Random Teams
1 Attachment(s)
Random Teams
Description: At the end of each round the teams will be randomized and you will spawn on your new random team. (It checks to make sure the teams are even so no worries) Cvars: sv_randomteams 1 - on/ 0 - off Modules: CSTRIKE Credits: Requested by jerryb (http://forums.alliedmods.net/showthread.php?t=19275) |
This is what i got and have no clue what it means but wont try it untill i know.Can ya help me atambo?
/home/users/amxmodx/tmp3/phpeqwp2h.sma(17) : warning 213: tag mismatch /home/users/amxmodx/tmp3/phpeqwp2h.sma(19) : warning 213: tag mismatch /home/users/amxmodx/tmp3/phpeqwp2h.sma(29) : warning 213: tag mismatch /home/users/amxmodx/tmp3/phpeqwp2h.sma(43) : warning 213: tag mismatch Header size: 340 bytes Code size: 1756 bytes Data size: 408 bytes Stack/heap size: 16384 bytes; estimated max. usage=44 cells (176 bytes) Total requirements: 18888 bytes 4 Warnings. Done. |
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hes just using the online compiler and it always makes a random filename for the compiled plugins...and those are warnings because I was lazy and just used the team numbers instead of using the constants it really wont make a difference
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Ok wll try tommorow thx :D
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k lol new version uploaded without warnings :P
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nice plugin using on my server
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Played CS last night with "Randomteams" atambo and i liked it and some didnt,however it didnt always keep teams even.For example,severals times i was all alone versus 5,or 2 vs 6 then next round it balance out.Also Atambo players were complaining about being switched every round but i liked that :lol: sort of.We disabled it tho.Dunno if thiis will stay on server,need to fine tune it.
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New version updated on the first post it should fix the team balancing now
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