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-   -   Infinite Round (v2.1.2) (https://forums.alliedmods.net/showthread.php?t=117782)

sungersoo 03-08-2010 09:51

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1111733)
- just download Amxx base package for windows,
- unzip somewhere on your computer,
- copy-paste the includes from orhpeu package in the includes/ directory,
- copy-paste the infiniteround.sma in the scripting/ directory,
- select and drop this sma on compile.exe ; and you will get the compiled plugin *amxx in compiled/ directory.


Is it just me or is the includes folder in the orpheu package empty?

Arkshine 03-08-2010 09:58

Re: Infinite Round
 
Yes, Joaquim has forgotten to include them.

Check it again, it should be present now.

sungersoo 03-08-2010 10:01

Re: Infinite Round
 
WORKS, thanks alot!

Arkshine 03-08-2010 10:14

Re: Infinite Round
 
It was not that difficult to compile locally a plugin. :mrgreen:

KadiR 03-08-2010 12:39

Re: Infinite Round
 
Getting this with the newest version of the module:

Quote:

L 03/08/2010 - 18:37:41: [ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found
L 03/08/2010 - 18:37:41: [AMXX] Run time error 10 (plugin "infinite_round.amxx") (native "OrpheuGetFunction") - debug not enabled!
Shall I enable debug?

Arkshine 03-08-2010 14:06

Re: Infinite Round
 
Open the file CheckMapConditions in functions/ ; and replace the sig by :

Code:

[0x53,0x56,0x33,0xdb,0x68,"*","*","*","*",0x8b,0xf1,0x53,0xe8,"*","*","*","*",0x83,0xc4,0x08,0x85,0xc0,0x74,0x0a,0xc6,0x46,0x7e,0x01,0xc6,0x46,0x7f,0x01,0xeb,0x1e]
Try if it's better

KadiR 03-08-2010 14:37

Re: Infinite Round
 
Works now, thanks! :wink:

xPaw 03-13-2010 08:04

Re: Infinite Round
 
This plugin blocks sv_restart (weapons being removed from ground, but players are not teleporting to base blah.), any way of re-enabling it ?

Arkshine 03-13-2010 08:24

Re: Infinite Round
 
This plugin doesn't block sv_restart. sv_restart is triggered in CHalfLifeMultiplay:Think() and I don't block this function. Just tried again, and sv_restart work without problem.

xPaw 03-14-2010 04:28

Re: Infinite Round
 
Quote:

Originally Posted by Arkshine (Post 1116096)
This plugin doesn't block sv_restart. sv_restart is triggered in CHalfLifeMultiplay:Think() and I don't block this function. Just tried again, and sv_restart work without problem.

Strange. Once i tested sv_restart didnt work, now when i tried it again, it worked. o_O


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