[L4D & L4D2] Missile System
17 Attachment(s)
Description:
You can launch tracing missile by killing infected; The spaciel infected have chance to launch missile when it is using ability or locking by a missile; Video: http://v.youku.com/v_show/id_XMzIxOTk4NjU2.html 1. Missile (+use+fire) 2. Tracking Missile (+use+duck+fire) Convars: "l4d_missile_radius", "250.0", "missile explode radius" "l4d_missile_damage", "800.0", "damage" "l4d_missile_push", "1200", "push forece" "l4d_missile_safe", "1", "0:normal , 1:less chance to hurt survivor" "l4d_missile_infected_smoker", "5.0", "launch missile when smoker drag[0.0, 30.0]%" "l4d_missile_infected_charger", "5.0", "launch missile when charger charge[0.0, 30.0]%" "l4d_missile_infected_spitter", "10.0", "spitter [0.0, 30.0]%" "l4d_missile_infected_witch", "10.0", "witch harasser[0.0, 30.0]%" "l4d_missile_infected_tank_dead", "10.0", "[0.0, 30.0]%" "l4d_missile_infected_tank_throw", "10.0", "[0.0, 30.0]%" "l4d_missile_infected_anti", "15.0", "infected launch missile when survivor launch missile [0.0, 30.0]%" "l4d_missile_weapon_rifle", "1", "enable or disable for rifle {0, 1}" "l4d_missile_weapon_sniper", "1", "enable or disable for sniper {0, 1}" "l4d_missile_weapon_shotgun", "1", "enable or disable for shotgun {0, 1}" "l4d_missile_weapon_magnum", "1", "enable or disable for magnum {0, 1}" "l4d_missile_weapon_smg", "0", "enable or disable for smg{0, 1}" "l4d_missile_weapon_pistol", "0", "enable or disable for pistol{0, 1}" "l4d_missile_limit", "30", "missile limit" "l4d_missile_kills", "8", "how many kills reward a missile" "l4d_missile_radar_range", "1500.0", "radar scan range,missile do not lock on target if out of range [500.0, -]" Command: !miss Update: version 1.2 Carefully modify the algorithm, fix the crashing problem. version 1.3 Add convar: l4d_missile_radar_range ; Missile will fly around you if it have no target; Requirement: SDK Hooks |
Re: [L4D & L4D2] Grenade launcher for shotgun
i think it would better for a GL attachment to a M16 or Scar?
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Re: [L4D & L4D2] Grenade launcher for shotgun
thxs pan good stuff, but it is not working.
the .sp file will not even compile. reporting errors. |
Re: [L4D & L4D2] Grenade launcher for shotgun
can change shotgun_chrome & pumpshotgun?
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Re: [L4D & L4D2] Grenade launcher for shotgun
deleted
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Re: [L4D & L4D2] Grenade launcher for shotgun
Quote:
It is my fault, please remove "#include <sdkhooks>" in file's head, it will be ok. |
Re: [L4D & L4D2] Grenade Launcher & Missile
tank tank tank :P
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Re: [L4D & L4D2] Grenade Launcher & Missile
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Re: [L4D & L4D2] Grenade launcher for shotgun
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Code:
decl String:item[65]; |
Re: [L4D & L4D2] Grenade Launcher & Missile
Can you add a Cvar to let us choose whether survivors will be damaged by the grenades?
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