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-   -   [HL2DM] Footsteps (https://forums.alliedmods.net/showthread.php?t=318044)

sdz 08-10-2019 16:06

[HL2DM] Footsteps
 
1 Attachment(s)
as title and description put it, there is really nothing else at play here
you can set rebel footsteps to combine, combine to rebel, both to either

if you want a reference on this, from sdk:

CHL2MP_Player::GiveDefaultItems (source-sdk-2013)

ive made it so that the teams receive their proper melee weapons as well, so that is not an issue
cvars:
Quote:

this goes along with the cvars, so you know what to put in for the numbers:
Code:

enum
{
        PLAYER_SOUNDS_CITIZEN = 0,
        PLAYER_SOUNDS_COMBINESOLDIER, //1
        PLAYER_SOUNDS_METROPOLICE, //2
        PLAYER_SOUNDS_MAX //dont use this
};

// This file was auto-generated by SourceMod (v1.9.0.6281)
// ConVars for plugin "hl2_footsteps.smx"


// What footstep sound should combine use?
// -
// Default: "2"
sm_combine_sounds "2"

// What footstep sound should rebels use?
// -
// Default: "0"
sm_rebel_sounds "0"
source requires sdkhooks because valve


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