[NATIVE] Player AirAccelerate
3 Attachment(s)
It has been said that changing sv_airaccelerate for only one player was impossible.
Well, that statement is no longer true. The following natives allow you to modify a player's airaccelerate value: Code:
To use this, install airaccelerate.amxx above any plugin in the plugins.ini. In the plugins that use this, you will need this line at the top: Code:
Here are some tutorials on compiling locally: http://wiki.amxmodx.org/Compiling_Pl...28AMX_Mod_X%29 http://forums.alliedmods.net/showthread.php?t=130511 Requirements:
You can use my own test plugin to try it out for yourself. Commands:
Feedback and suggestions are welcome. |
Re: [NATIVE] Player AirAccelerate
:shock: nice Exolent, u uber haxorizor :)
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Re: [NATIVE] Player AirAccelerate
I think some of the natives posted in the code snippets are valuable enough to be put in a newer version of amxmodx. Very nice!
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Re: [NATIVE] Player AirAccelerate
Forgot to add requirements for this.
They are now in the first post. |
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Re: [NATIVE] Player AirAccelerate
You better avoid to use the memory file PM, it uses offset and can be easily broken on update. It would be more safe to save it from PM_Move.
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Re: [NATIVE] Player AirAccelerate
Good work. This probably won't receive as much appreciation as the hard work you put into this deserves, but it will be very useful to many people. :up:
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All I had to do was look in the PM_AirAccelerate function to see what was happening and realized what needed to be done. But thanks for appreciating my work :) |
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