Are TF2 cameras/monitors really impossible?
I know that info_camera_link doesn't work in TF2..
as well as many other methods to create things like live monitors of other rooms, etc. I've tried lots of ways for awhile. Is there any other way that might work? Maybe an extension, or is it a client limitation? |
Re: Are TF2 cameras/monitors really impossible?
From doing some research into these entities, the info_observer_point and the Func_monitor and texture dev/monitor are all required to make a projection and camera work in a HL2 game.
From the info I've read in the developer community. Hypothetically there's nothing to say TF2 doesn't support the info_observer_point. according to the index, the Func_monitor is the unsupported entity and from my theory it is only incompatible due to TF2 engine being multi play platform. Sorry to Necro this old thread, but i have a theory we could patch this with a new entity, mirror image entities exist so why not projection Myself and a colleague will look into this further. |
Re: Are TF2 cameras/monitors really impossible?
Quote:
This plugin exists to fix that. info_observer_point is used by the spectator system. |
Re: Are TF2 cameras/monitors really impossible?
you can use them, and even force the client to look through cameras while they are alive, but it can cause many bugs, as it, places them in ref and such.
you can also set their observer mode to force them to spectators an object, but strange things can happen, as they usually physically teleport to that object. |
Re: Are TF2 cameras/monitors really impossible?
Any examples of code to do what you talked about friagram? (Or plugins, etc.)
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Re: Are TF2 cameras/monitors really impossible?
set the client's view entity
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Re: Are TF2 cameras/monitors really impossible?
As of Dec 1, 2022, func_monitor is now supported in TF2.
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