[ANY] Bullet Trace v1.4
1 Attachment(s)
Description:
Creates bullets trace effect on fire like in HL2, CS:GO and others. http://s50.radikal.ru/i128/1006/67/4eb78ff8cc86.jpg Note: If you have lags or weird stuff caused by this plugin try to install Create Edict Fixer extension Supported games: CS:Source and other games that has env_spritetrail entity and bullet_impact event. Cvars: sm_bullet_trace_version - Version of the plugin mp_bullet_trace - Whether to enable bullet trace (Doesn't generate in cfg, you should put it to server.cfg. Enabled by default) sm_bullet_trace_delay - Delay between bullet trace of player (Recomended to set it minimum to 0.1, to avoid lag beacuse of entity spam. Anyway minimum allowed is 0.1) sm_bullet_trace_color - RGB color of bullet trace sm_bullet_trace_speed - How fast bullet trace will sm_bullet_trace_startwidth - Starting width of bullet trace sm_bullet_trace_endwidth - Ending width of bullet trace Installation: Drag & Drop |
Re: [ANY] Bullet Trace v1.4
We are using it and it's a pretty cool effect. Nice job!
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Re: [ANY] Bullet Trace v1.4
neat, this may be a dumb question but does this support TF2?
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Re: [ANY] Bullet Trace v1.4
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Re: [ANY] Bullet Trace v1.4
can you add a function to hide trace for shotgun and a silenced weapon.
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Re: [ANY] Bullet Trace v1.4
I thought all source engine games had tracers to begin with...
EDIT: Never mind, I see this is useful for CS:Source. Nice effect. |
Re: [ANY] Bullet Trace v1.4
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Re: [ANY] Bullet Trace v1.4
very nice! just what I've been looking for. Much tnx!
btw lowering the speed of the tracers and make them look totally white makes CSS looks like an AIRSOFT game hehe, really cool! |
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Re: Re: [ANY] Bullet Trace v1.4
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Silencer = stealthy. Tracers not so much |
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