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-   -   Reliable Channel Overfow (https://forums.alliedmods.net/showthread.php?t=220789)

nikhilgupta345 07-14-2013 11:40

Reliable Channel Overfow
 
1 Attachment(s)
For some reason this plugin is causing players to be kicked with a reliable channel overflow, and it seems that it may be from the laser and the messages it sends. But is there a way to fix this problem while still keeping the laser?

Error: Z_GetSpace: overflow on netchan->message
Dropped [name] from server.
Reason: reliable channel overflow

Jhob94 07-14-2013 11:48

Re: Reliable Channel Overfow
 
No it is because they have got the auto balance enabled.
Tell them to disable it and it gonna works like a charm :)

nikhilgupta345 07-14-2013 11:55

Re: Reliable Channel Overfow
 
Quote:

Originally Posted by Jhob94 (Post 1990727)
No it is because they have got the auto balance enabled.
Tell them to disable it and it gonna works like a charm :)

Are you talking about mp_autoteambalance?

Jhob94 07-14-2013 11:57

Re: Reliable Channel Overfow
 
Yes, turn it to 0 and it gonna works fine

nikhilgupta345 07-14-2013 12:02

Re: Reliable Channel Overfow
 
Quote:

Originally Posted by Jhob94 (Post 1990740)
Yes, turn it to 0 and it gonna works fine

Eh, turns out it was already set to 0 :/

Jhob94 07-14-2013 12:06

Re: Reliable Channel Overfow
 
You using another plugin for models?
I am pretty sure that problem is related to the models.
With the balance teams, it makes user set multiple external models in short amount of time wich makes him get kicked with that reason. If you use some other plugin for models, same gonna happen because 2 plugins setting models and both (or one) blocks the change model. Like in bb if you use external plugin for models they gonna be kicked for that reason.


EDIT:
But that is easy to confirm, they get kicked with that reason when round is ending or starting? Or is it at middle of round?

quark 07-14-2013 12:09

Re: Reliable Channel Overfow
 
Quote:

Originally Posted by nikhilgupta345 (Post 1990747)
Eh, turns out it was already set to 0 :/

Jhob escaped from a mental asylum. (i'll probably get banned)

nikhilgupta345 07-14-2013 12:10

Re: Reliable Channel Overfow
 
Well the changing teams through the plugin doesn't do anything on it's own except for changing teams. It only sets their models at the beginning of the round, and not more than once. I believe the reason to be that the laser is being continuously broadcasted.

Jhob94 07-14-2013 12:11

Re: Reliable Channel Overfow
 
Quote:

Originally Posted by quark (Post 1990755)
Jhob escaped from a mental asylum.

Lol i said that because i had same issue before with that nightcrawler plugin and was because of auto team balance, read my previous post, maybe you understand why auto team balance can make it do that to users that get balanced to nightcrawler team :3


EDIT:
Quote:

Originally Posted by nikhilgupta345 (Post 1990757)
Well the changing teams through the plugin doesn't do anything on it's own except for changing teams. It only sets their models at the beginning of the round, and not more than once. I believe the reason to be that the laser is being continuously broadcasted.

But it does that issue at begining/end of rounds or at midle of rounds?

quark 07-14-2013 12:20

Re: Reliable Channel Overfow
 
Quote:

Originally Posted by Jhob94 (Post 1990759)
Lol i said that because i had same issue before with that nightcrawler plugin and was because of auto team balance, read my previous post, maybe you understand why auto team balance can make it do that to users that get balanced to nightcrawler team :3


EDIT:

But it does that issue at begining/end of rounds or at midle of rounds?

http://i2.kym-cdn.com/photos/images/...12/979/0e2.gif


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