Reliable Channel Overfow
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For some reason this plugin is causing players to be kicked with a reliable channel overflow, and it seems that it may be from the laser and the messages it sends. But is there a way to fix this problem while still keeping the laser?
Error: Z_GetSpace: overflow on netchan->message Dropped [name] from server. Reason: reliable channel overflow |
Re: Reliable Channel Overfow
No it is because they have got the auto balance enabled.
Tell them to disable it and it gonna works like a charm :) |
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Re: Reliable Channel Overfow
Yes, turn it to 0 and it gonna works fine
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Re: Reliable Channel Overfow
You using another plugin for models?
I am pretty sure that problem is related to the models. With the balance teams, it makes user set multiple external models in short amount of time wich makes him get kicked with that reason. If you use some other plugin for models, same gonna happen because 2 plugins setting models and both (or one) blocks the change model. Like in bb if you use external plugin for models they gonna be kicked for that reason. EDIT: But that is easy to confirm, they get kicked with that reason when round is ending or starting? Or is it at middle of round? |
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Re: Reliable Channel Overfow
Well the changing teams through the plugin doesn't do anything on it's own except for changing teams. It only sets their models at the beginning of the round, and not more than once. I believe the reason to be that the laser is being continuously broadcasted.
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