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-   -   [TF2] The Mediray-Dar (https://forums.alliedmods.net/showthread.php?t=130414)

FoxMulder 06-23-2010 16:34

[TF2] The Mediray-Dar
 
4 Attachment(s)
http://www.rtdgaming.com/screenshots/mediray-dar.jpg

What does it do?
Heals nearby allies at a rate of 10HP/s but reduces total Über time down to 5s (from 8s).

Usage:
!mediray - activates use of Mediray-Dar

Convars:
Code:

sm_mediray_version
sm_mediray_enable  [1]  <0/1> Enable MediRay-Dar
sm_mediray_distance  [200]  <1-500> Distance needed to heal others
sm_mediray_healrate  [10]  <1-100> Heal rate per second, HP/s
sm_mediray_ubertime  [5.0]  <0.1-8.0> Time it should consume ubers in seconds
sm_mediray_healself  [1]  <0/1> Should MediRay heal the player using it as well


Video:
Note: Animations and particle do not work because the attachables extensions creates a prop_physics
http://www.youtube.com/watch?v=3S9ALNftCFw

Requirements:
Attachables Extension - http://forums.alliedmods.net/showthread.php?t=126577

Installation:
-Upload models and materials to both your fast download and game server
-Put the "TF2_EquipmentManager.txt" in addons\sourcemod\gamedata\
-Place plugin in proper folder :stupid:

Model By:
Pie_Tony & Idletard
http://www.fpsbanana.com/skins/91678

noodleboy347 06-23-2010 19:14

Re: [TF2] The Mediray-Dar
 
Neat model

casvdry 06-24-2010 00:34

Re: [TF2] The Mediray-Dar
 
This is cool man but I think the benefits of such an unlock is useful enough that Medics should probably be stripped of uber altogether.

FoxMulder 06-24-2010 11:32

Re: [TF2] The Mediray-Dar
 
Quote:

Originally Posted by casvdry (Post 1217833)
This is cool man but I think the benefits of such an unlock is useful enough that Medics should probably be stripped of uber altogether.

Added some new CVars, use sm_mediray_ubertime 0.1 to make it remove uber.

Sam-1-14 06-30-2010 12:51

Re: [TF2] The Mediray-Dar
 
Reminds me of a 3pg feature which heals teammates in range of the medic

onlyamd 07-09-2010 16:11

Re: [TF2] The Mediray-Dar
 
Cannot read from file attachables when compiling. Where is this file suppose to be located. Im trying to recompile because after the update the skin is all glossy black. Thanks for the great plugin


****I have all the attachable files in the default locations

retsam 07-09-2010 16:47

Re: [TF2] The Mediray-Dar
 
Nice job, clearly took much work. Ill have to see how you attached the stuff.

RavensBro 07-11-2010 15:21

Re: [TF2] The Mediray-Dar
 
i get this now in the error log i want to say starting this after the last update of tf2
don't work right either now
L 07/11/2010 - 12:38:50: [mediraydar.smx] Error while creating MediRay Entity
L 07/11/2010 - 12:40:19: [mediraydar.smx] Error while creating MediRay Entity
L 07/11/2010 - 12:41:02: [mediraydar.smx] Error while creating MediRay Entity
L 07/11/2010 - 12:41:02: [mediraydar.smx] Error while creating MediRay Entity
L 07/11/2010 - 12:42:51: [mediraydar.smx] Error while creating MediRay Entity
L 07/11/2010 - 12:43:25: [mediraydar.smx] Error while creating MediRay Entity
L 07/11/2010 - 12:44:01: [mediraydar.smx] Error while creating MediRay Entity

plus how come some times it shows up all black? please get back to me thanks

Skyrider 08-22-2010 06:47

Re: [TF2] The Mediray-Dar
 
Getting:

65 <Failed> "[TF2] MediRay-Dar" (0.91) by fox

Everything is installed, even the Attachables Extension.

FoxMulder 08-23-2010 18:21

Re: [TF2] The Mediray-Dar
 
Quote:

Originally Posted by FF|Skyrider (Post 1278585)
Getting:

65 <Failed> "[TF2] MediRay-Dar" (0.91) by fox

Everything is installed, even the Attachables Extension.

You followed all steps? Did you make sure to install the "TF2_EquipmentManager.txt"

I just did a fresh install and it still works.


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