[CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
2 Attachment(s)
Description
Provides a menu to choose weapons. Once choosen the weapons are automatically given at respawn. The avaible weapons are configurable (see configuration below). The menu also provides a choice of no gun or random. Bots are given the same items as players and random guns. The plugin can also be configured to give health, armor, helmet, flashbangs, smokegrenade, hegrenade, defusekits, and nightvision at spawn. C4 pickup can be disabled. A configurable sound is played when when a player scores. Servers using this mod: GameTracker.com sm_gunmenu_version Installation: Place compiled plugin (sm_gunmenu.smx) into the plugins folder. Place the configuration file (gunmenu.ini) into the config folder. Changes to gunmenu.ini are read at map/plugin load time. Complimentary Plugins: Ammo Replenishment Lite Deathmatch Lite Respawn Problems, Bug Reports, Feature Requests, and Compliments: Please send me a private message at http://forums.alliedmods.net/private...=newpm&u=46596 Include a detailed description of how to reproduce the problem. Information about your server, such as dedicate/listen, platform (win32/linux), game, and ip address may be useful. I prefer to keep the plugin thread cleared so people don't have to wade through pages of fodder. The community will be given a chance to address any bug reports that are posted in the plugin thread. If you want a direct response from me, send a private message. Compliments are always welcomed in the thread. Background: This plugin was inspired by these objectives:
plugin before there was SourceMod, and for developing SourceMod and SourcePawn. Files:
Commands: sm_guns and sm_gunmenu - When enabled, presents player with menus to choose primary and secondary weapons Gun Menu Configuration (Change in gunmenu.ini): Configuration is specified as key values in the gunmenu.ini file. There are four sections:
Server Configuration Variables (Change in server.cfg):
To-Do:
Changelog: Code:
1.0 <-> 2011 - 11/13 LumiStance |
Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
Hello, your plugin is very good, but I tested my server and sometimes disappear and weapons not seen in the hands of the player is made invisible.
You can fix this error? friend |
Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
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If anyone else sees this please PM with details including plugin list. I want to know when and what was going on in game. |
Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
the problem is to be installed or zBlock and eslwire on the server, set shortly after the player is invisible weapon does not see the gun but if you can shoot.
but I've tested with the esl wire and zblock removed the server, and plugins work perfectly. |
Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
Please reply to my private message. Please don't fill the thread with hard to understand replies. I will update the plugin when a solution is found.
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Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
If someone know this problem
Bind > !guns > Spam drop > server lagg. How to fix this with this plugin? use it for DM. Thanks |
Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
Does this plugin have a cvar to enable/disable? This would enable us to use it on a per map basis (with individual map configs)
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Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
1 Attachment(s)
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sm_gunmenu_enable |
Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
PHP Code:
You don't need to close handles in OnPluginEnd, SourceMod will do the cleanup. PHP Code:
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Re: [CSS] Gun Menu - A Pawn only (smx) interpretation of CSS:DM
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