Block Round End
Is there any way to stop round from ending in certain condition?! I'm using ReHLDS, so as I know orpheu can't be used with rehlds?
Example: A player is last alive in his team and when he die usualy round will end, I want if he has respawn, the round won't end and he will be respawned?! |
Re: Block Round End
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Re: Block Round End
Probably you have read only the title.. :shock:
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Re: Block Round End
Orpheu works in regamedll/rehlds, but it needs new signatures. Anyway, it's not needed since you can use reapi.
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Re: Block Round End
Yeah but i'm not sure how to achieve that's what I need.
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Re: Block Round End
1 Attachment(s)
Just use this! For HLDS and ReHlds
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Re: Block Round End
set_cvar_string ?
PHP Code:
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Re: Block Round End
Obviously none of you read what i asked...
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Re: Block Round End
I think it will sound ridiculous but it can be a way. HOOK HAM killed pre, check if has respawn and then create a fake player entity to make engine think there is one more alive player. After respawning your player remove fake entity and you are done.
About vanishing fake player I don't know, but you can test, it will be clear on the tape. Check only if method works then we will think about vanishing fake player from the view(like sending fake spectator team message) . |
Re: Block Round End
That went through my mind, but I was wondering if there is a way with reapi.
I imagine anything like that: Code:
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