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-   -   Random Monster Fun 1.0.180 (https://forums.alliedmods.net/showthread.php?t=63205)

Brad 11-14-2007 22:01

Random Monster Fun 1.0.180
 
4 Attachment(s)
Random Monster Fun 1.1.204 (released: December 15, 2007)

This plugin will spawn random monsters on random people at random times. Why? Because it's funny.

For each individual player, approximately every 5 minutes, RMF will randomly decide whether to spawn monsters on that player or not. The player must be alive and the freeze time for the current round must be over for monsters to spawn.

Table of Contents

Support
Installation
Options (CVARS)
Additional Requirement(s)
Change Log
Installation Files


Support
top

You can receive support for this plugin either within this thread or on the GameSurge IRC network, channel #mixedberry. Non-Steam servers are not supported.


Installation
top

Default File Locations:
  • .\gamemod\addons\amxmodx\plugins\rmf.amxx
  • .\gamemod\addons\amxmodx\configs\rmf.ini (sample provided with this plugin)
  • .\gamemod\monster_precache.cfg (provided with monster mod)

Options (CVARS)
top

rmf_chance <iPercent>
Specifies the 1 in iPercent chance of having a monster spawned per event (approximately 5 minute interval).

The default is 10.

Setting this value to 1 would result in monsters spawning every event.

rmf_precache_file <cFileLocation>
Specifies the location and name of the monster precache file that came with Monster Mod.

If left blank, as it is by default, file is assumed to be .\gamemod\monster_precache.cfg

rmf_ini_file <cFileLocation>
Specifies the location and name of the ini file that tells RMF which monsters to spawn and how many of each.

If left blank, as it is by default, file is assumed to be .\gamemod\addons\amxmodx\configs\rmf.ini. Only monsters that were precached by Monster Mod will be spawned.


Additional Requirement(s)
top

The "Monster Mod" metamod plugin must be installed for this plugin to work. You can find the version I use for *Windows* below. If anyone has a version of Monster Mod for Linux, please let me know.

If you already have a copy of Monster Mod installed, you certainly don't need this. If you're using the version I supplied, follow these steps to install:

Step 1

Extract everything in the monster.zip file directly into your mod folder (i.e. cstrike, dod, etc.), maintaining the folder structure within the ZIP.

Step 2

Add the following to your metamod.ini file:

Quote:

win32 addons/monster/dlls/monster_mm.dll
Step 3

Edit the extracted .\gamemod\monster_precache.cfg file to your heart's content. Don't go overboard though. My server can only handle about 5 different monsters being precached at a time. Your mileage may vary.


Change Log
top

[2007-12-15] v1.1.204
  • Monsters are killed on round end now rather than upon round start. This fixes an issue where players could die when they spawn, as the monster is in the process of dying.

Installation Files
top

BAILOPAN 11-14-2007 22:09

Re: Random Monster Fun 0.0.180 (BETA)
 
Hi, Brad. I believe this plugin has stolen the monsters that were under my bed and I would appreciate it if they could be put back there. Thanks

Roach 11-14-2007 22:09

Re: Random Monster Fun 0.0.180 (BETA)
 
Quote:

Originally Posted by BAILOPAN (Post 552918)
Hi, Brad. I believe this plugin has stolen the Twilight Suzuka under my bed and I would appreciate it if she could be put back there. Thanks

Fixed.

vvg125 11-14-2007 22:10

Re: [BETA] Random Monster Fun 0.0.180
 
Woah! Since when does AMX Mod X endorse in theft?!

But you made real good use of those stolen monsters Brad. Nice work.

Brad 11-25-2007 09:48

Re: Random Monster Fun 1.0.180
 
OMGZORS! I took the liberty of approving my own plugin because I'm hawt like that. This is version 1.0! No more beta*! Woot! You know you love it.

* because absolutely no one other than myself tested this, i gave myself the okay to say it's bug-free and feature complete (that's just how i roll)

Noise 11-26-2007 13:13

Re: Random Monster Fun 1.0.180
 
Anyone have monstermod for linux? Us linux people love monster too :(

Arkshine 11-26-2007 13:52

Re: Random Monster Fun 1.0.180
 
1 Attachment(s)
Try this : Monster v3.01.04

Noise 11-26-2007 14:50

Re: Random Monster Fun 1.0.180
 
Awesome, thanks :)

Noise 11-26-2007 15:59

Re: Random Monster Fun 1.0.180
 
If I wanted to change the location of the precache file, is the following correct to add to my amxx.cfg file (cs 1.6 server):
rmf_precache_file ".\cstrike\addons\amxmodx\configs\monster_pre cache.cfg"

Brad 11-26-2007 16:07

Re: Random Monster Fun 1.0.180
 
\cstrike\addons\amxmodx\configs\monster_preca che.cfg

would be fine but it's not really something that I'm aware you can change. that particular file comes with Monster Mod and I believe it expects to find it, well, where it expects to find it.

Noise 11-26-2007 17:22

Re: Random Monster Fun 1.0.180
 
Damn, that monster_mm_i386.so got a bad load :( Output from a "meta list" command in HLSW:
Code:

14:12:29 Currently loaded plugins:
              description      stat pend  file              vers      src  load  unlod
          [ 1] AMX Mod X        RUN  -    amxmodx_mm_i386.  v1.8.0.3  ini  Start ANY 
          [ 2] <monster_mm_i38  badf load  monster_mm_i386.  v -      ini    -    - 
          [ 3] Fun              RUN  -    fun_amxx_i386.so  v1.8.0.3  pl1  ANY  ANY 
          [ 4] Engine          RUN  -    engine_amxx_i386  v1.8.0.3  pl1  ANY  ANY 
          [ 5] FakeMeta        RUN  -    fakemeta_amxx_i3  v1.8.0.3  pl1  ANY  ANY 
          [ 6] CStrike          RUN  -    cstrike_amxx_i38  v1.8.0.3  pl1  ANY  ANY 
          [ 7] CSX              RUN  -    csx_amxx_i386.so  v1.8.0.3  pl1  ANY  ANY 
        7 plugins, 6 running

Any ideas Brad? Thanks for your help by the way.

Noise 11-26-2007 18:00

Re: Random Monster Fun 1.0.180
 
Nevermind, I'm an idiot. Put the wrong path in metamods' plugins.ini *sigh*

Thanks Brad !!!

The version you gave me works, it loads in with metamod just fine. It looks like it's hardcoded to precache.cfg and skill.cfg in the addons\monster\config\ directory.

When I use your monster_precache.cfg and monster_skill.cfg (renaming them to get rid of the monster_ prefix) I get the following errors in the error log:
Code:

[MONSTER] ERROR: unknown monster_skill.cfg item: sk_barnacle_health 200
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_barnacle_health 200
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_tentacle_health 300
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_tentacle_health 300
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_tentacle_dmg_bite 1000000
[MONSTER] ERROR: unknown monster_skill.cfg item: sk_tentacle_dmg_bite 1000000
[MONSTER] Processing config file=cstrike/addons/monster/config/precache.cfg
[MONSTER] Processing config file=cstrike/addons/monster/config/precache.cfg
[MONSTER] ERROR: invalid precache monster name: bullsquid 2
[MONSTER] ERROR: invalid precache monster name: bullsquid 2
[MONSTER] ERROR: invalid precache monster name: controller 1
[MONSTER] ERROR: invalid precache monster name: controller 1
[MONSTER] ERROR: invalid precache monster name: headcrab 10
[MONSTER] ERROR: invalid precache monster name: headcrab 10
[MONSTER] ERROR: invalid precache monster name: tentacle 1
[MONSTER] ERROR: invalid precache monster name: tentacle 1
[MONSTER] ERROR: invalid precache monster name: zombie 6
[MONSTER] ERROR: invalid precache monster name: zombie 6

So I tried using the 3.5 version of monster_mm_i386.so I found here. The file wouldn't even load. But the 3.5 version has a prefix.cfg and skills.cfg, and when used with the so file you gave me I got it to work:
Code:

[MONSTER] Processing monster skill file=cstrike/addons/monster/config/skill.cfg
[MONSTER] Processing monster skill file=cstrike/addons/monster/config/skill.cfg
[MONSTER] skill setting sk_agrunt_health set to 400.000000
[MONSTER] skill setting sk_agrunt_dmg_punch set to 20.000000
[MONSTER] skill setting sk_hornet_dmg set to 5.000000
[MONSTER] skill setting sk_apache_health set to 250.000000
[MONSTER] skill setting sk_barney_health set to 50.000000
[MONSTER] skill setting sk_bigmomma_health_factor set to 1.500000
[MONSTER] skill setting sk_bigmomma_dmg_slash set to 60.000000
[MONSTER] skill setting sk_bigmomma_dmg_blast set to 120.000000
[MONSTER] skill setting sk_bigmomma_radius_blast set to 250.000000
[MONSTER] skill setting sk_bullsquid_health set to 40.000000
[MONSTER] skill setting sk_bullsquid_dmg_bite set to 25.000000
[MONSTER] skill setting sk_bullsquid_dmg_whip set to 35.000000
[MONSTER] skill setting sk_bullsquid_dmg_spit set to 10.000000
[MONSTER] skill setting sk_gargantua_health set to 800.000000
[MONSTER] skill setting sk_gargantua_dmg_slash set to 30.000000
[MONSTER] skill setting sk_gargantua_dmg_fire set to 5.000000
[MONSTER] skill setting sk_gargantua_dmg_stomp set to 100.000000
[MONSTER] skill setting sk_hassassin_health set to 100.000000
[MONSTER] skill setting sk_headcrab_health set to 10.000000
[MONSTER] skill setting sk_headcrab_dmg_bite set to 10.000000
[MONSTER] skill setting sk_hgrunt_health set to 50.000000
[MONSTER] skill setting sk_hgrunt_kick set to 10.000000
[MONSTER] skill setting sk_hgrunt_pellets set to 5.000000
[MONSTER] skill setting sk_hgrunt_gspeed set to 600.000000
[MONSTER] skill setting sk_houndeye_health set to 20.000000
[MONSTER] skill setting sk_houndeye_dmg_blast set to 15.000000
[MONSTER] skill setting sk_islave_health set to 500.000000
[MONSTER] skill setting sk_islave_dmg_claw set to 10.000000
[MONSTER] skill setting sk_islave_dmg_claw set to 10.000000
[MONSTER] skill setting sk_islave_dmg_zap set to 10.000000
[MONSTER] skill setting sk_ichthyosaur_health set to 200.000000
[MONSTER] skill setting sk_ichthyosaur_shake set to 35.000000
[MONSTER] skill setting sk_leech_health set to 2.000000
[MONSTER] skill setting sk_leech_dmg_bite set to 2.000000
[MONSTER] skill setting sk_controller_health set to 500.000000
[MONSTER] skill setting sk_controller_dmgzap set to 40.000000
[MONSTER] skill setting sk_controller_speedball set to 1000.000000
[MONSTER] skill setting sk_controller_dmgball set to 20.000000
[MONSTER] skill setting sk_nihilanth_health set to 800.000000
[MONSTER] skill setting sk_nihilanth_zap set to 30.000000
[MONSTER] skill setting sk_scientist_health set to 20.000000
[MONSTER] skill setting sk_scientist_heal set to 25.000000
[MONSTER] skill setting sk_snark_health set to 2.000000
[MONSTER] skill setting sk_snark_dmg_bite set to 5.000000
[MONSTER] skill setting sk_snark_dmg_pop set to 5.000000
[MONSTER] skill setting sk_zombie_health set to 50.000000
[MONSTER] skill setting sk_zombie_dmg_one_slash set to 20.000000
[MONSTER] skill setting sk_zombie_dmg_both_slash set to 40.000000
[MONSTER] skill setting sk_9mm_bullet set to 15.000000
[MONSTER] skill setting sk_9mmAR_bullet set to 15.000000
[MONSTER] skill setting sk_9mmAR_grenade set to 100.000000
[MONSTER] skill setting sk_12mm_bullet set to 20.000000
[MONSTER] Processing config file=cstrike/addons/monster/config/precache.cfg
[MONSTER] Processing config file=cstrike/addons/monster/config/precache.cfg
[MONSTER] Precaching barney models & sounds...
[MONSTER] Precaching hassassin models & sounds...
[MONSTER] Precaching islave models & sounds...
[MONSTER] Precaching snark models & sounds...

Then I subsequently configured your amxx plugin by entering the following in my amxx.cfg:
Code:

rmf_chance 10
rmf_precache_file "addons\monster\config\precache.cfg"
rmf_ini_file "addons\amxmodx\configs\rmf.ini"

But your plugin still doesn't work. The monster metamod seems to load and precache OK.

Noise 12-01-2007 01:42

Re: Random Monster Fun 1.0.180
 
Bump... anyone??

Brad 12-01-2007 09:36

Re: Random Monster Fun 1.0.180
 
Don't edit your posts, unless you do it immediately following when you posted it. Otherwise, things can easily get missed. Further, don't bump your posts, as that's a site-wide rule.

Do you know that your version of Monster Mod works? Not that it loaded successfully, but that you can spawn monsters using Monster Mod itself? Type "monster" in the server's console to see usage instructions.

Noise 12-02-2007 00:35

Re: Random Monster Fun 1.0.180
 
Quote:

Originally Posted by Brad (Post 558858)
Don't edit your posts, unless you do it immediately following when you posted it. Otherwise, things can easily get missed. Further, don't bump your posts, as that's a site-wide rule.

Do you know that your version of Monster Mod works? Not that it loaded successfully, but that you can spawn monsters using Monster Mod itself? Type "monster" in the server's console to see usage instructions.

Rodger that, thanks Brad.

Brad 12-15-2007 10:34

Re: Random Monster Fun 1.0.180
 
New Version! I've just released the latest version.

[2007-12-15] v1.1.204
  • Monsters are killed on round end now rather than upon round start. This fixes an issue whereas players could die when they spawn, as the monster is in the process of dying.

Edwardson 12-25-2007 16:34

Re: Random Monster Fun 1.0.180
 
Answer please, why does not work? What is the problem? There are only one spiders … and all!


[MONSTER] ERROR: invalid precache monster name: bullsquid 2
L 12/25/2007 - 23:35:52: [MONSTER] ERROR: invalid precache monster name: bullsquid 2
[MONSTER] ERROR: invalid precache monster name: controller 1
L 12/25/2007 - 23:35:52: [MONSTER] ERROR: invalid precache monster name: controller 1
[MONSTER] ERROR: invalid precache monster name: headcrab 10
L 12/25/2007 - 23:35:52: [MONSTER] ERROR: invalid precache monster name: headcrab 10
[MONSTER] ERROR: invalid precache monster name: tentacle 1
L 12/25/2007 - 23:35:52: [MONSTER] ERROR: invalid precache monster name: tentacle 1

Brad 12-25-2007 22:06

Re: Random Monster Fun 1.0.180
 
It looks like you edited the Monster metamod plugin's precache file, adding the number after the monster name.

Edwardson 12-26-2007 16:58

Re: Random Monster Fun 1.0.180
 
All is correct, indeed. Numbers has cleaned, now has earned.
But here a new problem: monsters work only
00:03:35: [Spawn] 11 snark monsters on 3y6uk 60J|uT :(
00:11:06: [Spawn] 2 tentacle monsters on! 3m_6OHY $ (NO SOUND)
00:15:34: [Spawn] 2 controller monsters on N
00:20:09: [Spawn] 2 controller monsters on N
00:24:31: [Spawn] 2 tentacle monsters on N
00:30:42: [Spawn] 2 controller monsters on - = GEKA = -
All the others which are in monster_precache.cfg do not work. And it would be desirable … that it can be?

Brad 12-27-2007 15:05

Re: Random Monster Fun 1.0.180
 
The monsters have to be uncommented in Monster Mod's precache file AND be in rmf.ini with a number after it to denote how many to spawn.

chocaneli 01-15-2008 16:57

Re: Random Monster Fun 1.0.180
 
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.75a ini ANY ANY
[ 2] Monster RUN - monster_mm.dll v3.02.01 ini Chlvl Chlvl
[ 3] Adminmod RUN - admin_mm.dll v2.50.60 ini Start ANY
[ 4] Fun RUN - fun_amxx.dll v1.75 pl1 ANY ANY
[ 5] Engine RUN - engine_amxx.dll v1.75 pl1 ANY ANY
[ 6] FakeMeta RUN - fakemeta_amxx.dl v1.75 pl1 ANY ANY
[ 7] CStrike RUN - cstrike_amxx.dll v1.75 pl1 ANY ANY
[ 8] CSX RUN - csx_amxx.dll v1.75 pl1 ANY ANY
8 plugins, 8 running


I Wana Know why i only just see a same monster always ??

how can i do for spawn a Barney or a Gargantua o anything other
can tell me plz ??
i just see a spider jumper (dontknow name xD)

chocaneli 01-16-2008 00:09

Re: Random Monster Fun 1.0.180
 
[MONSTER] ERROR: You can't spawn monster barney since it wasn't precached!
[MONSTER] valid precached monster names are:
[MONSTER] snark

plz i dont know how do other Mobs Spawn ...

y erase // but continues tellme dont precache T_T

help me about

PRECACHE themes plz

Brad 01-16-2008 09:10

Re: Random Monster Fun 1.0.180
 
It would be really, really helpful if you showed the contents of your rmf.ini and your monster precache file. Really helpful. Really, really, really helpful.

Demonix 01-17-2008 02:04

Re: Random Monster Fun 1.0.180
 
erm.. I need Help? :cry:

Code:

      description      stat pend  file              vers      src  load  unlod
 [ 1] <amx_mm.dll>    badf load  amx_mm.dll        v -      ini  -    - 
 [ 2] <monster_mm.dll  badf load  monster_mm.dll    v -      ini  -    - 
 [ 3] AMX Mod X        RUN  -    amxmodx_mm.dll    v1.8.0.3  ini  Start ANY 
 [ 4] Fun              RUN  -    fun_amxx.dll      v1.8.0.3  pl3  ANY  ANY 
 [ 5] CStrike          RUN  -    cstrike_amxx.dll  v1.8.0.3  pl3  ANY  ANY 
 [ 6] CSX              RUN  -    csx_amxx.dll      v1.8.0.3  pl3  ANY  ANY 
 [ 7] FakeMeta        RUN  -    fakemeta_amxx.dl  v1.8.0.3  pl3  ANY  ANY 
 [ 8] Engine          RUN  -    engine_amxx.dll  v1.8.0.3  pl3  ANY  ANY

No clue what I'm doing wrong, I put the appropriate things in their appropriate folders.
Maybe a more detailed step-by-step? :o
If thers any other info you need please tell me.

Brad 01-17-2008 09:18

Re: Random Monster Fun 1.0.180
 
I do not support the Monster mod itself. All I can suggest is that you verify that you put the correct path in your Metamod's plugins.ini file and that the DLL is where you said it would be in the plugins.ini file.

Demonix 01-17-2008 18:32

Re: Random Monster Fun 1.0.180
 
Thx alot, its working now xD I put dll path to addons\monster which threw everything off

Is there a command that allow for the monsters to spawn sooner?8)

aww, shucks, 5 minutes is a long time to wait T.T
Anyways, thanks again.

Brad 01-18-2008 08:32

Re: Random Monster Fun 1.0.180
 
You can't make them spawn sooner, but you can make them spawn more often.

Demonix 01-18-2008 18:24

Re: Random Monster Fun 1.0.180
 
For a little more insight for all you people who are stuck....
if your error has anything to do with the monster precache look at mine

Code:

agrunt
//apache
//barnacle
//barney
//bigmomma
//bullsquid
//controller
gargantua
//gman
//hassassin
//headcrab
//hgrunt
//houndeye
//islave
//scientist
//snark
//tentacle
//zombie

-as you can see some of the names have // in front of them, this means that these monsters are not enabled into the server
-also make sure that you dont have a number after the monster name
for example: islave 15 , just delete the 15 and you should be good to go.

Please take note that your server can only take a certain amount of monsters, If you look at my list you can see that I only have 2 monsters enabled because thats the limit for me.
So, if you have all of the monster names without the // then your server WILL NOT start because it will say "failed to precache because the item count is over the 512 limit." meaning it cannot support that many monsters at a time

Hope this was Helpful :up:

Relaxen 02-25-2008 07:25

Re: Random Monster Fun 1.0.180
 
Working on dod 1.3 ?

Brad 02-25-2008 18:48

Re: Random Monster Fun 1.0.180
 
Quote:

Originally Posted by Relaxen (Post 589448)
Working on dod 1.3 ?

Did you try it? You tell me.

darkassassin 03-03-2008 17:43

Re: Random Monster Fun 1.0.180
 
Ok should the plugin say chlvl?

[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.76d ini ANY ANY
[ 2] Monster RUN - monster_mm.dll v3.00.00 ini Chlvl Chlvl
[ 3] Fun RUN - fun_amxx.dll v1.76 pl1 ANY ANY
[ 4] CStrike RUN - cstrike_amxx.dll v1.76 pl1 ANY ANY
[ 5] CSX RUN - csx_amxx.dll v1.76c pl1 ANY ANY
[ 6] Engine RUN - engine_amxx.dll v1.76 pl1 ANY ANY
[ 7] FakeMeta RUN - fakemeta_amxx.dl v1.76d pl1 ANY


cause it says that, and i dont know if that is correct or whats going on. so far the plugin hasnt done anything.

Brad 03-04-2008 09:17

Re: Random Monster Fun 1.0.180
 
This plugin doesn't say that. The Monster metamod plugin, that I don't support, does. However, it's fine that it says that.

If THIS plugin is not working for you, give me the value of rmf_chance and the contents of both your monster mod's precache file and rmf.ini.


Quote:

Originally Posted by darkassassin (Post 592728)
Ok should the plugin say chlvl?

[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.76d ini ANY ANY
[ 2] Monster RUN - monster_mm.dll v3.00.00 ini Chlvl Chlvl
[ 3] Fun RUN - fun_amxx.dll v1.76 pl1 ANY ANY
[ 4] CStrike RUN - cstrike_amxx.dll v1.76 pl1 ANY ANY
[ 5] CSX RUN - csx_amxx.dll v1.76c pl1 ANY ANY
[ 6] Engine RUN - engine_amxx.dll v1.76 pl1 ANY ANY
[ 7] FakeMeta RUN - fakemeta_amxx.dl v1.76d pl1 ANY


cause it says that, and i dont know if that is correct or whats going on. so far the plugin hasnt done anything.


Zul Rivers 06-29-2008 08:32

Re: Random Monster Fun 1.0.180
 
HEY BRAD, I HAVE SOME PROBLEM TO SHARE WITH YOU.
I LOVE THIS RMF PLUGIN SO I HOPE YOU COULD FIX THIS IF ITS A BUG..
FIRST OF ALL.. SOME OF THE MONSTERS DOESN'T SEEM TO DIE AT ROUND END..
LIKE ZOMBIES AND TENTACLES.. OR ARE THEY SUPPOSE TO BE LIKE THAT?
SECONDLY, MY SERVER CRASHED AT CS_ASSAULT.. IM NOT SURE WHAT
IS CAUSING IT BUT THIS IS WHAT HAPPENED..
I STARTED SHOOTING HEADCRABS WITH MY SHOTGUN IN THIS HOLE PLACE
ON CS_ASSAULT AND MY SERVER CRASHED.. I AM ALSO RUNNING THIS PLUGIN
CALLED PUMP KNOCKBACK FOR SHOTGUN..

I WOULD ALSO LIKE TO SHARE SOME SCREENSHOTS AND A DEMO FOR THIS AWESOME PLUGIN :)


Screenshots
http://i30.tinypic.com/2ywiqvk_th.jpghttp://i31.tinypic.com/2mra1lj_th.pnghttp://i30.tinypic.com/166da11_th.png
http://i29.tinypic.com/311ngcg_th.pnghttp://i32.tinypic.com/18dq8j_th.pnghttp://i32.tinypic.com/28vr9j8_th.png

Demo
http://www.mediafire.com/?zj4fxct3xgq

Brad 06-29-2008 10:01

Re: Random Monster Fun 1.0.180
 
Quote:

Originally Posted by Zul Rivers (Post 645367)
FIRST OF ALL.. SOME OF THE MONSTERS DOESN'T SEEM TO DIE AT ROUND END..
LIKE ZOMBIES AND TENTACLES.. OR ARE THEY SUPPOSE TO BE LIKE THAT?

I have noticed that as well, though solely with Zombies. I've never looked into it as it hasn't bothered me too much. I'll keep it in mind next time I look at this plugin's code.
Quote:

Originally Posted by Zul Rivers (Post 645367)
SECONDLY, MY SERVER CRASHED AT CS_ASSAULT.. IM NOT SURE WHAT
IS CAUSING IT BUT THIS IS WHAT HAPPENED..
I STARTED SHOOTING HEADCRABS WITH MY SHOTGUN IN THIS HOLE PLACE
ON CS_ASSAULT AND MY SERVER CRASHED.. I AM ALSO RUNNING THIS PLUGIN
CALLED PUMP KNOCKBACK FOR SHOTGUN..

Not sure what to tell you. If you can consistently get your server to crash, then start disabling things until it doesn't anymore.

Zul Rivers 06-29-2008 10:58

Re: Random Monster Fun 1.0.180
 
Hey i have a question..
I am not sure what to write in this cvars..
I just left it blank though and it seemed to be alright, just wondering..
Code:

rmf_precache_file <cFileLocation>
rmf_ini_file <cFileLocation>

Hope there will be more features to this plugin.
Maybe a cvar for that 5 minutes approx thingy..
I am sure this plugin will be famous soon enough :)

Brad 06-30-2008 08:31

Re: Random Monster Fun 1.0.180
 
http://forums.alliedmods.net/showthr...645402#options

jowy77 07-07-2008 09:31

Re: Random Monster Fun 1.0.180
 
Hello

Plugin stable in Linux?

Brad 07-07-2008 23:08

Re: Random Monster Fun 1.0.180
 
Presumably.

Brad 02-17-2015 13:19

Re: Random Monster Fun 1.0.180
 
For shits and giggles, can anyone ─ that pretty much knows what they're doing ─ download this and see if it still works?

Krtola 03-13-2016 13:20

Re: Random Monster Fun 1.0.180
 
Quote:

Originally Posted by Brad (Post 2263332)
For shits and giggles, can anyone ─ that pretty much knows what they're doing ─ download this and see if it still works?

Works. But,can you set up that the monsters come every 2-3 minutes?


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