Re: [L4D2] Witch Control
hmm only bad thing on this is that it doesnt counts the damage that u made with the witch :( is it possible to make that it counts the damage ?
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Re: [L4D2] Witch Control
Quote:
Ive already changed the text in the translation file. |
Re: [L4D2] Witch Control
also having a problem that i can only put down to this as its only thing changed but then it has nothing to do with server but m8 who was testing this with me also had same problem....
Asuming it is this it is changing the game instructor in my options back on and removed all my binds and same for my m8 EDIT: i dont see how a mod could affect stuff in my options menu but you guys know what your talking about and i dont........ Any advice? EDIT 2) Also only seems to be doing this once you take control of the witch so im asuming it must be this causing it but it dosnt disableing it after and its enabling it for everyone not just the person controling the witch. |
Re: [L4D2] Witch Control
Fixed up translations
PHP Code:
Really like your Plugins :D |
Re: [L4D2] Witch Control
Coooooooooooooooooooooool:@).
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Re: [L4D2] Witch Control
Quote:
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Re: [L4D2] Witch Control
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Code:
DisplayInstructorHint(i_Client, s_Message, "+use") Code:
DisplayInstructorHint(i_Client, s_Message, "+reload") Quote:
Quote:
Quote:
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Re: [L4D2] Witch Control
Cookies, if you want after the show hint messages always been gameinstructor_enable 0, then try to replace:
Code:
if (!g_GameInstructor[i_Client]) Code:
ClientCommand(i_Client, "gameinstructor_enable 0") |
Re: [L4D2] Witch Control
i have a little problem with the plugin :(
the problem is witch sits at the stairs and i was survivor . As i looked at witch it was hunter and witch at same time :shock: Why it was so ? PS : Sorry for my bad english :( |
Re: [L4D2] Witch Control
i belive it is because there using the infecteds class of player controling witch and merging them together and moving the witch i get it also looks funny :D
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