Scripting Forum
This forum is for scripting help, questions, and discussion for SourceMod only. Do not post requests about other projects.
For more information about the SourcePawn language, please see: http://www.sourcemod.net/sdk.php All questions related to working with SourcePawn/SourceMod are welcome! Quick Primer Loading SourceMod See Installing SourceMod. Run-time Info Type "sm" in your server console to get a run-time menu, server-side, for SourceMod. Coding Plugins See the SDK for more information. There are example plugins in the "scripting" folder of the SourceMod package. General scripting language introductions will be available soon. Compiling Plugins In Windows, open up a command prompt and use: Code:
cd <sourcemod>\scripting Code:
./spcomp myplugin.sp Simply put the .smx (not .sp) file in the SourceMod "plugins" folder. |
Re: Scripting Forum
GJ to SourceMod Dev Team.
Cheer! |
Re: Scripting Forum
I cant wait for test this :)
good job |
Re: Scripting Forum
Noob question. What tool or script program is used to code source plugins sp?
|
Re: Scripting Forum
Quote:
|
Re: Scripting Forum
So at the moment there's no tool wich in compiling tells you wich are the scripting errors like amxx? I feel like a donkey watching a palace!
Just when I was starting to understand amxx pawn I feel I have to give the next step to what will be the future in gaming but I feel this wont be easy. |
Re: Scripting Forum
The compiler tells you what and where the errors are, yes. It's pretty easy to tell where your errors are even without something telling you :P
|
Re: Scripting Forum
Except when it's the "omgwtfimanub" errors...like a bad path >.<
|
Re: Scripting Forum
Oi! Go pester someone of your own skill level :D
|
Re: Scripting Forum
i wanted to get the sdk but its a tarbell file . what the hell is that and how do i open it ?????
|
All times are GMT -4. The time now is 23:00. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.