Teams Manager All-In-One
1 Attachment(s)
Teams Manager All-In-One |
Re: Teams Manager All-In-One
Good Job!
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Re: Teams Manager All-In-One
Another awesome plugin.
You included Team Join Management and Team Ratio plugins you've made before ? |
Re: Teams Manager All-In-One
Im going to use this, Thanks !
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Re: Teams Manager All-In-One
Awesome commands. Nice Exolent, good jobs!
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Re: Teams Manager All-In-One
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Re: Teams Manager All-In-One
Okay, thank you very much.
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Re: Teams Manager All-In-One
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Re: Teams Manager All-In-One
Thanks :D
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Re: Teams Manager All-In-One
Very nice Plugin Good great
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Re: Teams Manager All-In-One
Good Job, indeed a very useful plugin. :twisted:
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Re: Teams Manager All-In-One
Updated to v0.0.2
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Re: Teams Manager All-In-One
Updated to v0.0.3
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Re: Teams Manager All-In-One
There is something wrong with the ratio part of the code i have tested it and it seems to not balance the right ratio.
Edit: Also if you have force join team on random and the ratio set 3:1 the team that has the higher ratio has more people you will not be able to join a team. |
Re: Teams Manager All-In-One
Make sure you have these cvars set:
mp_limitteams 0 mp_autoteambalance 0 |
Re: Teams Manager All-In-One
Okay, but the ratio is not calculated correctly i have tested again and it does not set the right ratio
This was my i got for a result cvar team_ratio_t 3 cvar team_ratio_ct 1 Lets say i had 20 players in the server 19 where on T and 1 was on CT the on round start when the ratio would be fix 12 players from T would go CT Making 13ct - 7t |
Re: Teams Manager All-In-One
Try it now, updated to v0.0.4
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Re: Teams Manager All-In-One
Works like a charm nice job!
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Re: Teams Manager All-In-One
mmm alive transfer..? :) sorry for noob english
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Re: Teams Manager All-In-One
Does it check if user is alive or not while transfering?
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Re: Teams Manager All-In-One
It only transfers players on round start, so players should be alive.
When it does transfer players, it will revive if put on T/CT, or killed if put in Spectator. |
Re: Teams Manager All-In-One
Updated to v0.0.5.
Notes have changed and are important! Quote:
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Re: Teams Manager All-In-One
Fixed small issue, did not bother for a new version since there were such a few download count.
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Re: Teams Manager All-In-One
It would be nice if there was a way to specify minimum number of players required in the server for plugin to apply the ratios. Problem:
team_ratio_t 2 team_ratio_ct 1 Player 1 connects and is forced to join T, but when Player 2 connects they are forced to join T aswell so they need a third one to play. |
Re: Teams Manager All-In-One
Nice Plugin Exolent xD
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Re: Teams Manager All-In-One
What about config file for plugin?
WoW I tried and found bugs :/ When I enable autojoin and teamchange Im forced to the other team but I get no menu and I cant join spec. in that case. team_limit 0 blocks using that team not> NOLIMIT and with team limit you cant join spectator, it does nothing when you select spectator. And also that weird bug made players go into spec. and being spawn like that, couldn see them just heard them walking around... |
Re: Teams Manager All-In-One
Approved.
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Re: Teams Manager All-In-One
exolent, you are always making great plugins, thanks for this.
though is there any way to make it, once player or admin chooses team it gives a random or a defined class/model, and not allowing him to choose a model so choose team, and immediately give him the class |
Re: Teams Manager All-In-One
Hey Exolent, could you please add support for the following module again:
http://forums.alliedmods.net/showthread.php?t=163555 Would be greatly appreciated. Thanks |
Re: Teams Manager All-In-One
first off thanks for all the plugins exolent. very good work!
will this work with surf maps such as surf_seasons where only like 2 or 3 people can join and everyone else stays in spec and it does not allow them to even select a team. i want them all to be able to join and be able to surf. if this plugin will work for those type of maps, would someone mind telling me what cvar variables i shud use to make it work properly. thanks! |
Re: Teams Manager All-In-One
to perform "cvar" with the startup of the server, I can create a "teammanager.cfg" inside the folder "configs" that will work?
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Re: Teams Manager All-In-One
Op might want to help me :- https://forums.alliedmods.net/showth...32#post1752932
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Re: Teams Manager All-In-One
1. Where should i put this cvars
team_immunity team_autojoin_team team_ratio_t etc... ? Just to copy them in server cfg? 2. And if i have ptb.amxx should i turn it OFF? 3. With this plugin running, are these cvars in server cfg allright??? mp_limitteams 0 mp_autoteambalance 0 Thank you for reply |
Re: Teams Manager All-In-One
Can you add
bot_autojoin_team <0/1/2/5/6> - Team for bots to auto-join - 0 = Disabled - 1 = Terrorists - 2 = Counter-Terrorists - 5 = Random (Terrorist or Counter-Terrorist) - Default: 0 |
Re: Teams Manager All-In-One
Hey guys, i have a little truble with a plugin.
When i set team balance into 2, which should make it able to switch players, well.. it doesnt do anything.. what am i missing? also when i wanna spectate, im frozen into the locked observerzones the map has... i cant go free move or first person or anything... what am i doing wrong? |
Re: Teams Manager All-In-One
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AGREED!!! Please add these features so we can run this plugin as BOT VS HUMAN!! That would be total awesomeness! |
Re: Teams Manager All-In-One
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POD-BOT: Code:
# Changing the setting below forces bots joining to certain team. Code:
bot_join_team "any" //t - Terrorist | ct - Counter-Terrorist |
Re: Teams Manager All-In-One
I really like this plugin, but I found one bug in combination with Galileo 1.1.290.
Always when I start a vote manually, a player dies (immediately after he voted). I tried it about 6 times in a row with 5 players, without this Team Manager it worked 3x times without problems. Any Ideas how to fix it? |
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