AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [TF2] Monoculus Spawner (https://forums.alliedmods.net/showthread.php?t=170694)

DarthNinja 10-28-2011 01:35

[TF2] Monoculus Spawner
 
1 Attachment(s)
[TF2] Monoculus Spawner
Version 1.1.1




Description:
Spawns the new "Monoculus" (aka That Big Eyeball Thing) 2011 Halloween boss where you're looking.


Commands:
  • sm_eyeboss [boss level]

Cvars:
  • sm_monospawn_version
    • Plugin Version
Install Instructions:
  1. Place GreatBallofEyes.smx into your addons/sourcemod/plugins/ folder.
Notes:
  • Credit to Geit for his [TF2] Horseless Headless Horsemann from which most of the code is recycled for this plugin.
  • This has only been tested on koth_viaduct_event - use at your own risk!
  • This works on any map, but the portals obviously do not.

Version History:
  • V1.0.0
    • Initial Release
  • V1.1.0
    • Adds file precaching.
    • You can now specify a level when spawning the boss.
  • V1.1.1
    • Fixed an incorrect sound path and a couple typos. (Thanks Powerlord).

Total downloads as prior to last edit: 1136


DarthNinja 10-28-2011 01:39

Re: [TF2] Monoculus Spawner
 
~ Reserved ~

red_snow 10-28-2011 01:55

Re: [TF2] Monoculus Spawner
 
Nice work. Thanks.

FlaminSarge 10-28-2011 01:57

Re: [TF2] Monoculus Spawner
 
Make a version that uses naris's modded version so you can change the model and stuff...

DarthNinja 10-28-2011 02:14

Re: [TF2] Monoculus Spawner
 
Quote:

Originally Posted by FlaminSarge (Post 1584705)
Make a version that uses naris's modded version so you can change the model and stuff...

I'm planning on that for version 2.0, this currently doesn't even precache the models used.
I just wanted to get something working done quickly.

FlaminSarge 10-28-2011 02:20

Re: [TF2] Monoculus Spawner
 
3 Attachment(s)
Ok.
http://forums.alliedmods.net/showpos...&postcount=118
Based on this^

Took care of precaching the models and sounds, most of the other features from naris's combined version of Horsemann except sm_makemehhh. sm_bethemonoculus coming soon on my Be the Horsemann thread (I have it done already).

jab2000 10-28-2011 05:55

Re: [TF2] Monoculus Spawner
 
haha, thank you this should be fun:p

Skyrider 10-28-2011 07:28

Re: [TF2] Monoculus Spawner
 
You'd make my day if this could be voted by chat command as well. Much like the vote HHH.

TheSpyHunter 10-28-2011 08:58

Re: [TF2] Monoculus Spawner
 
Loving it!

Error log getting spammed though

Code:

L 10/28/2011 - 12:40:28: Info (map "koth_harvest_event") (file "errors_20111028.log")
L 10/28/2011 - 12:40:28: [SM] Native "IsFakeClient" reported: Client 7 is not connected
L 10/28/2011 - 12:40:28: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
L 10/28/2011 - 12:40:28: [SM]  [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 1 is not connected
L 10/28/2011 - 12:41:12: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
L 10/28/2011 - 12:41:12: [SM]  [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 2 is not connected
L 10/28/2011 - 12:41:12: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
L 10/28/2011 - 12:41:12: [SM]  [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 3 is not connected
L 10/28/2011 - 12:41:12: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
L 10/28/2011 - 12:41:12: [SM]  [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()
L 10/28/2011 - 12:41:12: [SM] Native "IsFakeClient" reported: Client 5 is not connected
L 10/28/2011 - 12:41:12: [SM] Displaying call stack trace for plugin "GreatBallOfEyes.smx":
L 10/28/2011 - 12:41:12: [SM]  [0]  Line 139, GreatBallOfEyes.sp::OnClientDisconnect_Post()


Horsedick 10-28-2011 09:12

Re: [TF2] Monoculus Spawner
 
Nice work - I had a issue on the first spawning that he went thru the wall or something and just disappeared and when the timer of it counted down to 10seconds there was nothing more posted but the health bar was still at the top.


All times are GMT -4. The time now is 20:38.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.