Tickrate Enabler Not working
Only for TF2,
I'm trying to use tickrate enabler and get the following error: Code:
GetTickInterval returned bogus tick interval (0.000000)[0.001000 to 0.100000 is valid range] I tried -tickrate 0.100 and the normal -tickrate 33. Still same error. The version I used was this one: https://github.com/daemon32/tickrate...leases/tag/0.5 Works for nmrih and other games. Any idea if I'm missing an updated version or doing something wrong? Is there a fix? I'm using a mod that uses dhooks also. *edit: seems like it's not working on normal TF2 servers also. |
Re: Tickrate Enabler Not working
help, There is also such a problem
set -tickrate 0.1 Does not help |
Re: Tickrate Enabler Not working
yea the one that used to work for tf2 is gone, can't find it since it was deleted on the website.
|
Re: Tickrate Enabler Not working
|
Re: Tickrate Enabler Not working
TF2's engine is tickless.
|
Re: Tickrate Enabler Not working
first server
CPU In_(KB/s) Out_(KB/s) Uptime Map_changes FPS Players Connects 0.00 5.04 5.51 434 0 99.81 2 26 There is a modified metamod and everything works The problem is that I can not find out how they include it |
Re: Tickrate Enabler Not working
Quote:
And AFAIK for it to be changeable, you need a plugin that hooks GetTickInterval(), such as this: Code:
float GetTickInterval() What would happen if you use SourceMod functions such as GetGameTime() and GetGameTickCount()? |
Re: Tickrate Enabler Not working
Quote:
|
Re: Tickrate Enabler Not working
Double-post, but whatever.
The plugin likely just needs to be recompiled to take into account the ICommandLine change in 9/2016. The last Release on the Github page is from 1/2016. |
All times are GMT -4. The time now is 10:15. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.