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-   -   [DODS] DoDS-Bots (https://forums.alliedmods.net/showthread.php?t=164435)

strontiumdog 08-11-2011 13:51

[DODS] DoDS-Bots
 
Dods Bots have been superceded with a much superior plugin

http://rcbot.bots-united.com/

Happy DODs player 08-11-2011 18:13

Re: [DODS] DoDS-Bots
 
Gone give them a test tomorrows, strontiumdog,

McFlurry 08-11-2011 19:53

Re: [DODS] DoDS-Bots
 
Can we get a video of them in action, I want to see how good they are.

strontiumdog 08-11-2011 20:32

Re: [DODS] DoDS-Bots
 
Depending on how you set the skill levels of the bots, they can be really accurate and head shot you every time or reasonably accurate!
I'll see if I can get a video up.

The bots have been out for a while, with the folks over in dodsourceplugins.net doing a lot of the testing and trying them out.
I just hadn't released them on AM.

Here are current servers playing the bots: http://www.game-monitor.com/search.p...&type=variable

The bots don't access certain weapons such as Rockets or MGs, for two reasons.
1. There is a right click involved for those weapons
2. I hate camping bots (from the Sturmbot days on DoD1.3)

A word of warning about waypointing.
All the bot navs have been set up for 32 players servers. If you run less than 32 players, bot flag capturing may not work properly. They will still run around the map correctly, except they won't cap flags if you server has less than 32 slots.
If that is the case, then you simply have to find out the flag entity for each flag, which can be done under set up mode, and then save it to the nav file in the /data folder

ltgenkd 08-12-2011 00:44

Re: [DODS] DoDS-Bots
 
404 Not Found error for the above link.

ltgenkd 08-12-2011 01:20

Re: [DODS] DoDS-Bots
 
Ok thanks, I'll check this out.

micazoid 08-12-2011 07:14

Re: [DODS] DoDS-Bots
 
Pretty good work Dog, I am running the bots for little while now.

It is a good method to fill the server. No more running alone over maps and shooting at tables.

Theres only one little upturn on this:

bots_leave <#> isn't working at all. I think you know about this, it is mentionend in DODSourceplugins.net

It will work in first map after restart, but on mapchange the Bots are appearing again, and they will NEVER leave anymore till next restart of server.

I mentioned this in this pretty ignored thread and I have a workarround for this.

For workarround see the ignored thread.

strontiumdog 08-12-2011 09:59

Re: [DODS] DoDS-Bots
 
You are running 1.4.100.

The current version is 1.4.400 as mentioned in this ignored thread
:P

I eventually found time to sit down and fix some of the issues. The bots are now leaving correctly.

psychonic 08-12-2011 10:03

Re: [DODS] DoDS-Bots
 
@strontiumdog

Do you happen to have the source for DodHook handy as well? Can't attach or link extension if the source isn't attached or linked as well :3

strontiumdog 08-12-2011 10:07

Re: [DODS] DoDS-Bots
 
I know...I was worried about that Psy. I didn't want to attach the extension without the source.
I'll check to see if Andersso will upload it here

*EDIT*
Scratch that! The only thing it required was the instant respawn function from DoDHooks, because occasionally bots get stuck in spec mode.
I rewrote it to use offsets instead, using Andersso's original non-extension method of respawning (although he uses signatures - I used offsets)

If you are running 1.4.400, this update is optional.


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