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-   -   FF2 Bug with ff2_reload commands (https://forums.alliedmods.net/showthread.php?t=334462)

Joaquel 09-25-2021 23:30

Bug with ff2_reload commands
 
Hi, for some reason using these commands they never serve the purpose they should:
  • ff2_reload
  • ff2_reloadcharset
  • ff2_reloadweapons

It is very rare, using the command marks as that the change will be applied in the next round, but even if it has been executed, this command will continue as it is going to be executed until I put the command again (the reload is deactivated).

This bug is maintained in the following maps, in the case of ff2_reload it happens that the queue points remain at zero and that you cannot grab first medkits/ammo.

A_T_R 09-26-2021 11:54

Re: Bug with ff2_reload commands
 
I think this cmd will work on batfoxkid fork did you install it?

Joaquel 09-26-2021 16:51

Re: Bug with ff2_reload commands
 
Quote:

Originally Posted by A_T_R (Post 2758932)
I think this cmd will work on batfoxkid fork did you install it?

Yep, we are using latest version from the Repo (1.20.4)

Joaquel 09-26-2021 19:40

Re: Bug with ff2_reload commands
 
Problem fixed!

The problem was caused because the freak_fortress_2.smx was in a folder inside of plugins (sourcemod/plugins/FF2/freak_fortress_2.smx).

But now i'm having a trouble with ff2 boss overrides, they doesn't work for some reason.

A_T_R 10-16-2021 22:49

Re: Bug with ff2_reload commands
 
My server which batfoxkid fork is literally bugged or maybe the big problem is with SM because I can’t explain what happened yesterday it’s literally corrupted


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