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-   -   [L4D(2)] Survivor Upgrades Reloaded (https://forums.alliedmods.net/showthread.php?t=176104)

Marcus101RR 01-13-2012 19:57

[L4D(2)] Survivor Upgrades Reloaded
 
2 Attachment(s)
[L4D(2)] Survivor Upgrades Reloaded
Survivor Upgrades returns, now with new upgrades within game-code.
Author(s): Marcus101RR, Whosat & Jerrith
Special Thanks: thetwistedpanda (SQLite Idea)


Game Type: Left 4 Dead / Left 4 Dead 2
Game Version: 1.0.2.9 / 2.1.4.6
Plugin Version: 1.7.2 / 1.7.5
Difficulty: ★★☆☆☆

NOTICE
Initial Version Public Release was on February 1st, 2012.
Left 4 Dead 2 Version Release Date scheduled for March 15th, 2012.
Left 4 Dead 2 Version was discontinued on August 4, 2013. Due to Valve's initial updates.
Left 4 Dead 2 Version was re-instated on December 27, 2013.


Servers Using This Plugin
Left 6 Dead 2: Official Server

Incompatible Plugin List


Show/Hide Command List


Survivor Upgrades Database
Show/Hide Upgrade List


Configuration Variables & Information
Left 4 Dead Hide/Show Variables

Hide/Show Official Command Variables

Left 4 Dead 2 Hide/Show Variables

Hide/Show Official Command Variables


Introduction
Survivor Upgrades Reloaded brings back the original upgrades from Valve's Incomplete Designed Configuration Variable. Now also, includes even more upgrades found within the hidden code of Left 4 Dead! Introducing the new Upgrades: Ammo Backpack, Smoker Neutralizer, Marathon, Suppressor Silencer, Sniper Scope, Sniper Scope (Accuracy Increase)

Reloaded
Why is this "Reloaded"? The answer to this question is simple: The plugin no longer uses SDKCall or SDKHooks to obtain the upgrades. The Upgrades are originally stored in a NetProp data for each client, thus making it alot easier to store the upgrades there. However, due to network issues, they cannot be stored during map transitions.

Original & KrX Version
What is so different between the Original Release and KrX Version? There is a big difference, beginning with the fact that no longer SDK is being used to initialize the upgrades. Be advised, that this plugin does not inherit KrX or Original Version features, such as but not limited to: Limited Hollow/Incendiary, Multi-Upgrade Earning, Stacking of Upgrades, Laser-On-The-Spot Command. If you do not like this, you can use "Survivor_Upgrades 1" in the console instead, or use the other plugins in an older version of Left 4 Dead. You can now store, keep, and add upgrades using the simple of methods via NetProps. In addition, 6 New Upgrades, with the loss of 1 Non-Existing Upgrade (Incendiary Ammo) have been added to the this version.

The original version was simplified and update by Whosat , which added additional features and cleaner representation of the upgrades. Do not forget, neither of the remaining plugins for Survivor Upgrades is supported by the Authors, and none of the user-base have attempted to support it in their own terms as the coding is not theirs and may be hard to re-establish.

Left 4 Dead 2 Version Questioned
There has been many speculations that Left 4 Dead 2 can be done. This is correct, it can be done with proper coding and optimized scripting to ensure less intensive server usage. The version is currently under heavy development, and will not interfere with updates for the original. Left 4 Dead 2 is also getting exclusive upgrades to itself, that may in the future be released on Left 4 Dead. The users can petition this if they like to increase chances of having any specific upgrade, or custom-upgrades be ported to Left 4 Dead. No guarantees are made. The Left 4 Dead 2 version is Closed-Beta only, and is only available on the public server above, simply join it and try it out.

Survivor Upgrade Types
The Survivor Upgrades come in 2-Types (Constants & 1-Use), rather than just all being Permanent. All upgrades, however, are permanently stored in the user's inventory. They will be restored to full by the next transition:
  • Boomer Neutralizer (Boomer Special Attack)
  • Smoker Neutralizer (Smoker Special Attack)(New)
  • Climbing Chalk (Self-Ledge Save)
  • Second Wind (Self-Revive Save)
  • Knife (Self-Save Pinned)

New Survivor Upgrades in Game Code
There are new Survivor Upgrades now available from the game:
  • Ammo Backpack(Increased Ammo Reserve)(New)
  • Morphine (Increased Limping Speed)(New)
  • Adrenaline Implant (Increased Running Speed)(New)
  • Smoker Neutralizer (Smoker Special Attack)(New)
  • Climbing Chalk (Self-Ledge Save)
  • Second Wind (Self-Revive Save)
  • Knife (Self-Save Pinned)

Configuration File, Variables, & Save System
You can enable, disable, change, and save data as you wish to customize the plugins features just as you were able to do so in the original one. However, the plugin will be closely functional to the original intend of the developers as to what users are use to from previous versions.

Database Config:
PHP Code:

    "SurvivorUpgradesReloaded"
    
{
        
"driver"            "sqlite"
        "host"                "localhost"
        "database"            "SurvivorUpgradesReloaded"
        "user"                "root"
        "pass"                ""
        
//"timeout"            "0"
        //"port"            "0"
    


To Be Announced & Planned
  • Save System (Complete)
  • Lose Upgrades Upon Death (With Configurations) (Complete)
  • Enable/Disable Specific Type Upgrades (Complete)
  • Enable/Disable Client Specific Type Upgrade (Complete)
  • New Mode Type: Perk Mode (Depreciated)
  • New Mode Type: RPG Mode (Depreciated)

Video, Screenshots, & Visuals
YouTube - Allied Modders Plugins: Left 4 Dead - Survivor Upgrades Reloaded
---
[IMG]http://desmond.**************/Himg638/scaled.php?server=638&filename=l4dscreenshot1 .png&res=gal[/IMG] - [IMG]http://desmond.**************/Himg201/scaled.php?server=201&filename=l4dscreenshot2 .png&res=gal[/IMG] - [IMG]http://desmond.**************/Himg443/scaled.php?server=443&filename=l4dscreenshot3 .png&res=gal[/IMG] [IMG]http://desmond.**************/Himg824/scaled.php?server=824&filename=l4dscreenshot4 .png&res=gal[/IMG] [IMG]http://desmond.**************/Himg819/scaled.php?server=819&filename=l4dscreenshot5 .png&res=gal[/IMG]

Changelog


Frequently Asked Questions & Solutions
Q: I do not want the game to Save Data.
A: The Save Feature included in this plugin won't fix this issue, all players joining within the game will have a UserID, sometimes once the UserID has been flushed other users will be getting the same UserID from the last player joined, thus, they will obtain someone's elses Upgrades. This is a issue from the game, not the plugin, the Save Feature ensures that the player joining doesn't receive someone else's profile.

disawar1 01-14-2012 05:01

Re: [L4D] Survivor Upgrades Reloaded
 
These upgrades was in the game uhmm very interesting.

Marcus101RR 01-15-2012 13:35

Re: [L4D] Survivor Upgrades Reloaded
 
PHP Code:

L 01/15/2012 04:27:04Info (map "c1m4_atrium") (file "errors_20120115.log"

Release wasn't rushed, you are experiencing this issue because you are running this plugin in Left 4 Dead 2. I will be disabling this plugin to work on left 4 dead 2, you should not be using this on it. As far as testing goes, Left 4 Dead 2 doesn't have any of these upgrades.

noctua 01-15-2012 14:18

Re: [L4D] Survivor Upgrades Reloaded
 
Hi,
first my english is very bad, i have problems to understand all.

After installing this plugin, nothing happens, no laser etc.
Here is the logfile:
Code:

L 01/15/2012 - 19:56:26: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 01/15/2012 - 19:56:26: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:56:26: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:56:26: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 01/15/2012 - 19:56:26: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:56:26: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:56:26: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 01/15/2012 - 19:56:26: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:56:26: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:56:26: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 01/15/2012 - 19:56:26: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:56:26: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:58:35: [SM] Native "SetEntProp" reported: Entity 2 (2) is invalid
L 01/15/2012 - 19:58:35: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:58:35: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:59:53: [SM] Native "SetEntProp" reported: Entity 3 (3) is invalid
L 01/15/2012 - 19:59:53: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:59:53: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:59:55: [SM] Native "SetEntProp" reported: Entity 4 (4) is invalid
L 01/15/2012 - 19:59:55: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:59:55: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:08:49: [countrynick.smx] [Country Nick] Warning : [--]Cephei`A uses 192.168.2.100 that is not listed in GEOIP database
L 01/15/2012 - 20:08:54: [SM] Native "SetEntProp" reported: Entity 11 (11) is invalid
L 01/15/2012 - 20:08:54: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:08:54: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:08:54: [SM] Native "SetEntProp" reported: Entity 11 (11) is invalid
L 01/15/2012 - 20:08:54: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:08:54: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:08:55: [SM] Native "SetEntProp" reported: Entity 12 (12) is invalid
L 01/15/2012 - 20:08:55: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:08:55: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:08:56: [SM] Native "SetEntProp" reported: Entity 12 (12) is invalid
L 01/15/2012 - 20:08:56: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:08:56: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:09:52: [SM] Native "SetEntProp" reported: Entity 11 (11) is invalid
L 01/15/2012 - 20:09:52: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:09:52: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:10:49: [SM] Native "SetEntProp" reported: Entity 10 (10) is invalid
L 01/15/2012 - 20:10:49: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:10:49: [SM]  [0]  Line 394, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::round_end()
L 01/15/2012 - 20:13:03: [SM] Native "PrintToChat" reported: Could not send a usermessage
L 01/15/2012 - 20:13:03: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:13:03: [SM]  [0]  Line 287, /groups/sourcemod/compiler-1.4/include/halflife.inc::PrintToChatAll()
L 01/15/2012 - 20:13:03: [SM]  [1]  Line 151, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SayTextHook()


Marcus101RR 01-15-2012 17:07

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by noctua (Post 1632433)
Hi,
first my english is very bad, i have problems to understand all.

After installing this plugin, nothing happens, no laser etc.
Here is the logfile:
Code:

L 01/15/2012 - 19:56:26: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 01/15/2012 - 19:56:26: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:56:26: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:56:26: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 01/15/2012 - 19:56:26: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:56:26: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:56:26: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 01/15/2012 - 19:56:26: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:56:26: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:56:26: [SM] Native "SetEntProp" reported: Entity 5 (5) is invalid
L 01/15/2012 - 19:56:26: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:56:26: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:58:35: [SM] Native "SetEntProp" reported: Entity 2 (2) is invalid
L 01/15/2012 - 19:58:35: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:58:35: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:59:53: [SM] Native "SetEntProp" reported: Entity 3 (3) is invalid
L 01/15/2012 - 19:59:53: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:59:53: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 19:59:55: [SM] Native "SetEntProp" reported: Entity 4 (4) is invalid
L 01/15/2012 - 19:59:55: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 19:59:55: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:08:49: [countrynick.smx] [Country Nick] Warning : [--]Cephei`A uses 192.168.2.100 that is not listed in GEOIP database
L 01/15/2012 - 20:08:54: [SM] Native "SetEntProp" reported: Entity 11 (11) is invalid
L 01/15/2012 - 20:08:54: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:08:54: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:08:54: [SM] Native "SetEntProp" reported: Entity 11 (11) is invalid
L 01/15/2012 - 20:08:54: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:08:54: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:08:55: [SM] Native "SetEntProp" reported: Entity 12 (12) is invalid
L 01/15/2012 - 20:08:55: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:08:55: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:08:56: [SM] Native "SetEntProp" reported: Entity 12 (12) is invalid
L 01/15/2012 - 20:08:56: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:08:56: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:09:52: [SM] Native "SetEntProp" reported: Entity 11 (11) is invalid
L 01/15/2012 - 20:09:52: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:09:52: [SM]  [0]  Line 258, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SetSurvivorUpgrades()
L 01/15/2012 - 20:10:49: [SM] Native "SetEntProp" reported: Entity 10 (10) is invalid
L 01/15/2012 - 20:10:49: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:10:49: [SM]  [0]  Line 394, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::round_end()
L 01/15/2012 - 20:13:03: [SM] Native "PrintToChat" reported: Could not send a usermessage
L 01/15/2012 - 20:13:03: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 01/15/2012 - 20:13:03: [SM]  [0]  Line 287, /groups/sourcemod/compiler-1.4/include/halflife.inc::PrintToChatAll()
L 01/15/2012 - 20:13:03: [SM]  [1]  Line 151, /home/groups/alliedmodders/forums/files/5/8/4/6/9/98224.attach::SayTextHook()


We're sorry, we cannot support you if you are using Left 4 Dead 2. Please use Left 4 Dead before reporting bugs/errors.

noctua 01-15-2012 17:29

Re: [L4D] Survivor Upgrades Reloaded
 
Hi again.
It is a Left 4 Dead 1 Server!

Tested this plugin for an hour, it works now but with problems.

survivor_upgrade_silencer_enable "0" -> no weapon sound
survivor_upgrade_marathon_enable "0" -> always running fast
survivor_upgrade_hollow_point_enable "0" -> zombies explode
survivor_upgrade_scope_enable "0" -> scope works for all weapons


it seems that the setting in the cfg have no effect.
greetz

noctua 01-15-2012 18:09

Re: [L4D] Survivor Upgrades Reloaded
 
cant edit my last post

l4d_upgradesreloaded.txt
Code:

"SurvivorUpgradesReloaded"
{
    "STEAM_xxxxxxxxxxxxx"
    {
        "iUpgradeBits"        "1061141376"
        "Upgrade #0"        "128"
        "Upgrade #1"        "256"
        "Upgrade #2"        "512"
        "Upgrade #3"        "2048"
        "Upgrade #4"        "4096"
        "Upgrade #5"        "8192"
        "Upgrade #6"        "32768"
        "Upgrade #7"        "65536"
        "Upgrade #8"        "131072"
        "Upgrade #9"        "262144"
        "Upgrade #10"        "524288"
        "Upgrade #11"        "1048576"
        "Upgrade #12"        "2097152"
        "Upgrade #13"        "16777216"
        "Upgrade #14"        "33554432"
        "Upgrade #15"        "67108864"
        "Upgrade #16"        "134217728"
        "Upgrade #17"        "268435456"
        "Upgrade #18"        "536870912"
    }

why are these values saved for each steamid?
Can you do a version without these? And like the old version, a command that simply deactivates lasersight? (like !laseron/laseroff/laser) Not everyone like to play with laser.

best regards

Marcus101RR 01-15-2012 20:06

Re: [L4D] Survivor Upgrades Reloaded
 
Dear noctua,

Your requested to fix the following cvars for disabling the upgrades has been installed. You can now disable any upgrade from appearing. Each player that joins your game has to have their upgrades stored and saved. You lose them as you kill other survivors or incap your teammates. The old style was no different, USERID's were stored in the memory of the server, thus creating SRCDS files that would reach 500,000 KB Memory usage. This reduces the problem and only loads the USERIDs that are in the game. This was not to change game-play, but to fix an important issue regarding server performance. If you do not like your data saved, I will plan on adding a cvar for removal of upgrades upon next game.

The Data file stored all client STEAMID players, that way, if they come back to your server, their upgrades are restored..

Also, notice you are using the older version of this mod, and it has been updated. You should remove the data file and reload the new plugin. I remind you, this plugin is in BETA STAGES. The plugin is not worth much yet, and right now the users using this plugin should report every detailed error and problem that persists in order to make this plugin work successfully.

Laser Sight Command will be installed in future versions, at this time, you can disable the laser sight or enable it via CVAR.

disawar1 01-16-2012 15:37

Re: [L4D] Survivor Upgrades Reloaded
 
Dear Marcus101RR

ops I am rushed to conclusions sorry, only l4d Okay ;)

noctua 01-16-2012 17:56

Re: [L4D] Survivor Upgrades Reloaded
 
Thanks Marcus!
I've a test Server and will test every new version ;)

The newer version can not be compiled, here and with Sourcemod.

bye

Marcus101RR 01-16-2012 19:30

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by noctua (Post 1633121)
Thanks Marcus!
I've a test Server and will test every new version ;)

The newer version can not be compiled, here and with Sourcemod.

bye

Dear noctua,

Your request for the fix to compile issue has been resolved. The error was caused to <colors.inc> plugin included. It has been removed, you are now able to recompile via web-compiler.

Thank You,
MCK Productions


Dear Users,

The plugin has been updated, and major bug fixes have been fixed. There is still no guarantee that the issue of unexpected crashing and threattool.cpp is fixed. Please remain active and report any error logs possible.

Thank You,
Marcus K.

noctua 01-17-2012 01:18

Re: [L4D] Survivor Upgrades Reloaded
 
Hi Marcus, your plugin works very well, cant find any error yet ;)
You cleaned up and sorted the cfg, is much better readable now.

Maybe you can add some cvar, like:
survivor_upgrade_awards "1/0" - earning upgrades for killing tank/witch etc, enables/disables award system
survivor_upgrade_onstartup "#" - randomizing upgrades
survivor_upgrade_save_status_players "0/1" - ./data/l4d_upgradesreloaded.txt (save, dont save data)

survivor_upgrade_backpack_always_enable "1" - if player join, give it to player
survivor_upgrade_extended_magazine_always_ena ble "1" - if player join, give it to player
survivor_upgrade_hollow_point_always_enable "1"
survivor_upgrade_announce "1/0" - print upgrades to chat
and so on..

actually all upgrades are binded to the award system.


Thank you very much for your work ;)

Marcus101RR 01-22-2012 15:15

Re: [L4D] Survivor Upgrades Reloaded
 
New updates to the Beta, including Perk Mode.

As for the requests, we will see if any of them have the potential to make it in.

Marcus101RR 01-28-2012 14:43

Re: [L4D] Survivor Upgrades Reloaded
 
NOTICE
The Public Release will be available as of February 1st, 2012. This is the last chance to find any bugs or glitches within the plugin, if there are any afterwords, repair may be delayed for extended periods of time due to lack of access.

Updates and Features are still taken into consideration as of 1.0.

Marcus101RR 02-08-2012 18:03

Re: [L4D] Survivor Upgrades Reloaded
 
Update Released v1.1.0
  • The update fixes an issue with threadpool.cpp from the game source code, causing bots to receive upgrades while under control of an Idle Player.

Changelog

pisdone 02-09-2012 11:47

Re: [L4D] Survivor Upgrades Reloaded
 
Thx a lot Marcus, your work is really appreciated man. Finally this, that once was nothing more than a good plugin, is a "super sayan" plugin now, ah? :D
Gonna try right now, my friends will like this more than the good-old KrX one

EDIT: ok I managed to try this with bots (for now), but I have 2 ugent questions I hope u can answer to:
1) I don't see any chat message from SM about the plugin being active or not or simply giving hints about its own features/functions...should I be worried about this or it's just the standard behavior? And could this thing be modified (maybe with a future release) via cfg file?
2) what's the main difference between "classic" mode and "perks" mode?

Thanks a bunch ;)

Marcus101RR 02-09-2012 15:38

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by pisdone (Post 1647299)
Thx a lot Marcus, your work is really appreciated man. Finally this, that once was nothing more than a good plugin, is a "super sayan" plugin now, ah? :D
Gonna try right now, my friends will like this more than the good-old KrX one

EDIT: ok I managed to try this with bots (for now), but I have 2 ugent questions I hope u can answer to:
1) I don't see any chat message from SM about the plugin being active or not or simply giving hints about its own features/functions...should I be worried about this or it's just the standard behavior? And could this thing be modified (maybe with a future release) via cfg file?
2) what's the main difference between "classic" mode and "perks" mode?

Thanks a bunch ;)

1. No there is no Introduction or Announce Message, however, I will gladly add it so users on the server know this plugin is being used.
2. Classic mode is just like KRX or the original Survivor Upgrades from whosat and jerrith. You gain upgrades for doing deeds, and lose upgrades for penalties. Perk mode, as the name implies, allows you to assign upgrades without earning them (depending on settings) you can have 2-4 upgrades and they will be applied on each life, or respawn.

Hope that helps?

KRX PLugin was great, however, it was missing a few upgrades and also it became abandoned.

pisdone 02-09-2012 21:10

Re: [L4D] Survivor Upgrades Reloaded
 
Perfect, but after a deep beta testing I gotta say there are more "bugs" than I thought, hope u can fix them asap:
  1. the worst so far, it's an evident exploit with "pharm-assist" that makes survivors earn all(or most of) the upgrades by simply spam-giving pills to each other...quite lame
  2. dead survivors can still earn upgrades...quite lame too
  3. losing only 1 upgrade per death is not enough imho, I would reset almost all of them on death...IMHO ofc
  4. suppressor...first of all, it is quite useless and, second, it's even a penalty to me, not an upgrade; I mean, if I can't hear my weapon I become a noob, really. I suggest to heavy modify the sound (making it as it should be) or at least to give players the possibility to disable it
  5. same thing about the laser; it's not my case, but lot of people would have got the possibility to disable it
  6. infinite "hollow-point" ammo, probably even more lame than pharm-assist exploit; at least give every player the chance to disable them, for now I think I'll disable them from the cfg...
  7. let's give no upgrades to survivors that group-kill a witch (dunno if this already happens), 1 upgrade to the survivor that personally kills her and 2 upgrades to the one who cr0wns her :)
Ultimately, I still gotta say that this plugin does his job very well (not considering its few problems of course). If you could manage to solve/fix/change some of its "lame" behaviors, you'd be my idol :D


Peace and, again, THANKS for ur job!

Marcus101RR 02-09-2012 21:42

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by pisdone (Post 1647562)
Perfect, but after a deep beta testing I gotta say there are more "bugs" than I thought, hope u can fix them asap:
  1. the worst so far, it's an evident exploit with "pharm-assist" that makes survivors earn all(or most of) the upgrades by simply spam-giving pills to each other...quite lame
  2. dead survivors can still earn upgrades...quite lame too
  3. losing only 1 upgrade per death is not enough imho, I would reset almost all of them on death...IMHO ofc
  4. suppressor...first of all, it is quite useless and, second, it's even a penalty to me, not an upgrade; I mean, if I can't hear my weapon I become a noob, really. I suggest to heavy modify the sound (making it as it should be) or at least to give players the possibility to disable it
  5. same thing about the laser; it's not my case, but lot of people would have got the possibility to disable it
  6. infinite "hollow-point" ammo, probably even more lame than pharm-assist exploit; at least give every player the chance to disable them, for now I think I'll disable them from the cfg...
  7. let's give no upgrades to survivors that group-kill a witch (dunno if this already happens), 1 upgrade to the survivor that personally kills her and 2 upgrades to the one who cr0wns her :)
Ultimately, I still gotta say that this plugin does his job very well (not considering its few problems of course). If you could manage to solve/fix/change some of its "lame" behaviors, you'd be my idol :D


Peace and, again, THANKS for ur job!

1. Pharm-Assist has been exploitable in all plugins including Custom Player Stats, there is nothing to be done against it. Remember, you have a CFG in sourcemod, simply set the variable to 0 and Pharm-Assist will not be used. (Solved)
2. Dead Survivors? They cannot get upgrades if they are dead. Survivors Must be alive. Screenshot would be nice to see where you see this?
3. Losing Upgrades upon death is for (Bots Only). This was added because Bots would never lose upgrades due to the fact that they do not friendly fire, kill, or incap others. Humans lose upgrades for these penalties. If you do not like bots losing their upgrades, set the variable to 0.
4. Suppressor is not a custom made upgrade, it is part of Valve's game, i simply enabled it as an upgrade because it is. It prevents infected, and witches from hearing you in lesser range, if you do not like a certain upgrade: refer to the variable to disable it with 0.
5. I had more complains that people want to have laser, but the !laser command is not planned to be used. Only the server can disable the laser at this time. Future updates, may use !laser only if the server allows it.
6. You are use to KRX, be advised, incendiary wasn't in this game either, it was a custom upgrade. The Hollow Point is infinite, just like all other upgrades are except for the 1-Use types. Disable the upgrade if you prefer not to have it active. There won't be a limit to this upgrade.
7. Witch Hunter / Crowned already does this. You gain an upgrade from either one. Am I missing something here?

The only bug report I can assume here is "2", which I will need an exact screenshot or some sort of show that this happens. I have't seen or heard that someone lost/gained a upgrade while dead.

Bug Report List
  • Pharm-Assist Abused via Giving Pills constantly to players (Bug-Unfixable)
  • Dead Survivors getting upgrades from unknown point (Possible Bug)
  • 1 Lost Upgrades from death via Bots Only, use "survivor_upgrade_awards_death" (Not a Bug)
  • Suppresser a useless Upgrade, please use variable (Not a Bug)
  • Laser can't be Cheated, or Summoned (Not a Bug)
  • Hollow Point is Infinite (Not a Bug)
  • Witch Hunter / Crowned for Upgrades (Check Variable)

Cheers,
MCK Productions

pisdone 02-10-2012 14:22

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by Marcus101RR (Post 1647569)
1. Pharm-Assist has been exploitable in all plugins including Custom Player Stats, there is nothing to be done against it. Remember, you have a CFG in sourcemod, simply set the variable to 0 and Pharm-Assist will not be used. (Solved)

This seems a persecution...all other upgrades that I've changed to "0" aren't working anymore except this stupid pharm-assist, which still does its job even at "0". Can u verify this pls? Thanks.

Marcus101RR 02-10-2012 14:28

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by pisdone (Post 1647972)
This seems a persecution...all other upgrades that I've changed to "0" aren't working anymore except this stupid pharm-assist, which still does its job even at "0". Can u verify this pls? Thanks.

Quote:

February 10, 2012 - v1.1.1
Hotfix for Awards active even at variable 0.
I do believe that was a huge error in the code, I have removed the error and fixed it, the award you set to 0 should now not be working.

xtended2l 02-10-2012 18:55

Re: [L4D] Survivor Upgrades Reloaded
 
I like "armor and health" mod very much. And this mod is more like an upgraded version, but i found that it doesn't work for l4d2. Do you plan to port it to l4d2? It'll be great!
sry for my bad english)

pisdone 02-10-2012 20:21

Re: [L4D] Survivor Upgrades Reloaded
 
Hey man I finally managed to understand why it gives upgrades to dead survivors. The reason is quite stupid: it gives dead survivor upgrades every time his team kills a tank, I think the plugin "thinks" that, since the team killed the tank, everyone should earn upgrades...including dead players. Guess this is unfixable...
P.S. New version is working fine, no more pharm exploit in my local server, thx a lot! :)

Marcus101RR 02-11-2012 02:29

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by xtended2l (Post 1648106)
I like "armor and health" mod very much. And this mod is more like an upgraded version, but i found that it doesn't work for l4d2. Do you plan to port it to l4d2? It'll be great!
sry for my bad english)

Left 4 Dead 2 version is in the works, however, there is gonna be a few features it won't have unlike l4d1, its all coded in, in l4d2, it doesn't exist, so coding to a massive extend it required.

Quote:

Originally Posted by pisdone (Post 1648143)
Hey man I finally managed to understand why it gives upgrades to dead survivors. The reason is quite stupid: it gives dead survivor upgrades every time his team kills a tank, I think the plugin "thinks" that, since the team killed the tank, everyone should earn upgrades...including dead players. Guess this is unfixable...
P.S. New version is working fine, no more pharm exploit in my local server, thx a lot! :)

Okay, ill have a look at the TankBuster, and release a second hotfix as soon as possible.

Marcus101RR 02-11-2012 18:04

Re: [L4D] Survivor Upgrades Reloaded
 
Update 1.2.1 Released
Changelog

pisdone 02-12-2012 08:34

Re: [L4D] Survivor Upgrades Reloaded
 
Very nice, looking forward to a L4D2 version now ;)

pisdone 02-19-2012 16:12

Re: [L4D] Survivor Upgrades Reloaded
 
Hey man, I was wondering if u can add 2 new upgrades and delete 1 which I think is useless, hope u can do me this favor :)

to add:
  • "quick healing" = you can heal yourself and other players faster
  • "double nade" = you can carry 2 grenades (just an idea, dunno if game actually allows this thing)
to delete:
  • "ammo backpack" = I'm not sure if I got the meaning of this upgrade, I mean it just does nothing, doesn't it allow the player to carry more ammo? And isn't "high capacity magazine" already doing this? Am I missing something? :roll:

Marcus101RR 02-19-2012 22:17

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by pisdone (Post 1653535)
Hey man, I was wondering if u can add 2 new upgrades and delete 1 which I think is useless, hope u can do me this favor :)

to add:
  • "quick healing" = you can heal yourself and other players faster
  • "double nade" = you can carry 2 grenades (just an idea, dunno if game actually allows this thing)
to delete:
  • "ammo backpack" = I'm not sure if I got the meaning of this upgrade, I mean it just does nothing, doesn't it allow the player to carry more ammo? And isn't "high capacity magazine" already doing this? Am I missing something? :roll:

1. That is not a Official Upgrade in the game. I only enable Official Upgrades (No Coding Required) to enable the feature. So no, there won't be a "Heal Faster" upgrade.
2. Double Grenades you can get this to work by downloading Multiple Equipments by panxiaohai.
3. Ammo Backpack increases all Smg/Rifle Ammo (Sub-Machine Gun, Assault Rifle, & Hunting Rifle) to 720, 540, & 225 respectfully.

pisdone 02-20-2012 06:30

Re: [L4D] Survivor Upgrades Reloaded
 
OK perfect, but here's another request that doesn't imply to touch the code (I guess): can you please add "reset upgrades on death"? With maybe 3 variables
  • default = "0"
  • reset all but one (random) = "1"
  • reset all = "2"

Marcus101RR 02-23-2012 17:43

Re: [L4D] Survivor Upgrades Reloaded
 
Update 1.3.0 Released
Changelog

pisdone 02-29-2012 18:27

Re: [L4D] Survivor Upgrades Reloaded
 
1 Attachment(s)
I never submitted a log, hope I'm doing this right...I have some crashes with this plugin, hope u can fix ^^...file attached

EDIT: Here's another one. Game crashed saying "No Steam Logon", wtf?
Code:

L 03/01/2012 - 00:10:17: SourceMod error session started
L 03/01/2012 - 00:10:17: Info (map "l4d_hospital03_sewersmod") (file "errors_20120301.log")
L 03/01/2012 - 00:10:17: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/01/2012 - 00:10:17: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 03/01/2012 - 00:10:17: [SM]  [0]  Line 574, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::GiveSurvivorUpgrade()
L 03/01/2012 - 00:10:17: [SM]  [1]  Line 1193, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::event_AwardEarned()
L 03/01/2012 - 00:20:04: Error log file session closed.
L 03/01/2012 - 00:32:52: SourceMod error session started
L 03/01/2012 - 00:32:52: Info (map "l4d_hospital04_interiormod") (file "errors_20120301.log")
L 03/01/2012 - 00:32:52: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/01/2012 - 00:32:52: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 03/01/2012 - 00:32:52: [SM]  [0]  Line 574, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::GiveSurvivorUpgrade()
L 03/01/2012 - 00:32:52: [SM]  [1]  Line 1183, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::event_AwardEarned()
L 03/01/2012 - 00:45:52: Error log file session closed.
L 03/01/2012 - 00:51:43: SourceMod error session started
L 03/01/2012 - 00:51:43: Info (map "l4d_hospital05_rooftopmod") (file "errors_20120301.log")
L 03/01/2012 - 00:51:43: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/01/2012 - 00:51:43: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 03/01/2012 - 00:51:43: [SM]  [0]  Line 574, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::GiveSurvivorUpgrade()
L 03/01/2012 - 00:51:43: [SM]  [1]  Line 1223, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::event_AwardEarned()
L 03/01/2012 - 01:01:02: Error log file session closed.
L 03/01/2012 - 01:03:22: SourceMod error session started
L 03/01/2012 - 01:03:22: Info (map "l4d_farm01_hilltopmod") (file "errors_20120301.log")
L 03/01/2012 - 01:03:22: [SM] Plugin encountered error 15: Array index is out of bounds
L 03/01/2012 - 01:03:22: [SM] Displaying call stack trace for plugin "l4d_upgradesreloaded.smx":
L 03/01/2012 - 01:03:22: [SM]  [0]  Line 574, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::GiveSurvivorUpgrade()
L 03/01/2012 - 01:03:22: [SM]  [1]  Line 1193, /home/groups/alliedmodders/forums/files/5/8/4/6/9/99731.attach::event_AwardEarned()
L 03/01/2012 - 01:03:35: Error log file session closed.


Marcus101RR 02-29-2012 20:46

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by pisdone (Post 1660089)
I never submitted a log, hope I'm doing this right...I have some crashes with this plugin, hope u can fix ^^...file attached

Spoiler


I have no logs of these errors, this is on a clean modded server. I'm going to need more people reporting this exact bug to find out what is wrong.

Marcus101RR 03-03-2012 17:34

Re: [L4D] Survivor Upgrades Reloaded
 
Update 1.3.2 Released
Changelog

bubbabyte 03-03-2012 18:07

Re: [L4D] Survivor Upgrades Reloaded
 
so this is not for L4D2 correct?

I know the title says L4D but in the description it says Left 4 dead / Left 4 dead 2 so i wasn't sure and i tried it and it didn't work. Any ETA on a l4d2 version?

Marcus101RR 03-04-2012 14:23

Re: [L4D] Survivor Upgrades Reloaded
 
Quote:

Originally Posted by bubbabyte (Post 1662024)
so this is not for L4D2 correct?

I know the title says L4D but in the description it says Left 4 dead / Left 4 dead 2 so i wasn't sure and i tried it and it didn't work. Any ETA on a l4d2 version?

It is under Development, they will be two separate files. There is no ETA, as it is Closed Beta, and requires extensive testing and a fair amount of Upgrades that have to be coded manually to give this some kind of usage. It will not be getting everything the first game had. Including Perk Mode, RPG Mode, or Shop Mode.

Marcus101RR 03-06-2012 18:04

Re: [L4D] Survivor Upgrades Reloaded
 
News & Updates, Left 4 Dead 2 Going Out

Members,

It has been great working on a Left 4 Dead 2 version, giving Left 4 Dead 2 a bit of what Left 4 Dead had makes the game so much more interesting. Upgrades use to be a integrated code within the game, but since the sequel it was stripped out. Only a handful of upgrades made it back to the game, while new ones made it due to the new features available.

Check out the newest upgrades below:

Survivor Upgrades Database
Show/Hide Upgrade List


What is new about them? First and Foremost, Medicine (Unofficial Name), amplifies the Pills/Adrenaline Effect by 50%, giving you more health buffer than usual. It is the first Custom Upgrade as a demonstration if Custom Upgrades are even worthy enough to appear in this official plugin.

There have been requests for Custom Upgrades, this doesn't mean I will not accept them. Depending if they belong in the category of Upgrades, and if they deserve to be in it is what matters. We wouldn't want Survivor Upgrades tracking off to something completely different like "Skills" or "Perks" unless the server is set to be Perks.

As for the remaining upgrades, here is more information on their effects:
Quote:

Incendiary Ammo & Explosive Ammo - Randomly gives player Upgrade Ammo just as if he picked up ammo from the box. (Stackable)
Barrel Chamber - Increases the effect of gaining more Upgrade Ammo upon pickup of deployed Incendiary Ammo & Explosive Ammo. This doesn't stack with the above upgrade.
Heavy Duty Batteries - Defibrillators have a better effect, and therefor give the revived player 50% more health than default. This doesn't stack with Rescue Closet.
We have future updates coming for Left 4 Dead, including the possibility to add Custom Upgrades, and the Left 4 Dead 2 Medicine Upgrade, if there is enough time. Custom Upgrades are rarely going to be added, so don't expect guarantees.

Left 4 Dead 2 version is finally closing in on its release announcement. Working hard to make sure no exploits, bugs, or serious crashing occur during server performances. We do apologize for lag spikes. This plugin will cause some issues on low-end machines (Pentium D, Dual-Core AMDs, etc). Any of the new Dual-Core and Higher series of Processors should do fine. (This may be fixed later)

If you haven't checked out the latest Trailer on Youtube, go check it out now. Have a nice week, and hope we release the Left 4 Dead 2 Version soon!

Marcus101RR 03-15-2012 00:00

Re: [L4D(2)] Survivor Upgrades Reloaded
 
Update 1.3.3 Released
Changelog

alexip121093 03-15-2012 01:52

Re: [L4D(2)] Survivor Upgrades Reloaded
 
Finally a l4d2 version
Good work! Keep it up

siangc 03-17-2012 10:58

Re: [L4D(2)] Survivor Upgrades Reloaded
 
I tried running it on a l4d2 vs server with 16 slots, it didn't work, here's a bit of my logs.
I'm guessing its cause the 16 players?

L 03/17/2012 - 15:47:59: Info (map "c6m2_bedlam") (file "errors_20120317.log")
L 03/17/2012 - 15:47:59: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 1/player)
L 03/17/2012 - 15:47:59: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:47:59: [SM] [0] Line 279, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_PlayerReplacedBot()
L 03/17/2012 - 15:49:09: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 6/player)
L 03/17/2012 - 15:49:09: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:49:09: [SM] [0] Line 279, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_PlayerReplacedBot()
L 03/17/2012 - 15:49:19: [SM] Native "GetEntProp" reported: Property "m_upgradeBitVec" not found (entity 266/weapon_melee)
L 03/17/2012 - 15:49:19: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:49:19: [SM] [0] Line 307, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::SetSurvivorUpgrades()
L 03/17/2012 - 15:50:00: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 3/player)
L 03/17/2012 - 15:50:00: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:50:00: [SM] [0] Line 279, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_PlayerReplacedBot()
L 03/17/2012 - 15:51:53: [SM] Native "GetConVarInt" reported: Invalid convar handle 0 (error 4)
L 03/17/2012 - 15:51:53: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:51:53: [SM] [0] Line 892, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_AwardEarned()
L 03/17/2012 - 15:51:53: [SM] Native "GetConVarInt" reported: Invalid convar handle 0 (error 4)
L 03/17/2012 - 15:51:53: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:51:53: [SM] [0] Line 892, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_AwardEarned()
L 03/17/2012 - 15:52:51: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 1/player)
L 03/17/2012 - 15:52:51: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:52:51: [SM] [0] Line 913, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::round_end()
L 03/17/2012 - 15:53:06: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 1/player)
L 03/17/2012 - 15:53:06: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:53:06: [SM] [0] Line 913, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::round_end()
L 03/17/2012 - 15:57:24: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 10/player)
L 03/17/2012 - 15:57:24: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:57:24: [SM] [0] Line 279, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_PlayerReplacedBot()
L 03/17/2012 - 15:57:28: [SM] Native "SetEntProp" reported: Property "m_upgradeBitVec" not found (entity 12/player)
L 03/17/2012 - 15:57:28: [SM] Displaying call stack trace for plugin "l4d2_upgradesreloaded.smx":
L 03/17/2012 - 15:57:28: [SM] [0] Line 266, /home/groups/alliedmodders/forums/files/5/8/4/6/9/100650.attach::event_BotReplacedPlayer()

RavenDan29 03-17-2012 11:14

Re: [L4D(2)] Survivor Upgrades Reloaded
 
Its goner take time to rearrange my server to take this plugin given that ive added so much to compensate for not having this plugin available for l4d2 since day 1 :( not even sure if its worth changeing to this now.


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