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-   -   [TF2] Be The Skeleton! (https://forums.alliedmods.net/showthread.php?t=228988)

Mitchell 10-30-2013 14:02

[TF2] Be The Skeleton!
 
3 Attachment(s)
Changes your player model (sniper) into a skeleton from Scream Fortress 2013.

By default, anyone can say !skeleton to toggle it on themselves. Admins can do !skeleton [target] [1/0] to toggle it on others.


OVERRIDES
Use tf/addons/sourcemod/configs/admin_overrides.cfg and set these to your preferred donator flag to limit access to BtS to your donators/admins:
  • "betheskeleton" (def. all) Who can toggle it on themselves.
  • "betheskeleton_admin" (def. kick) Who can toggle it on other players.
CVARS
Tune the plugin to your liking with tf/cfg/server.cfg.
  • sm_betheroskeleton_default (1/0, def. 0) Should everyone who joins get a skeleton model by default?
  • sm_betheroskeleton_taunts (1/0, def. 1) Should skeletons be able to taunt?
  • sm_betheroskeleton_cooldown (def. 2.0) Players must wait this long, in seconds, between toggling robot on themselves. Set to 0.0 for no cooldown.
  • sm_betheroskeleton_wearables (1/0, def. 1) Show wearables on skeletons? Many wearables don't merge with the robot model properly, and thus create long lines going to the map's origin.
  • sm_betheroskeleton_wearables_kill (1/0, def. 0) If this is 1, and _wearables is 0, wearables will be outright removed from players when they become skeletons. This makes it so they'll also have no wearables when they un-skeleton, but on the other hand, BLU zombie players appear RED if this isn't on.

FOR DEVELOPERS
betheskeleton.inc


*Most the code is taken from Be The Robot, just modified to the skeleton model.

kolya2142 10-30-2013 14:31

Re: [TF2] Be The Skeleton!
 
Plugin failed to compile! Please try contacting the author.

Skyrider 10-30-2013 14:37

Re: [TF2] Be The Skeleton!
 
Indeed, would be handy to upload the *.SMX file.

luki1412 10-30-2013 14:56

Re: [TF2] Be The Skeleton!
 
Here you go guys. Btw why only sniper? It works really good but why only sniper :/

Mitchell 10-30-2013 15:15

Re: [TF2] Be The Skeleton!
 
Quote:

Originally Posted by luki1412 (Post 2054782)
Here you go guys. Btw why only sniper? It works really good but why only sniper :/

It's the only skin
Sorry, i forgot the .smx you can remove yours now.

friagram 10-30-2013 21:18

Re: [TF2] Be The Skeleton!
 
Sniper model works on every class except pda animations and bison, i believe. You can equip it to those classes, or just use model manager. So spy/engineer and some soldier will have missing anims

Mitchell 10-30-2013 23:25

Re: [TF2] Be The Skeleton!
 
Quote:

Originally Posted by friagram (Post 2054928)
Sniper model works on every class except pda animations and bison, i believe. You can equip it to those classes, or just use model manager. So spy/engineer and some soldier will have missing anims

Yeah mostly missing taunts.

serpentine 10-31-2013 00:29

Re: [TF2] Be The Skeleton!
 
This is sweet. Only problem is it causes crashes for people that crash on Helltower, lol.

Leonardo 10-31-2013 01:24

Re: [TF2] Be The Skeleton!
 
>robots

Mitchell 10-31-2013 19:33

Re: [TF2] Be The Skeleton!
 
Quote:

Originally Posted by serpentine (Post 2054959)
This is sweet. Only problem is it causes crashes for people that crash on Helltower, lol.

I precached the model. The clients just need to verify their game.


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