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-   -   [TF2] The Amplifier (https://forums.alliedmods.net/showthread.php?t=126846)

machede 08-31-2012 20:17

Re: [TF2] The Amplifier
 
Quote:

Originally Posted by KnzzzaD (Post 1782972)
Is it possible to build a amplifier in mvm mode?
I always build a dispenser in stead of amp..


http://dl.dropbox.com/u/68652957/tf/node/2.png

http://dl.dropbox.com/u/68652957/tf/node/1.bmp

machede 09-07-2012 07:20

Re: [TF2] The Amplifier
 
hi all
Update 09/06/2012

L 09/07/2012 - 13:14:29: [SM] Native "TF2_AddCondition" reported: Failed to locate function
L 09/07/2012 - 13:14:29: [SM] Displaying call stack trace for plugin "Amplifier.smx":
L 09/07/2012 - 13:14:29: [SM] [0] Line 654, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\Amplifie r\Amplifier.sp::Timer_amplifier()

ILikePizza555 10-21-2012 11:55

Re: [TF2] The Amplifier
 
Quote:

Originally Posted by KnzzzaD (Post 1782972)
Is it possible to build a amplifier in mvm mode?
I always build a dispenser in stead of amp..

It does, but there's currently a bug that will only allow you to build an amp AFTER the mvm round started

cooltownaz 11-02-2012 04:10

Re: [TF2] The Amplifier
 
Can someone give me exact instructions on how to install this. I have never had to setup my server to download files to clients computers. Any help would be greatly appreciated. I want to run this on my MVM server. Thanks in Advance:)

elfenlied ftw 11-02-2012 10:43

Re: [TF2] The Amplifier
 
Quote:

Originally Posted by cooltownaz (Post 1830914)
Can someone give me exact instructions on how to install this. I have never had to setup my server to download files to clients computers. Any help would be greatly appreciated. I want to run this on my MVM server. Thanks in Advance:)

It doesn't work properly in MvM. Why? Because the amplifier seems to only work when the building is level 1. During the setup time before the round starts, when you place the amplifier its upgraded to lvl 3 automatically. And if you use an upgrade canteen, it returns to a normal lvl 3 dispenser as well.

VintageEpicFail 12-29-2012 21:46

Re: [TF2] The Amplifier
 
I think this should be put into tf2.
They should make a new pda where if you change the style (much like changing the style of hats), it changes disp to amplifier, etc.
Maybe get new sentries and teleporters

Aggamemnon 12-30-2012 00:00

Re: [TF2] The Amplifier
 
There seems to be a bit of a bug since the last update. The Crits seem to be intermittant now, sort of on and off?

I have tested it on various servers and its the same on all of them.

Unreal1 12-30-2012 00:02

Re: [TF2] The Amplifier
 
Quote:

Originally Posted by Aggamemnon (Post 1863238)
There seems to be a bit of a bug since the last update. The Crits seem to be intermittant now, sort of on and off?

I have tested it on various servers and its the same on all of them.

The amp doesn't give crits to everybody, it has to generate them. That could be your issue.

Aggamemnon 01-01-2013 10:44

Re: [TF2] The Amplifier
 
It could be, but I am just going on how it was operating before the update to how it is operating now. To explain a little more clearly I have been testing it a fair bit and even when I am the only player within the Amplifiers range I still see the Crit effect going on and off. I would have crits for a few seconds and then without moving the crit effect would just disappear and then a second later would reappear?

When I have time, perhaps I will record this to show exactly what I mean. At first I thought that it may have been a conflict with another plugin, but when I tried it on the other servers I got the same result.

VintageEpicFail 03-09-2013 00:42

Re: [TF2] The Amplifier
 
What is the override for this?

Is it just "!amp" or is it something like sm_amp??


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