Here we go (sorry for the spelling mistakes ,spelling ,English )
1.Na beginning they ran a model that you want to convert and it decompiles Using a crowbar or Milkshape ( I'm wearing the processing http://gamebanana.com/skins/145296 )
We extract a model folder model cs 1.6
2.turn on Milkshape choose from the bar tools- > Kratisto 's Half -Life MDL Decompiler v1.2
I choose to decompile our model with cs 1.6 , in this case v_famas and click OK . After a while, the model should be decompiled . http://pics.tinypic.pl/i/00825/49cqvatx39ow_t.jpg
3.Go to our folder decompile model and open a text document file ( QC) v_famas using a notebook (I use Notepad ++ )
QC My file looks like this:
8.If we have everything redone we save and we carry out texture.
open VTFEdit
Click File- > New- > File- > Import ( choose one of our textures for example . M1918bar_v.bmp and click ok)
Now we File- > save as ... ( and save to a folder model 1.6 NOTE name must be the same as the original or written as m1918bar_v )
9.Now we assign a file path .vtf
Click File- > New and remove
Chose- > compile- > Browse and choose our file qc and click on the bottom compile
After a successful compilation definitely we should get such communi :
Code:
Compiling with Crowbar 0.34.0.0: "C:\Users\Daniel i Dawid\Desktop\tut modele cs 1.6 for cs go\models\csss.qc" ...
Completed "csss.qc"
CDynamicFunction: Loading library 'Kernel32.dll' (75890000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77C3BE60
CDynamicFunction: Closing library 'Kernel32.dll' (75890000)
... Compiling ".\csss.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.34.0.0: "C:\Users\Daniel i Dawid\Desktop\tut modele cs 1.6 for cs go\models\csss.qc" finished
11.Open the folder compiled 0.34 and copy the files that are there and paste it to the target folder or folder models / weapons
Copy also texture the models \ weapons \ v_models \ nowy_famas
must be parallel to the red line . If set otherwise we have to add the file QC at each animation rotate 90 ( 90 is an example of a value in degrees , if the model is to rotate )
2.Model runs in the game but has a bad arrangement
You can fix this by using the add file QC $ origin 0.0 0.0 0.0 ( 0.0 Tables of responsibility for moving the model to the left or right eg 2.0 model moves to the right by 2 and -2.0 left )
( The second value of the forward or reverse) ( third value up, down)
View of the eyes is keep more where origin Axis http://images.tinypic.pl/i/00825/2wg1n16jozls_t.jpg
3.Model in the game is all black
Make sure that the file names vtf are appropriate and are in folder as file QC
If it does not work Milkshape fire up and check the model by importing the UV map is in place .
If you were to have other problems , please write in comment.
In the same way , you can handle not only the models of weapons but any instance Items etc.
Prohibit copying GUIDANCE IN OTHER FORUMS, SITE WITHOUT MY PERMISSION !!!
very cool man. any plans on finding ways to allow the custom arm models with the weapons too? or will that be more than just converting through notepad?
mietek98
08-19-2016 01:40
Re: Converting models of weapons cs 1.6 for cs go
For now, yet this did not do much but I will still try to.
rogeraabbccdd
08-19-2016 13:57
Re: Converting models of weapons cs 1.6 for cs go
I'm also trying to convert cs1.6 model to csgo, and this is my work.
I'm trying to remove cs1.6 hands and use csgo hands in v model, and port p model to csgo third-person model now.
***EDIT 2017/1/6***
You can download this model here.
mietek98
08-19-2016 14:31
Re: Converting models of weapons cs 1.6 for cs go
Nice.
If you want cs go hands in v models you need to add a skeletal bone csgo hand to model weapons, and make the new animations weapons with hands cs go.
rogeraabbccdd
08-20-2016 09:05
Re: Converting models of weapons cs 1.6 for cs go
CS1.6 models are smaller than csgo, I think you should change $scale from 1.0 to 1.21.
Btw I have a list of all hand bonename, cs1.6 css and csgo, I can give it to you if you need.
mietek98
08-20-2016 14:12
Re: Converting models of weapons cs 1.6 for cs go
Thanks for the tip.
Spriite
08-25-2016 20:53
Re: Converting models of weapons cs 1.6 for cs go
Nice tuto.
I tried to convert a model, but no success.
Everything works looks fine on the CSGO HLMV, but in the game i got this weird result.
2.Model runs in the game but has a bad arrangement
You can fix this by using the add file QC $ origin 0.0 0.0 0.0 ( 0.0 Tables of responsibility for moving the model to the left or right eg 2.0 model moves to the right by 2 and -2.0 left )
( The second value of the forward or reverse) ( third value up, down)
View of the eyes is keep more where origin Axis
you need to properly set it up
Spriite
08-26-2016 06:41
Re: Converting models of weapons cs 1.6 for cs go
Quote:
Originally Posted by mietek98
(Post 2448341)
2.Model runs in the game but has a bad arrangement
You can fix this by using the add file QC $ origin 0.0 0.0 0.0 ( 0.0 Tables of responsibility for moving the model to the left or right eg 2.0 model moves to the right by 2 and -2.0 left )
( The second value of the forward or reverse) ( third value up, down)
View of the eyes is keep more where origin Axis
you need to properly set it up
That's not the case. The model in the image isn't the one what i'm trying to set up, it's a complete different one.