[CS:GO] Double Jump
2 Attachment(s)
Description:
THE TITLE SAYS ALL ! this plugins lets a player jump by pressing the jump-button again while in air. Differences to Peagus original CSS script: - mine had a cvar for double-jumping only on Knife Level for AR-Mode. - and the original plugin works with "OnGameFrame". which costs more power than mine (i use OnPlayerRunCommand). this should work in CSS too. feel free to test it! Update 16.10.2012: some fixes in typos and "OnPlayerRunCommand"! :) CVars: will be autogenerated after 1st plugin start in the cfg folder! Code:
"csgo_doublejump_enabled" "1" //"disable(0) / enable(1) double-jumping" SDK HOOKS Credits: Original Script from Peagus! http://forums.alliedmods.net/showthread.php?p=895212 Servers running plugin: Game-Monitor Gametracker I use this on my ArmsRace (GunGame progressive Mode) Server and is only tested there! The plugin while not compile on the forum!! |
Re: [CS:GO] Double Jump
http://images.wikia.com/creepypasta/...d-why-text.png
just stick with onplayerruncmd and make it work without checking the direction? simple bit operations wont cost any noticable performance loss even if you do like 10k / frame |
Re: [CS:GO] Double Jump
lol? what ?
and i hate your picture. thats not usefull. edit: it seems i have found out what you mean and fixed it. hopefully. |
Re: [CS:GO] Double Jump
Quote:
Sometimes there is ';' and sometimes not. + " " (\t) vs " " ( ). + There is only "m_vecVelocity" as mod-dependent thing, which I believe is present in CS:S and many other mods. Otherwise cool thing. |
Re: [CS:GO] Double Jump
Why release a separate plugin? The original still works in both CSS and CSGO.
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Re: [CS:GO] Double Jump
if you want to speed this up, cache convar values
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Re: [CS:GO] Double Jump
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and the original is "ongameframe". mine not! and thats why i have written it for my own server and thought i could share it. but it seems some people only post useless commentary, so i decide not to release any more plugins here. i dont want to read such useless comments . |
Re: [CS:GO] Double Jump
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Note your keyword, by the way. "Some". Some people weren't sure of why it was better, so you're quitting the whole forum? Quote:
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Re: [CS:GO] Double Jump
the useless posts were from Zephyrus(his 1st post) & Apollyon!
not the other ones. critics and improvements are always welcome. :) Quote:
and now we should stop this conversation. if someone want to use this plugin, he should use it. if not, then not. i have no problem with both options :) |
Re: [CS:GO] Double Jump
Zephyrus post is the most constructive (in term of performance IMO). As proof you changed accordingly your plugin...
Apollyon's post is really relevent for other people wondering the same thing (I did also wonder why CSS version wouldn't work in GO; but didn't try). As for me, I only did tip you on getting your plugin approved. This is a forum, not your blog... I don't think you can deny people asking question about your open source plugin or help you get approved... And I don't mean to be harsh but realistic. |
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