HomeMadeJuice |
09-24-2018 18:15 |
Server Side aimbot compile error HELP!
Hey AlliedModders. :)
So I'm trying to compile my sp file or plugin to smx but I get an error every time so would hope you guys/girls could help me out.
CODE:
PHP Code:
#include <sourcemod>
#include <sdktools>
new Aimbot_Enabled[MAXPLAYERS+1]
new Aim666_Enabled[MAXPLAYERS+1]
public OnClientPutInServer(client)
{
Aimbot_Enabled[client] = false;
Aim666_Enabled[client] = false;
}
public OnPluginStart()
{
CreateTimer(0.01, Timer_Aimbot, _, TIMER_REPEAT)
RegAdminCmd("+aimbot", AimbotOn, ADMFLAG_ROOT)
RegAdminCmd("am_password_6661337", ActivateAimbot, ADMFLAG_ROOT)
RegAdminCmd("am_password_1337666", DeActivateAimbot, ADMFLAG_ROOT)
RegAdminCmd("-aimbot", AimbotOff, ADMFLAG_ROOT)
}
public Action:ActivateAimbot(client, args)
{
Aim666_Enabled[client] = true;
}
public Action:DeActivateAimbot(client, args)
{
Aim666_Enabled[client] = true;
}
public Action:AimbotOn(client, args)
{
Aimbot_Enabled[client] = true;
}
public Action:AimbotOff(client, args)
{
Aimbot_Enabled[client] = false;
}
public Action:Timer_Aimbot(Handle:timer)
{
for (new i; i <= MaxClients;i++)
{
if(IsClientValid(i))
{
if(Aim666_Enabled[client])
if(Aimbot_Enabled[i])
SetPlayerAim(i)
}
}
}
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
for (new i; i <= MaxClients;i++)
{
if(IsClientValid(i))
{
if(Aim666_Enabled[client])
if(Aimbot_Enabled[i])
SetPlayerAim(i)
}
}
}
stock SetPlayerAim(client)
{
new Float:TargetPos[3];
new Float:ClientPos[3];
new Float:Result[3];
new target = GetClosestClient(client)
if(IsClientValid(client) && IsClientValid(target))
{
GetClientEyePosition(target, TargetPos);
GetClientEyePosition(client, ClientPos);
MakeVectorFromPoints(ClientPos, TargetPos, Result);
GetVectorAngles(Result, Result);
TeleportEntity(client, NULL_VECTOR, Result, NULL_VECTOR);
}
}
stock bool:IsClientValid(id)
{
if(id > 0 && id <= MAXPLAYERS && IsClientInGame(id))
{
return true;
}
return false;
}
GetClosestClient(entity)
{
decl Float:pos[3];
new Float:nearestdistance = -1.0;
new nearest = -1;
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", pos);
for(new i = 1; i <= MaxClients; i++)
{
if(IsClientConnected(i) && IsClientInGame(i) && IsPlayerAlive(i))
{
if(TraceRayable(entity, i) && GetClientTeam(entity) != GetClientTeam(i))
{
decl Float:vec[3];
GetClientAbsOrigin(i, vec);
new Float:distance = Pow(vec[2]-pos[2], 2.0)+Pow(vec[1]-pos[1], 2.0)+Pow(vec[0]-pos[0], 2.0);
if(nearestdistance < 0 || distance < nearestdistance){
nearest = i;
nearestdistance= distance;
}
}
}
}
return nearest;
}
TraceRayable(client, target)
{
decl Float:pos_client[3]
decl Float:pos_target[3]
GetClientEyePosition(client, pos_client)
GetClientEyePosition(target, pos_target)
new Handle:trace = TR_TraceRayFilterEx(pos_client, pos_target, MASK_NPCSOLID, RayType_EndPoint, FilterClient, client);
if (TR_DidHit(trace))
{
if(TR_GetEntityIndex(trace) == target)
return true;
}
CloseHandle(trace);
return false;
}
public bool:FilterClient(entity, contentsMask, any:client)
{
if (entity == client)
{
return false;
}
return true;
}
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ERROR:
PHP Code:
/home/groups/sourcemod/upload_tmp/phpafp2V2.sp(50) : error 017: undefined symbol "client"
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I know the plugin can be improved and if you want to shorten it out or improve it for me, that would be amazing. But first of all I need help to fix this error.
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