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-   -   [TF2] Sapper Immunity [v1.5.1] (https://forums.alliedmods.net/showthread.php?t=141139)

DarthNinja 10-20-2010 01:58

[TF2] Sapper Immunity [v1.5.1]
 
1 Attachment(s)
[TF2] Sapper Immunity
Version 1.5.1



Description:
Allows for various levels of sapper immunity.
Things you can do with this plugin:
  • Enable or disable sapping on a global basis!
  • Give a specific player sapper immunity!
  • Block a specific spy's sappers!
  • Give player's a set number of "Anti-Sappers"!
Cures athletes foot or your money back!


Commands:
sm_givesapimmunity <client> [1/0] - Toggles a player's unlimited sapper immunity.
sm_tormentspy <client> [1/0] - Prevent a player's sappers from doing anything! :nono:
sm_giveantisapper <client> <amount> - Gives a <client> an <amount> of anti-sappers (each blocks one sap attempt).
Cvars:
sm_sapperimmunity_version - Plugin Version
sm_sapimmunity_global "0" - <1/0> Disable/Enable sapping for the entire server (overrides other settings).
sm_sapimmunity_showtext "1" - <1/0> Enable/Disable text spam for sm_giveantisapper.

Install Instructions:
  1. Place SapperImmunity.smx into your addons/sourcemod/plugins/ folder.

Notes:
NOPE


ToDo:
  • Nothin'

Version History:
  • V1.1.2
    • Initial Release
  • V1.2.4
    • Added global enable/disable cvar
    • Added per-player toggle
  • V1.3.4
    • Added command to torment spies :grrr:
  • V1.4.4
    • Added sm_giveantisapper cmd
  • V1.5.0
    • Added sm_sapimmunity_showtext cvar
  • V1.5.1
    • Added a 0.1 second delay to prevent an endless sapping sound. (Thanks Tylerst!)

Total downloads as prior to last edit: 297

Afronanny 10-20-2010 12:20

Re: [TF2] Sapper Immunity [v1.5.0]
 
Oh wow. Nice idea.

Matheus28 10-20-2010 12:51

Re: [TF2] Sapper Immunity [v1.5.0]
 
Good Idea, it seems cool to use for teh lulz, but I don't think it is useful to use to balance the game or anything like that.

onlyamd 10-20-2010 17:33

Re: [TF2] Sapper Immunity [v1.5.0]
 
cvar would be great to be able to set an admin flag. Nice job!

DarthNinja 10-21-2010 04:05

Re: [TF2] Sapper Immunity [v1.5.0]
 
Quote:

Originally Posted by onlyamd (Post 1330503)
cvar would be great to be able to set an admin flag. Nice job!

Just use an override.

xomp 06-14-2011 15:42

Re: [TF2] Sapper Immunity [v1.5.0]
 
Overrides aren't working for this nor the Godmod plugin dude.

DarthNinja 06-15-2011 00:07

Re: [TF2] Sapper Immunity [v1.5.0]
 
Quote:

Originally Posted by xomp (Post 1488284)
Overrides aren't working for this nor the Godmod plugin dude.

There's no reason why they wouldn't.

xomp 06-20-2011 14:29

Re: [TF2] Sapper Immunity [v1.5.0]
 
Me and Atreus spent some time on IRC trying to figure the same thing out lol. Result: nfi why it doesn't override.

DarthNinja 06-20-2011 14:33

Re: [TF2] Sapper Immunity [v1.5.0]
 
Did Atreus try it himself?

xomp 06-21-2011 11:02

Re: [TF2] Sapper Immunity [v1.5.0]
 
I'm not sure to the extent that he got into this, but another thing I've noticed is when a certain person uses the /sm_givesapimmunity @me command it also blocks them from sapping other peoples buildings (maybe a side effect?)

I'm basically trying to give donators the ability to make their buildables unsappable and thought this was the correct plug-in for that though I may be understanding it's purpose wrong.


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