[L4D1 & L4D2] Tank on Spawn
1 Attachment(s)
Description
Written as more reliable replacement of MultiTanks with other set of features.Features: - spawn tank next to director's tankCompitibility: - L4D1Languages: - RussianSettings:
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If you want to enable balancer, you must setup such values: PHP Code:
User commands (with flag "l4d_tank_on_spawn_voteaccess"):Requirements: Credits: - Joshe Gatito (Aya Supai) - for some requests and testsConflicts: - Supertanks and any plugin that hooks "z_max_player_zombies" ConVar and reset (lock) it immediately on its own (LOL, ask their authors why they do it).ChangeLog
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Donate Donates are very appreciated and welcomed for further inspiration, make me happy, and make next updates came out more often: |
Re: [L4D1 & L4D2] Tank on Spawn
Re-uploaded, because included smx compiled with wrong GeoIP and forgot to turn off debugging mode.
No other changes. |
Re: [L4D1 & L4D2] Tank on Spawn
спасибо за труды
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Re: [L4D1 & L4D2] Tank on Spawn
1 Attachment(s)
Added Hungarian.
- Updated |
Re: [L4D1 & L4D2] Tank on Spawn
It would be fantastic if it were in Spanish, since I have my server :llorar:
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Re: [L4D1 & L4D2] Tank on Spawn
I don't know Spanish, but you can translate it using translations/l4d_TankOnSpawn.phrases.txt file.
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Re: [L4D1 & L4D2] Tank on Spawn
Updated.
Quote:
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Re: [L4D1 & L4D2] Tank on Spawn
Just an FYI: Mutant Tanks no longer modifies the "z_max_player_zombies" cvar since v8.66. I forgot MT even modified that cvar until I found this plugin. MT should be fully compatible with this plugin now, aside from the "sm_tank" command, but MT provides an "sm_tank2" command as an alias so it should be all good. :)
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Re: [L4D1 & L4D2] Tank on Spawn
Glad to hear it.
So, do I have menu appearing conflict with MT when user enter "sm_tank" ? I also have "sm_tanks" alias, so I think it should be good too. |
Re: [L4D1 & L4D2] Tank on Spawn
Quote:
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