Random Monster Fun 1.0.180
4 Attachment(s)
Random Monster Fun 1.1.204 (released: December 15, 2007)
This plugin will spawn random monsters on random people at random times. Why? Because it's funny. For each individual player, approximately every 5 minutes, RMF will randomly decide whether to spawn monsters on that player or not. The player must be alive and the freeze time for the current round must be over for monsters to spawn. Table of Contents Support Installation Options (CVARS) Additional Requirement(s) Change Log Installation Files Support top You can receive support for this plugin either within this thread or on the GameSurge IRC network, channel #mixedberry. Non-Steam servers are not supported. Installation top Default File Locations:
Options (CVARS) top rmf_chance <iPercent> Specifies the 1 in iPercent chance of having a monster spawned per event (approximately 5 minute interval). The default is 10. Setting this value to 1 would result in monsters spawning every event. rmf_precache_file <cFileLocation> Specifies the location and name of the monster precache file that came with Monster Mod. If left blank, as it is by default, file is assumed to be .\gamemod\monster_precache.cfg rmf_ini_file <cFileLocation> Specifies the location and name of the ini file that tells RMF which monsters to spawn and how many of each. If left blank, as it is by default, file is assumed to be .\gamemod\addons\amxmodx\configs\rmf.ini. Only monsters that were precached by Monster Mod will be spawned. Additional Requirement(s) top The "Monster Mod" metamod plugin must be installed for this plugin to work. You can find the version I use for *Windows* below. If anyone has a version of Monster Mod for Linux, please let me know. If you already have a copy of Monster Mod installed, you certainly don't need this. If you're using the version I supplied, follow these steps to install: Step 1 Extract everything in the monster.zip file directly into your mod folder (i.e. cstrike, dod, etc.), maintaining the folder structure within the ZIP. Step 2 Add the following to your metamod.ini file: Quote:
Edit the extracted .\gamemod\monster_precache.cfg file to your heart's content. Don't go overboard though. My server can only handle about 5 different monsters being precached at a time. Your mileage may vary. Change Log top [2007-12-15] v1.1.204
Installation Files top |
Re: Random Monster Fun 0.0.180 (BETA)
Hi, Brad. I believe this plugin has stolen the monsters that were under my bed and I would appreciate it if they could be put back there. Thanks
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Re: Random Monster Fun 0.0.180 (BETA)
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Re: [BETA] Random Monster Fun 0.0.180
Woah! Since when does AMX Mod X endorse in theft?!
But you made real good use of those stolen monsters Brad. Nice work. |
Re: Random Monster Fun 1.0.180
OMGZORS! I took the liberty of approving my own plugin because I'm hawt like that. This is version 1.0! No more beta*! Woot! You know you love it.
* because absolutely no one other than myself tested this, i gave myself the okay to say it's bug-free and feature complete (that's just how i roll) |
Re: Random Monster Fun 1.0.180
Anyone have monstermod for linux? Us linux people love monster too :(
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Re: Random Monster Fun 1.0.180
1 Attachment(s)
Try this : Monster v3.01.04
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Re: Random Monster Fun 1.0.180
Awesome, thanks :)
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Re: Random Monster Fun 1.0.180
If I wanted to change the location of the precache file, is the following correct to add to my amxx.cfg file (cs 1.6 server):
rmf_precache_file ".\cstrike\addons\amxmodx\configs\monster_pre cache.cfg" |
Re: Random Monster Fun 1.0.180
\cstrike\addons\amxmodx\configs\monster_preca che.cfg
would be fine but it's not really something that I'm aware you can change. that particular file comes with Monster Mod and I believe it expects to find it, well, where it expects to find it. |
Re: Random Monster Fun 1.0.180
Damn, that monster_mm_i386.so got a bad load :( Output from a "meta list" command in HLSW:
Code:
14:12:29 Currently loaded plugins: |
Re: Random Monster Fun 1.0.180
Nevermind, I'm an idiot. Put the wrong path in metamods' plugins.ini *sigh*
Thanks Brad !!! The version you gave me works, it loads in with metamod just fine. It looks like it's hardcoded to precache.cfg and skill.cfg in the addons\monster\config\ directory. When I use your monster_precache.cfg and monster_skill.cfg (renaming them to get rid of the monster_ prefix) I get the following errors in the error log: Code:
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_barnacle_health 200 Code:
[MONSTER] Processing monster skill file=cstrike/addons/monster/config/skill.cfg Code:
rmf_chance 10 |
Re: Random Monster Fun 1.0.180
Bump... anyone??
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Re: Random Monster Fun 1.0.180
Don't edit your posts, unless you do it immediately following when you posted it. Otherwise, things can easily get missed. Further, don't bump your posts, as that's a site-wide rule.
Do you know that your version of Monster Mod works? Not that it loaded successfully, but that you can spawn monsters using Monster Mod itself? Type "monster" in the server's console to see usage instructions. |
Re: Random Monster Fun 1.0.180
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Re: Random Monster Fun 1.0.180
New Version! I've just released the latest version.
[2007-12-15] v1.1.204
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Re: Random Monster Fun 1.0.180
Answer please, why does not work? What is the problem? There are only one spiders … and all!
[MONSTER] ERROR: invalid precache monster name: bullsquid 2 L 12/25/2007 - 23:35:52: [MONSTER] ERROR: invalid precache monster name: bullsquid 2 [MONSTER] ERROR: invalid precache monster name: controller 1 L 12/25/2007 - 23:35:52: [MONSTER] ERROR: invalid precache monster name: controller 1 [MONSTER] ERROR: invalid precache monster name: headcrab 10 L 12/25/2007 - 23:35:52: [MONSTER] ERROR: invalid precache monster name: headcrab 10 [MONSTER] ERROR: invalid precache monster name: tentacle 1 L 12/25/2007 - 23:35:52: [MONSTER] ERROR: invalid precache monster name: tentacle 1 |
Re: Random Monster Fun 1.0.180
It looks like you edited the Monster metamod plugin's precache file, adding the number after the monster name.
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Re: Random Monster Fun 1.0.180
All is correct, indeed. Numbers has cleaned, now has earned.
But here a new problem: monsters work only 00:03:35: [Spawn] 11 snark monsters on 3y6uk 60J|uT :( 00:11:06: [Spawn] 2 tentacle monsters on! 3m_6OHY $ (NO SOUND) 00:15:34: [Spawn] 2 controller monsters on N 00:20:09: [Spawn] 2 controller monsters on N 00:24:31: [Spawn] 2 tentacle monsters on N 00:30:42: [Spawn] 2 controller monsters on - = GEKA = - All the others which are in monster_precache.cfg do not work. And it would be desirable … that it can be? |
Re: Random Monster Fun 1.0.180
The monsters have to be uncommented in Monster Mod's precache file AND be in rmf.ini with a number after it to denote how many to spawn.
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Re: Random Monster Fun 1.0.180
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.75a ini ANY ANY [ 2] Monster RUN - monster_mm.dll v3.02.01 ini Chlvl Chlvl [ 3] Adminmod RUN - admin_mm.dll v2.50.60 ini Start ANY [ 4] Fun RUN - fun_amxx.dll v1.75 pl1 ANY ANY [ 5] Engine RUN - engine_amxx.dll v1.75 pl1 ANY ANY [ 6] FakeMeta RUN - fakemeta_amxx.dl v1.75 pl1 ANY ANY [ 7] CStrike RUN - cstrike_amxx.dll v1.75 pl1 ANY ANY [ 8] CSX RUN - csx_amxx.dll v1.75 pl1 ANY ANY 8 plugins, 8 running I Wana Know why i only just see a same monster always ?? how can i do for spawn a Barney or a Gargantua o anything other can tell me plz ?? i just see a spider jumper (dontknow name xD) |
Re: Random Monster Fun 1.0.180
[MONSTER] ERROR: You can't spawn monster barney since it wasn't precached!
[MONSTER] valid precached monster names are: [MONSTER] snark plz i dont know how do other Mobs Spawn ... y erase // but continues tellme dont precache T_T help me about PRECACHE themes plz |
Re: Random Monster Fun 1.0.180
It would be really, really helpful if you showed the contents of your rmf.ini and your monster precache file. Really helpful. Really, really, really helpful.
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Re: Random Monster Fun 1.0.180
erm.. I need Help? :cry:
Code:
description stat pend file vers src load unlod Maybe a more detailed step-by-step? :o If thers any other info you need please tell me. |
Re: Random Monster Fun 1.0.180
I do not support the Monster mod itself. All I can suggest is that you verify that you put the correct path in your Metamod's plugins.ini file and that the DLL is where you said it would be in the plugins.ini file.
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Re: Random Monster Fun 1.0.180
Thx alot, its working now xD I put dll path to addons\monster which threw everything off
Is there a command that allow for the monsters to spawn sooner?8) aww, shucks, 5 minutes is a long time to wait T.T Anyways, thanks again. |
Re: Random Monster Fun 1.0.180
You can't make them spawn sooner, but you can make them spawn more often.
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Re: Random Monster Fun 1.0.180
For a little more insight for all you people who are stuck....
if your error has anything to do with the monster precache look at mine Code:
agrunt -also make sure that you dont have a number after the monster name for example: islave 15 , just delete the 15 and you should be good to go. Please take note that your server can only take a certain amount of monsters, If you look at my list you can see that I only have 2 monsters enabled because thats the limit for me. So, if you have all of the monster names without the // then your server WILL NOT start because it will say "failed to precache because the item count is over the 512 limit." meaning it cannot support that many monsters at a time Hope this was Helpful :up: |
Re: Random Monster Fun 1.0.180
Working on dod 1.3 ?
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Re: Random Monster Fun 1.0.180
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Re: Random Monster Fun 1.0.180
Ok should the plugin say chlvl?
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.76d ini ANY ANY [ 2] Monster RUN - monster_mm.dll v3.00.00 ini Chlvl Chlvl [ 3] Fun RUN - fun_amxx.dll v1.76 pl1 ANY ANY [ 4] CStrike RUN - cstrike_amxx.dll v1.76 pl1 ANY ANY [ 5] CSX RUN - csx_amxx.dll v1.76c pl1 ANY ANY [ 6] Engine RUN - engine_amxx.dll v1.76 pl1 ANY ANY [ 7] FakeMeta RUN - fakemeta_amxx.dl v1.76d pl1 ANY cause it says that, and i dont know if that is correct or whats going on. so far the plugin hasnt done anything. |
Re: Random Monster Fun 1.0.180
This plugin doesn't say that. The Monster metamod plugin, that I don't support, does. However, it's fine that it says that.
If THIS plugin is not working for you, give me the value of rmf_chance and the contents of both your monster mod's precache file and rmf.ini. Quote:
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Re: Random Monster Fun 1.0.180
HEY BRAD, I HAVE SOME PROBLEM TO SHARE WITH YOU.
I LOVE THIS RMF PLUGIN SO I HOPE YOU COULD FIX THIS IF ITS A BUG.. FIRST OF ALL.. SOME OF THE MONSTERS DOESN'T SEEM TO DIE AT ROUND END.. LIKE ZOMBIES AND TENTACLES.. OR ARE THEY SUPPOSE TO BE LIKE THAT? SECONDLY, MY SERVER CRASHED AT CS_ASSAULT.. IM NOT SURE WHAT IS CAUSING IT BUT THIS IS WHAT HAPPENED.. I STARTED SHOOTING HEADCRABS WITH MY SHOTGUN IN THIS HOLE PLACE ON CS_ASSAULT AND MY SERVER CRASHED.. I AM ALSO RUNNING THIS PLUGIN CALLED PUMP KNOCKBACK FOR SHOTGUN.. I WOULD ALSO LIKE TO SHARE SOME SCREENSHOTS AND A DEMO FOR THIS AWESOME PLUGIN :) Screenshots http://i30.tinypic.com/2ywiqvk_th.jpghttp://i31.tinypic.com/2mra1lj_th.pnghttp://i30.tinypic.com/166da11_th.png http://i29.tinypic.com/311ngcg_th.pnghttp://i32.tinypic.com/18dq8j_th.pnghttp://i32.tinypic.com/28vr9j8_th.png Demo http://www.mediafire.com/?zj4fxct3xgq |
Re: Random Monster Fun 1.0.180
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Re: Random Monster Fun 1.0.180
Hey i have a question..
I am not sure what to write in this cvars.. I just left it blank though and it seemed to be alright, just wondering.. Code:
rmf_precache_file <cFileLocation> Maybe a cvar for that 5 minutes approx thingy.. I am sure this plugin will be famous soon enough :) |
Re: Random Monster Fun 1.0.180
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Re: Random Monster Fun 1.0.180
Hello
Plugin stable in Linux? |
Re: Random Monster Fun 1.0.180
Presumably.
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Re: Random Monster Fun 1.0.180
For shits and giggles, can anyone ─ that pretty much knows what they're doing ─ download this and see if it still works?
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Re: Random Monster Fun 1.0.180
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