Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
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We also tested tickrate-enabler and it seems to work fine as well. |
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Very good! thanks :)
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Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
My servers are crashing now, waiting new SM version and also plugin's gamedatas.
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Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
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sdktools.games/game.left4dead2.txt sdkhooks.games/game.l4d2.txt |
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
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Thank you Silvers! |
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Some servers are still crashing with segmentation fault after updating the SM GD files:
https://pic8.co/sh/8kcWAb.png |
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Hello, I have a problem, when I update the game, I select the campaign, it loads halfway and the game comes out, I have a server of 8 people, will it be because of the plugins I have? :(
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Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Left4Dhooks update pushed to main plugin thread: https://forums.alliedmods.net/showthread.php?t=321696
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Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
We've been getting a bunch of `CNetChan_ProcessMessages` crashes on our our competitive servers. Wondering if anyone else is seeing the same. Haven't been able to pin it down to any specific gamedata/patch yet :(
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Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Getting the same crashes every 30 min or so engine_srv.so!CNetChan::_ProcessMessages(bf_r ead&) + 0x2ba
i.imgur.com/4Vv0dDR.png |
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