[ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
Hello, is there any way to create a explosion through env_explosion entity but pass the TE_EXPLFLAG_NOSOUND? I tried to set SF_ENVEXPLOSION_NOFIREBALL but this won't will work because env_explosion will still call TE_EXPLOSION message with TE_EXPLFLAG_NONE.
Code:
void CEnvExplosion::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) |
Re: [ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
We all work for money
And youre just an mere idiot REMEMBER ? |
Re: [ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
Hook the message and alter that param.
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Re: [ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
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Re: [ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
Sounds like XY problem.
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Re: [ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
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Should someone like him be banned ? :| |
Re: [ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
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Re: [ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
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Re: [ H3LP ] env_explosion TE_EXPLFLAG_NOSOUND
The better way I've found was remake entire code of explode.cpp.
@thEsp, I don't see any problem in sell plugins, you're mad because you want all for free, but is not that way the life works. Instead of lose time posting bullshits, learn how to code with amxx and make plugins with yourself. The forum was made to ask, learn and help other developers, but each one can do what he want with what he've learned. The same way is with me, if I sell or not my plugins, the problem is not yours nor of any one that helped me. |
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