[L4D & L4D2] Achievement Trophy (2.7) [11-Dec-2022]
9 Attachment(s)
About:
Example Picture: A picture is worth a thousand words: Admin Commands: (requires "z" flag) PHP Code:
CVars: Saved to l4d_trophy.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
2.7 (11-Dec-2022) Installation:
Updating from 2.3 or older::
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Re: [L4D & L4D2] Achievement Trophy
This....is....amazing......thank you.....
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Re: [L4D & L4D2] Achievement Trophy
Thanks, I can't take much credit. But it's something different and not done before.
* Thanks to "L. Duke" for " TF2 Particles via TempEnts" tutorial http://forums.alliedmods.net/showthread.php?t=75102 * Thanks to "Muridias" for updating "L. Duke"s code http://forums.alliedmods.net/showpos...6&postcount=28 * Thanks to "panxiaohai" for "l4d_3rdnotbind_en" which is the ThirdPerson view http://forums.alliedmods.net/showpos...0&postcount=23 Any bugs let me know, there shouldn't be any though it's quite simple. |
Re: [L4D & L4D2] Achievement Trophy
Very fun plugin, and useful code 2 thanks.
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Re: [L4D & L4D2] Achievement Trophy
very good plugin, thank you :)
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Re: [L4D & L4D2] Achievement Trophy
why do you constantly hook the event? thats why it triggers more then 1ce a second.
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Re: [L4D & L4D2] Achievement Trophy
Do players need to download anything?
I don't see how that trophy is already in the game for it to be used? If this works as intended, then it's great. |
Re: [L4D & L4D2] Achievement Trophy
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Re: [L4D & L4D2] Achievement Trophy
Yeah it works apparently they keep particles from previous games. :mrgreen:
Hook the event on OnPluginStart() or else it will fire 1 more time than the last each time the map changes. |
Re: [L4D & L4D2] Achievement Trophy [24-Aug-2010 - v1.1.1]
yes one time in onpluginstart works.
but since you have an enable cvar.. you could also toggle the hook when the plugin is enabled/disabled make a function Enabled() { // hook } and a function Disabled() { // unhook } then call those functions as the enabled cvar is changed |
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