Re: [TF2] PropHunt 1.93
Tested it, seems about right. Only noticed one thing (might have been in there before) that if your standing on the CP while its "refreshed" you have to get off the point and back on to it in order to get health back.
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Re: [TF2] PropHunt 1.93
Thank you Powerlord, will definitely test on server when I get home but still, THANK YOU. Prophunt definitely needed some good love to help get it to where it should be, thanks for the time and effort and cleaning up the plugin for us!
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Re: [TF2] PropHunt 1.93
2 Attachment(s)
Short version:
Here's a new version of Prop Hunt that keeps it from displaying an error in your server on map change. Long Version: I spotted a quick bug in Prop Hunt that doesn't actually affect gameplay. Apparently, the game creates the team_control_point_master entity even when the map's not running... but SourceMod blocks plugins from creating entities (prop hunt spawns its team_round_timer when the team_control_point_master spawns) and you get this error instead: Code:
L 05/31/2013 - 01:26:30: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running Anyway, here's a version that should remove the error. |
Re: [TF2] PropHunt 1.93
Powerlord, what about the custom sounds?
Should I recreate the "sound/prophunt" directory and put the 3 sound files in that folder, or do they go in "custom/sound/prophunt"? And how will the plugin know where to find the sounds, what with SteamCMD changing where custom content goes? Will there be any issues? |
Re: [TF2] PropHunt 1.93
Afaik, you dont need the custom sounds on the server. Just on the download server where they where before. Unless the plugin does a "if FileExists" or something..
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Re: [TF2] PropHunt 1.93
Quote:
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Re: [TF2] PropHunt 1.93
Quote:
I have no idea why these wouldn't be enforced. So, in other news, I finally got to do some large group testing this weekend and found a few new bugs related to some changes I made:
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Re: [TF2] PropHunt 1.93
3 Attachment(s)
OK, here's 2.02 which should fix the two issues mentioned above. Be aware that this plugin no longer does its own team balancing and you should either set mp_autoteambalance 1 or use a third-party team balancer to keep the teams even. I recommend the former because it only seems to balance arena teams between rounds, but this plugin should no longer interfere with the latter if you know of one that works properly in arena maps.
I also attached a config file for ph_kakariko that shortens its time by 30 seconds due to people on my server complaining about how long its rounds are. |
Re: [TF2] PropHunt 1.93
2 Attachment(s)
Sorry for releasing another new version so soon, but here's 2.03 which should fix certain maps (coughdevilscanyoncough) that don't give their team_control_point_master a name. I haven't had a chance to test it yet, though.
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Re: [TF2] PropHunt 1.93
So, 2.03 didn't fix the problem if my error logs are anything to go by:
Errors you'll see in 2.03: Code:
L 06/04/2013 - 15:54:47: [SM] Native "SetEntPropString" reported: Property "m_iName" is not a valid string |
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