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-   -   HitGroup Damage Manipulator v1.1 (https://forums.alliedmods.net/showthread.php?t=104834)

ot_207 09-28-2009 03:50

HitGroup Damage Manipulator v1.1
 
1 Attachment(s)
Description:
This plugin allows manipulation of the hitgroup damage.
Ex: Damage head multiplies the damage by 4 here you can set it to 0.5
Ex2: If you set hit_head_multi to 1.0 you will do with the AWP 110 damage not 440 damage with an headshot!

Modules:
Fakemeta
Hamsandwich


Cvars:
Code:

hit_generic_multi 1.0  // Generic means that we were damaged by some explosion or fall. 1.0 default
hit_head_multi 4.0 // Head (HEADSHOT)
hit_chest_multi 1.0 // Chest
hit_stomach_multi 1.25 // Stomach
hit_left_arm_multi 1.0  // Left Arm
hit_right_arm_multi 1.0 // Right arm
hit_left_leg_multi 0.75 // Left Leg
hit_right_leg_multi 0.75 // Right Leg

Useful Links:
Servers using this

Changelog:
PHP Code:

*  1.1  stored the pointers of the cvars in an array
*  
1.0  initial release 

Note to Approvers from Exolent:
This plugin was moved from unapproved back to submissions after it had been readded to the first post.
If your verdict is to unapprove this plugin, you will have to manually move the thread rather than pushing the "unapprove" button.

Arkshine 09-28-2009 05:48

Re: HitGroup Damage Manipulator v1.0
 
I would rather prefer to use an array with pointer instead of switch, anyway good job.

ot_207 09-28-2009 09:43

Re: HitGroup Damage Manipulator v1.0
 
Quote:

Originally Posted by Arkshine (Post 945607)
I would rather prefer to use an array with pointer instead of switch, anyway good job.

Done and thanks!

Kiske 09-28-2009 10:11

Re: HitGroup Damage Manipulator v1.1
 
Good! :D

Alucard^ 09-28-2009 21:45

Re: HitGroup Damage Manipulator v1.1
 
Nice plugin, yes... you give me the idea of where can i use this.

Owyn 09-29-2009 02:46

Re: HitGroup Damage Manipulator v1.1
 
gungame ^_^ or wasn't it used there already? but for weapons oh yes, btw weapon dmg multiplier would be a nice plugin too

ot_207 09-29-2009 02:49

Re: HitGroup Damage Manipulator v1.1
 
Quote:

Originally Posted by Owyn (Post 946507)
gungame ^_^ or wasn't it used there already? but for weapons oh yes, btw weapon dmg multiplier would be a nice plugin too

Damage Control: http://forums.alliedmods.net/showthread.php?p=595564
Fire Rate Control: http://forums.alliedmods.net/showthread.php?p=597185
Recoil Control: http://forums.alliedmods.net/showthread.php?p=787225

Owyn 09-29-2009 10:48

Re: HitGroup Damage Manipulator v1.1
 
yea, but you could do like damage control + this, and so you can set
hit_head_multi for everyweapon for example ^_^ that could be fun

ot_207 09-29-2009 10:54

Re: HitGroup Damage Manipulator v1.1
 
Quote:

Originally Posted by Owyn (Post 946757)
yea, but you could do like damage control + this, and so you can set
hit_head_multi for everyweapon for example ^_^ that could be fun

Ok will do it in a future release, the only problem is that it will use a lot of cvars. And people will spend a lot of time configureing it.

Javivi 09-29-2009 15:33

Re: HitGroup Damage Manipulator v1.1
 
gj :D


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