[L4D2]Trails
1 Attachment(s)
Plugin Version: 1.0
Random Trails Projectile || Случайный эффект для "Бросков" (Laserbeam, Glow) Grenade Trails (Author = Fredd) https://forums.alliedmods.net/showthread.php?p=594091 Colors Trails || Цвета трейлов PHP Code:
Molotov Projectile Trail || Трейл полёта молотова Vomite Projectile Trail || Трейл полёта банки с желчью Grenade Launcher Projectile Trail || Трейл полёта гранаты (гранатомёт) Tankrock Projectile Trail || Трейл полёта камня (танк) |
Re: Trails Projectile
1 Attachment(s)
Plugin Version: 1.1
PHP Code:
+ Hunter Jump Trail || Трейл при прыжке охотника |
Re: [L4D2]Trails Projectile
Very nice plugin. :)
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Re: [L4D2]Trails
2 Attachment(s)
Added support for L4D and L4D2
Here a quick change to new API syntax nice job plugin man :) |
Re: [L4D2]Trails
Quote:
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Re: [L4D2]Trails
use view_as<float> and if you work in my game
https://i.imgur.com/2fLvKQ0.png |
Re: Trails Projectile
Quote:
hello this plugin causes me to crash from server on the map c1m3_mall. any solution?:) Sorry my English is poor: oops: |
Re: [L4D2]Trails
2 Attachment(s)
* Converted both versions of the plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
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Re: [L4D2]Trails
It is a nice plugin but I used to get random crashes while using it.
I don't know if it is just me, but I'm warning here in case someone else tries to use it and has the same issue. |
Re: [L4D2]Trails
Perhaps, require to wait SDKHook_SpawnPost before setup TE_SetupBeamFollow() on the entity.
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