[TF2] Kartify
[TF2] Kartify v1.5.0 Description: Puts players into bumper karts as seen on the Carnival of Carnage Halloween map! The game has a bunch of cvars to control how karts work. They're all cheat-flagged, but you can change cheat cvars without sv_cheats enabled using the sm_cvar command (this will work in server.cfg and all other cfg files as well). Here's the list of kart cvars accessible to the server as of November 9, 2014: Code:
tf_halloween_allow_ghost_hit_by_kart_delay : 0 : , "sv", "cheat" : sm_kartify <name|#userid> - Puts the chosen player into a bumper kart. Supports group targeters like @all. If your target matches only a single player and they're already in a kart, it unkartifies them instead. sm_kart <name|#userid> - Same as above. sm_unkartify <name|#userid> - Removes the chosen player from their bumper kart. sm_unkart <name|#userid> - Same as above sm_kartifyme - Puts the using player into a bumper kart. If they're already in a kart, removes it. sm_kartme - Same as above sm_unkartifyme - Removes the using player from their bumper kart sm_unkartme - Same as above All commands require the slay flag by default. Cvars: kartify_version - plugin version kartify_auto_update (default 1) - enables automatic updating (has no effect if Updater is not installed) kartify_spawn (default 0) - 0 = do nothing, 1 = put all players into karts on spawn, 2 = put players into karts on spawn only if sm_kartify or sm_kartifyme (or aliases) was used on them previously kartify_start_percentage (default 0) - The starting damage percentage for people who get kartified kartify_forced_percentage (default -1) - If 0 or greater, all karts will always have this damage percentage and won't take further damage. kartify_allow_suicide (default 1) - Allow players to use kill or explode while in karts? The game default is 0. Installation: Put kartify.smx into /addons/sourcemod/plugins and reboot your server or type "sm plugins load kartify" into your console or rcon. Auto Update: Install Updater. The plugin will be auto-updated according to your Updater settings. It'll work without Updater. Changelog:
Download Plugin (kartify.smx) View Source (kartify.sp) |
Re: [TF2] Kartify
Karts do not appear sadly. Dunno if it's a lack of precaching.
Also a suggestion, use the functions from the Resize Players plugin to change the player's head size back to normal. Maybe add a convar to toggle the head size. |
Re: [TF2] Kartify
Is there a benefit to using this over the condset plugins out there?
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Re: [TF2] Kartify
Quote:
models/player/items/taunts/bumpercar/parts/bumpercar.mdl is such an intuitive path for that model. Quote:
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Re: [TF2] Kartify
Quote:
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Re: [TF2] Kartify
models to show up and a config to assign random songs to it would be pretty awesome.
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Re: [TF2] Kartify
Oops, I fixed the models but forgot to update the thread.
http://steamcommunity.com/sharedfile.../?id=333802541 |
Re: [TF2] Kartify
Won't really make a difference, but there's TFCondDuration_Infinite
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Re: [TF2] Kartify
Aww nice models work great...I got a mapper working on a track to add into one of my custom maps.
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Re: [TF2] Kartify
You could create a cvar to block the command when player is a ghost/dead?
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