Re: [TF2] Deathrun Redux 2019
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Re: [TF2] Deathrun Redux 2019
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Thanks for the translation, did not notice your version. There is still this error. Code:
L 08/13/2019 - 22:15:43: [SM] Exception reported: Client index 125 is invalid |
Re: [TF2] Deathrun Redux 2019
"Redux 2019" but is the unsupported syntax..
Not to mention all the pointless StringMaps (Tries) it creates and never uses.. Some of the StringMaps are literally used to map numbers to sound paths via converting the number to string and using it as the key! Using a map in the place of an ArrayList seems a bit questionable. Also noticed you store a bunch of things globally only to use it those variables once when the map starts. Should I even say anything about the "OnGameFrame()" foward? Things that have to iterate over all the players every game frame should be made with optimization for speed as much as possible. (Most of what is done in the frame forward could be done else where or with TF2 Attributes.) |
Re: [TF2] Deathrun Redux 2019
Haven't had the chance to really explore the plugin with a big group of people, most things seem good so far and I love the new queue, but custom sounds are broken. They worked fine with ClassicGuzzi's plugin, then stopped after swapping to this. No obvious errors, or at least nothing being printed in the logs.
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Re: [TF2] Deathrun Redux 2019
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Re: [TF2] Deathrun Redux 2019
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i did something wrong? |
Re: [TF2] Deathrun Redux 2019
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Re: [TF2] Deathrun Redux 2019
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The gamemode comes with four sections for custom sounds: 'RoundStart', 'OnDeath', 'OnKill', and 'LastAlive'. They're in the config, and they worked in last Deathrun revamp, but they're broken in this one. |
Re: [TF2] Deathrun Redux 2019
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due sometmies sounds dont works on a user never check the console while the server check if plugin dont have problems with audios hats all the help i can give for now i need check if works or not |
Re: [TF2] Deathrun Redux 2019
Great version of the plugin, really fun being able to use all your weapons.
1 problem though, in some maps you can kill death and the reverse by using explosions. Maybe give us an option the completely removes explosions? |
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