches (1.0) [01-Jun-2019]
Is this the role of reducing server crashes?
Or just filtering spam from the console? |
Re: [L4D & L4D2] Console Spam Patches (1.0) [01-Jun-2019]
Quote:
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Re: [L4D & L4D2] Console Spam Patches (1.0) [01-Jun-2019]
Just download your plugin and TXT file?
Still need any changes? |
Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Help?
Code:
[SM] Error parsing gameconfig file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\gamedata\l4d_console_spam.txt": |
Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Quote:
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Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
1 Attachment(s)
I've tried to suppress this spam msg in the console when using this plugin https://forums.alliedmods.net/showthread.php?t=318033 and it doesn't seem to work. Did I set the config wrong?
Quote:
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Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Theres nothing wrong with the config you posted. Whether it'll suppress the message I don't know.
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Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
You're right. I don't think this can suppress spam from the other plugin. I used the [ANY] Cleaner extension and it works.
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Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Plugin doesn't patch Warning message:
Code:
WARNING: orator at {x, y, z} missing modelname |
Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Quote:
Strings have to match whats in the server or engine binary (must be specified). You can use something like IDA to view a list of strings. Or drag the binary into a text editor like Notepad++ and search for partial string names to find the exact one. |
Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
l4d_patch_console.txt has this section:
Code:
"SpamPatch_Sig14" |
Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
Quote:
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Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]
That is i paste this ?
Code:
"library" "server" |
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
found what after SpamPatch_Sig13 plugin stops import gamedata, same in windows and linux, you can view debug in this file(i've just add LogError("sTemp %s", sTemp); at 79 line after patchAddr = GameConfGetAddress(hGameData, sTemp);
EDIT: i am think they stops because they not found phrase in library: after check server.dll i am not found phrases for this signatures: "SpamPatch_Sig13" { "library" "server" "windows" "SCRIPT PERF WARNING" "linux" "SCRIPT PERF WARNING" } "SpamPatch_Sig14" { "library" "server" "windows" "WARNING: orator at" "linux" "WARNING: orator at" } after i am delete these signatures from gamedata it import correctly until the end. |
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
also i am wanna request adding this
Code:
"SpamPatch_Sig20" "Entity %d (class '%s') reported ENTITY_CHANGE_NONE but '%s' changed." - flush spam after exec code on player weapons for stop allow use them: SetEntPropFloat(ent,Prop_Data,"m_flNextSecond aryAttack", 1.0); SetEntPropFloat(ent,Prop_Data,"m_flNextPrimar yAttack", 1.0); |
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
could we suppress when navigation is impossible like if a bot gets downed and you move to far away from it console spammed with...
Code:
SURVIVORBOT (Coach, [-3567.683594 6795.421387 -20.345440]) will not help incap (Rochelle,[-11903.881836 9129.836914 160.498184]): UNREACHABLE via NAV Code:
Spitter Mover is Stuck |
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
Console Spam Patches version 1.2
l4d part one linux server : Code:
Entity 387 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity' changed. Code:
SURVIVORBOT (_smlib_Entity_PointHurtAtTarget:11, [-342.746277 -708.788391 352.031250]) will not help incap (_smlib_Entity_PointHurtAtTarget:2,[-552.667053 1513.360107 -831.471680]): UNREACHABLE via NAV |
Re: [L4D & L4D2] Console Spam Patches (1.2) [10-May-2020]
Updated:
Code:
1.3 (06-Jul-2021) |
Re: [L4D & L4D2] Console Spam Patches (1.3) [06-Jul-2021]
Thanks , Silvers . Works well on both versions of l4d :)
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Re: [L4D & L4D2] Console Spam Patches (1.3) [06-Jul-2021]
version 1.3
upd: During testing found more spam lines l4d Code:
Can't call GetGuidForLastSoundEmitted from server Code:
SURVIVORBOT (_smlib_Entity_PointHurtAtTarget:3, [667.872864 -2031.347412 -255.968750]) will not help incap (_smlib_Entity_PointHurtAtTarget:1,[-902.094360 -1007.218933 -489.050323]): UNREACHABLE via NAV |
Re: [L4D & L4D2] Console Spam Patches (1.3a) [10-Jul-2021]
Quote:
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Re: [L4D & L4D2] Console Spam Patches (1.3a) [10-Jul-2021]
can someone else confirm if the updated patch is working? I am still seeing UNREACHABLE via NAV spam
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Re: [L4D & L4D2] Console Spam Patches (1.3a) [10-Jul-2021]
Quote:
You did update the gamedata file to the latest version? Edit: Have updated the gamedata with some changes. |
Re: [L4D & L4D2] Console Spam Patches (1.3b) [20-Jul-2021]
help im trying to block spam from l4d2 workshop item admin system i have on server it happens after a finale finishes
Code:
AN ERROR HAS OCCURED [the index 'VSLib' does not exist] |
Re: [L4D & L4D2] Console Spam Patches (1.3b) [20-Jul-2021]
This is a VScript error, not game engine error.
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