[CSGO][PugSetup] RoundRestore
2 Attachment(s)
Description: Sometimes (player dropped/crashed) which would be disadvantage for a team. It would be very handy to restore the match to the previous round.
Thanks to: L.O.T for suggestion and for testing. Dependencies: 1) PugSetup (optional) 2) "mp_backup_round_file_pattern" to default value ("%prefix%_round%round%.txt") [Thinking a way to add support to change in this too. :/ Suggestions and Pull requests are welcome! <3] More about this: 1) https://github.com/splewis/csgo-pug-setup/issues/145 2) https://forums.alliedmods.net/showthread.php?t=269467 3) https://forums.alliedmods.net/showthread.php?t=306284 Post bug reports and suggestions IN THIS THREAD/GITHUB ISSUES ONLY. Changelogs: Code:
1.1 - |
Re: [CSGO][PugSetup] RoundRestore
Thanks for the release. :bacon!:
I only have a few questions that I would like to confirm even before testing, testing back with feedback, for now... Works with both WarMod [BFG] and PUGSetup, right? And any suggestions already, from what I could notice any player can use the .stop command and restore the round, right? In the future I could make the command be valid only for the team that lost its player in the case, that is, it will only use the team that is or has been without a player. It would also be good to implement a voting system, that is, the majority of the team that would like to use this feature needs to type in the .stop chat. |
Re: [CSGO][PugSetup] RoundRestore
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[EDIT] Translation errors: Code:
LoadTranslations("PugRestoreRound.phrases"); [EDIT2] Same thing in the config he creates, in this case the name was changed. But the config I believe is the least: Code:
AutoExecConfig_SetFile("PugRestoreRound"); |
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Edit: Fixed |
Re: [CSGO][PugSetup] RoundRestore
Couple of suggestions:
So, I would pay attention to custom backup file prefixes and names and use the values from cvars. |
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public void OnMapStart() "%map%" can be possible but rest, I don't know. Any help would be appreciated! |
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Re: [CSGO][PugSetup] RoundRestore
Loving this plugin, would you mind adding a .pause and !pause feature? Just for in between rounds tactical pauses
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