player_spawn - fails to keep setting after respawn.
Team Fortress 2
Script below works, but the client keeps having to type !kson after respawn. Code:
#pragma semicolon 1 enable for the player (client) to aviod the need to type !kson *again* after respawn. |
Re: player_spawn - fails to keep setting after respawn.
Try this
PHP Code:
|
Re: player_spawn - fails to keep setting after respawn.
Thank you very much, really appreciated.
Working nicely. |
Re: player_spawn - fails to keep setting after respawn.
Quote:
Can the script be amended to do the following:- a) !kson automatically applied on player connection/join, without typing !kson (ADMFLAG_CUSTOM6) Thanks in advance. |
Re: player_spawn - fails to keep setting after respawn.
Try this :/
Code:
#pragma semicolon 1 |
Re: player_spawn - fails to keep setting after respawn.
Quote:
PHP Code:
|
Re: player_spawn - fails to keep setting after respawn.
Thank you, I shall give this a try.
|
Re: player_spawn - fails to keep setting after respawn.
Quote:
Quote:
Both scripts work, but there is a problem. Example: A player joins the server, however streak effects failed to be applied immediately, unless player respawns/dies. Can this be fixed so that the streak effects is instantly applied? rather than waiting to respawn. |
Re: player_spawn - fails to keep setting after respawn.
- I added check, when player spawn actually in team, not at the time when enter in server (team 0)
- One frame delay after spawn. Maybe game reset something from player at spawn event ? -- If plugin is reloaded, it loop all clients in game, setting feature back. (They need respawn after this tough :P) Code:
#pragma semicolon 1 |
Re: player_spawn - fails to keep setting after respawn.
Thank you Barcadi, working nicely.
<3 |
All times are GMT -4. The time now is 22:09. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.