[L4D2]Survivor_Legs remove two entities/clone when smoked
I'm using [L4D2]Survivor_Legs(1.5.2 - 20/09/20) and almost always you can see a "clone(survivor model)"(aka the leg you see on firstperson view) when i get choked or pulled by smoker
I'd rather edit to remove the clone when you get attacked by smoker (since is not like i'm viewing my camera to ground when i get pulled and i get force to view thirdperson when i get choked) and back to normal again when i escape pulled/choked from smoker Or better, remove it when the camera switch into thirdperson view But i don't know how and i need someone help |
Re: [L4D2]Survivor_Legs remove two entities/clone when smoked
Didn't test but you can try searching some smoker/tongue netprops.
I found these, check if returns some usefull result. Code:
Member: m_tongueVictim (offset 13268) (type integer) (bits 21) (Unsigned|NoScale) |
Re: [L4D2]Survivor_Legs remove two entities/clone when smoked
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Update:
Okay, i redid the Marttt code(Thank you btw!) and solve spam console error by myself Now i need to know how to delay the reappear the clone after hiding since i still can see the clone short time after third person view go to first person view (What i mean is the camera zooming in player and back to first person view) What i did and added Code:
static bool ShouldHideLegs(int iClient) Can anyone please teach me how delay the entities or something? |
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