[TF2] Full Infinite Ammo
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Old Plugin, new one here:Advanced Infinite Ammo
TF2 Full Infinite Ammo Description: Give Infinite Ammo/Clip/And more to everyone in game or on a specific target(s) I made this plugin specifically for TF2 to do more than just infinite ammo/clip like most other infinite ammo plugins. List of features: * Infinite Ammo/Clip: Can shoot infinitely * Infinite Scout Crit-a-cola/Bonk!/Soda Popper Hype Note: Since the Scout Bonk! lasts forever under infinite ammo I added a Right-click(+attack2) option to manually remove it * Infinite Soldier Rage: Rage will last for the normal duration, then recharges to 100% when it reaches 0 * Infinite Pyro MMMPH:Same as soldier rage * Infinite Pyro Manmelter Crits * Infinite Demoman Shield Charge: Infinite Charge with Shield Equipped\ * Infinite Demoman Ultrapool Caber(Credit to psychonic - MORE BOOM) * Infinite Engineer Metal/Sentrygun Ammo * Infinite Uber/Kritz/QuickFix Uses: Uber/Krits/Quickfix will last for the normal duration, then recharges to 100% when it reaches 0 * Infinite Jarate/Sandman Balls/Sandviches/Madmilk/etc * Infinite Spy Cloak/Dead Ringer/Instant Recharge Spy-cicle * Infinite Revenge Crits for Frontier Justice/Diamondback * Infinite Heads/Decapitations: Infinite count for demoman heads(Like the Eyelander) and sniper headshots(Like the Bazaar Bargain) CVARs(Default Values Shown): sm_fia_version "2.2.6_Final" sm_fia_all "0"- Enable/Disable '1/0' Infinite Ammo for everyone sm_fia_chat "1" - Enable/Disable Showing ammo changes in chat sm_fia_log "1" - Enable/Disable Logging of ammo changes sm_fia_batammo "1" - AdminOnly/All/Disable '2/1/0' infinite sandman/wrap assassin balls sm_fia_adminonly "0" - Enable/Disable '1/0' admin only for infinite ammo - Will allow infinite ammo to admins with b flag(Generic Admin) and may be overidden with sm_fia_adminflag in admin_overrides.cfg sm_fia_roundwin "0" - Enable/Disable '1/0' Infinite Ammo on round win sm_fia_waitingforplayers "0" - Enable/Disable '1/0' Infinite Ammo during Waiting For Players Commands: sm_fia "target" "1/0": Set Infinite Ammo for target(s) on/off -- Default Slay Flag sm_fia2 "target" "duration(in seconds)": Give Infinite Ammo to target(s) for a limited time -- Default Slay Flag sm_full_infinite_ammo "target" "1/0": Set Infinite Ammo for target(s) on/off -- Default Slay Flag sm_full_infinite_ammo_timed "target" "duration(in seconds)": Give Infinite Ammo to target(s) for a limited time -- Default Slay Flag Examples for sm_fia and sm_full_infinite_ammo: sm_fia Thetarget 1 sm_fia @me 1 sm_fia @bots 1 sm_full_infinite_ammo @humans 1 sm_full_infinite_ammo @blue 1 sm_full_infinite_ammo @blue 0 ..etc Examples for sm_fia2 and sm_full_infinite_ammo_timed: sm_fia2 Thetarget 10 sm_fia2 @me 5 sm_fia2 @bots 30 sm_full_infinite_ammo_timed @humans 300 sm_full_infinite_ammo_timed @blue 13.37 sm_full_infinite_ammo_timed @all 3.14 ..etc Changelog Code:
Version 2.0.0 - June 30, 2011 Changelog(Old): Code:
Version 1.0.0 - November 24, 2010 Infiniite Buildings for Engineers: far too laggy, and you can do this yourself with other plugins Infinite Deployed Stickys for Demoman: also laggy (Both of these would likely require an extension as well). |
Re: [TF2] Full Infinite Ammo
I'd download this, but as you've said in your list of things you won't add:
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If you want more people to download this, add in the single target/admin only feature. By the way, I take it this plugin comes with instructions on how to add the plugins features to the SourceMod sm_admin menu? |
Re: [TF2] Full Infinite Ammo
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Added the admin command to allow on/off on single or multiple targets. As far as Admin Menu for the features...the features are a part of the infinite ammo, not indiviual things, you set infinite ammo and the target(s) recieve all of those things. |
Re: [TF2] Full Infinite Ammo
Beautiful. Just installed and tested the plugin. Nice work.
This should be moved to approved plugins. Everything has infinite ammo. Some weapons even gain abit of a rapid fire trait from this (such as the Lugermorph, that gun is a beast with infinite ammo on). Now the only thing I have to do is figure out how to properly add the commands for this plugin to my sm_admin menu. As for adding in a player selection submenu for most of the commands (infinite ammo on/off, etc), I guess I'm gonna be taking a shot in the dark. |
Re: [TF2] Full Infinite Ammo
sm_fia_all "0" doesn't seem to work at all. Keeps giving me an Unknown Command thing
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Re: [TF2] Full Infinite Ammo
1 Attachment(s)
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sm_rcon sm_fia_all 1/0 or sm_cvar sm_fia_all 1/0 As far as an admin menu, heres a short simple example with Set Infinite Ammo in the player commands and infinite ammo all in server commands |
Re: [TF2] Full Infinite Ammo
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Thanks for the admin menu thingamajigger :D |
Re: [TF2] Full Infinite Ammo
Only tried this yesterday, its pretty good but don't know if any one else has had this but a random player had to disconnect as he had info ammo even though i never put it on him ? is it a bug or just 1 of those things?
SM 1.4.0 MM1.9.0 Windows server cheers Onedda |
Re: [TF2] Full Infinite Ammo
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This part of the code: Code:
if (ison || fiammo[i]) The best I can guess is that you enabled infinite ammo on someone, they left, then someone entered and took their spot, giving that person infinite ammo. I added code to set infinite ammo on a client to 0 on disconnect Code:
public OnClientDisconnect(client) Please try it out and tell me if it happens again :) |
Re: [TF2] Full Infinite Ammo
I've had the same problem on my server. People were randomly being granted infinite ammo, leading me to have to go through each person one by one and turn infinite ammo off for each of them.
I've had to go through one-by-one because the command for turning infinite ammo off for everyone doesn't seem to work. EDIT: Just received a message from my server host, about a support question I asked them (in regards to people not being able to join my server: Quote:
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