Re: [L4D2] Player Unstick
I'll add it to my to-do list, should be pretty simple. I'll include that once I get confirmation from people using 1.0.2 that the plugin is working as intended across the board. Great ideas .silence.
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Re: [L4D2] Player Unstick
got stuck 3 times 2day and it works very nice so far =] Thanx
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Re: [L4D2] Player Unstick
Yep, I was coming back to post, it looks like it's working great. I just had one of my friends get stuck during the finale and it got him out. Time to start adding those left over features, but other than that, 1.0.2 is working flawlessly.
EDIT: Added admin feature and reduced the teleport distance. The code is also cleaned up and there's pretty much not anything left to do with it. I'd like to sometime implement a snare check in the next version, but from what I have tested thus far, this plugin hasn't caused any snares to break from abuse. 1.0.3 is available in the OP |
Re: [L4D2] Player Unstick
Would it be possible to get a delay of maybe a 2-3 seconds between entering the command and applying the teleport? This way people couldn't use the command to help dodge hunter pounces, charges, etc.
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Re: [L4D2] Player Unstick
I don't know why but the annoucement is shown 2 times instead of 1, which didn't happen in previous version.
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Re: [L4D2] Player Unstick
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What about an admin flag, so only trusted admins could use it? Not the root flag (I don't hand many of those out, so one of us may not be playing), but a custom flag (maybe s). I also wonder about what happens to a player hanging off a ledge when they use this? Do they drop, standup, or just move along the ledge? Again, seems open to abuse. |
Re: [L4D2] Player Unstick
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EDIT 2: Adding a check for ledge hanging, it won't allow you to use !stuck when doing so. I'll add the timer here when I got back later tonight. |
Re: [L4D2] Player Unstick
Double post (sorry). 1.0.4 is released. Thank you for the continuous feedback and ideas guys.
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Re: [L4D2] Player Unstick
Thanks for the quick response and hard work. Glad you added the hanging check and the timer.
I understand your point about pubbers, but I admin a couple of steamgroup exclusive servers. We are a smallish group and everyone has basic admin rights, so there is rarely a time that there is not an admin on the server when it's in use. So, if I set l4d2unstick_teleports to 0 and l42unstick_announce to 0, I should get the admin exclusivity that I want. Admins should still be able to use the command, but pubbers won't. I'm assuming that admins have unlimited uses of the command. Also, if unstick_teleports is set to 0, can admins still use !stuck on themselves? Going to give it a try on one of our servers tonight. Will report back what I find out. |
Re: [L4D2] Player Unstick
Correct, if clients tried to use the !stuck command it would tell them they are out of teleports because they are given 0. Admin clients are currently bound by this as well.
However, the admin command isn't tethered by that limitation so sm_unstick can be used on clients who don't have any teleports left. It also currently ignores the ledge check, I didn't see it necessary to have in for an admin command. |
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