Player Trails
2 Attachment(s)
Player Trails Description: This is a simple player trails plugin for your server. No need to spend time editing many config files ... It just works. :-) Requirements: SDKHooks Extension Installation:
Usage: Players can access the trails menu from !trails or !settings Trails Menu:Optional Plugins: Hub [Don't have access? Consider donating to help support the community!] This plugin will let users use credits to purchase access to individual trails, similar to some !store plugins. Make sure to configure your features.cfg appropriately. You'll need Trail Visibility, Trail Color, and one entry for each trail filename. Change the Cost values to the desired value. Quote:
This plugin will let users have a global option to turn off all special effects. Special Days (private) This plugin is for JB servers; it disables trails when a round has special rules applied to it. Changelog: v 1.0.5 Initial relase v 1.0.6 Removed non-TF2 from name; uses new hub.inc forwards to remove a trail once it's been sold/gifted v 1.0.7 Fixed bug with removing an equipped trail Cvars: sm_playertrails_enable Enables/Disables Player Trails [default: 1] sm_playertrails_donatoronly Specifies whether everyone or only donators will receive trails (everyone = 0) [default 0] sm_playertrails_adminflags If donatoronly is 1 then these flags determine who is a donator. (empty = any admin) [default "sz"] sm_playertrails_lifetime Seconds a trail will continue before disappearing [default 1.0] sm_playertrails_startwidth Meters the trail is wide at the beginning of life [default 22.0] sm_playertrails_endwidth Meters the trail is wide at the end of life. [default 0.0] sm_playertrails_rendermode The default render mode that a trail will use. [default 5] sm_playertrails_chatprefix The default chat prefix used, you should change this one! [default "\x03[xG] \x01"] |
Re: Player Trails [Non-TF2]
what's the difference from this? https://forums.alliedmods.net/showthread.php?p=1691372
and HUB is in the donor section (for now) |
Re: Player Trails [Non-TF2]
it works in css ?
and gj !! |
Re: Player Trails [Non-TF2]
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Re: Player Trails [Non-TF2]
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Re: Player Trails [Non-TF2]
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Re: Player Trails
Version 1.0.6 Posted
- Removed (non-TF2) from plugin title as received reports that it works fine in TF2 - Now uses new forwards from hub.inc to remove a trail once it's been sold or gifted away Version 1.0.7 Posted - Fixed bug with removal of a trail |
Re: Player Trails
Checking this out I see a conflicting issue with the menu, if you "8" or Back which it really shouldn't have that option right as you use /trails it falls back up against two other plugins if you have them installed or could be more.
the two its showing or detecting are 1. Custom Chat Color's toggle that dr kay created to toggle those effects off and 2. jetpack prefs which turns on/off jetpack usage. I've got both of those locked down for certain flagged use only but to allow it to fall back into that "root" menu will cause problems - can you alter this to fix that? Also for trail type - where do you find this depot of trail types to be dumped into the above location as noted in the instructions? If I over looked something pointing to this my bad. |
Re: Player Trails
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There are no trails included with this plugin. However, looking in my game's local directory for sprites, I see a lot of trails. |
Re: Player Trails
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If it is possible with some example trails? i like that very much! Thanks. |
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