Supremache |
06-13-2020 15:03 |
Re: Give ap all
2 Attachment(s)
Quote:
Originally Posted by itoxicreal
(Post 2705459)
oh um 6.2
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This mod is so hard, i have ultimate mod, the owner of this mod has made it hard for no one can edit it after him.
https://i.ibb.co/8bGzGPC/14.png
i checked the model file to get any idea about ammo system but i didn't get anything
PHP Code:
{ "changelevel", changelevel },
{ "send_intermission", send_intermission },
{ "set_painshock", set_painshock },
{ "rem", rem },
{ "fake", fake },
{ "can", can },
{ "get_mins", get_mins },
{ "set_nextthink", set_nextthink },
{ "get_dmgtime", get_dmgtime },
{ "pev", pev },
{ "set_pev", set_pev },
{ "kill", kill },
{ "close", close },
{ "set_team_offset", set_team_offset },
{ "Clean", Clean },
{ "send_bar_time", send_bar_time },
{ "get_target_and_attack", get_target_and_attack },
{ "set_frozen", set_frozen },
{ "send_teleport", send_teleport },
{ "send_damage", send_damage },
{ "send_smoke", send_smoke },
{ "send_flame", send_flame },
{ "sound", sound },
{ "check_for_swear", check_for_swear },
{ "send_break_glass", send_break_glass },
{ "send_screen_fade", send_screen_fade },
{ "remove_entity", remove_entity },
{ "send_screen_shake", send_screen_shake },
{ "send_implosion", send_implosion },
{ "send_sparks", send_sparks },
{ "send_particle_burst", send_particle_burst },
{ "send_light", send_light },
{ "set_weaponmodel_null", set_weaponmodel_null },
{ "send_hide_weapon", send_hide_weapon },
{ "send_crosshair", send_crosshair },
{ "send_lava_splash", send_lava_splash },
{ "get_oldbuttons", get_oldbuttons },
{ "get_button", get_button },
{ "set_take_damage", set_take_damage },
{ "send_explosion", send_explosion },
{ "send_beam_follow", send_beam_follow },
{ "ping", ping },
{ "send_beam_cylinder", send_beam_cylinder },
{ "is_origin_vacant", is_origin_vacant },
{ "is_hull_vacant", is_hull_vacant },
{ "set_weaponmodel", set_weaponmodel },
{ "set_viewmodel", set_viewmodel },
{ "get_user_jetpack", get_user_jetpack },
{ "create_mine", create_mine },
{ "set_gravity", set_gravity },
{ "set_zombie", set_zombie },
{ "set_user_jetpack", set_user_jetpack },
{ "send_fov", send_fov },
{ "set_user_fuel", set_user_fuel },
{ "set_user_rocket_time", set_user_rocket_time },
{ "user_drop_jetpack", user_drop_jetpack },
{ "give_weapon", give_weapon },
{ "get_user_model", get_user_model },
{ "set_user_model", set_user_model },
{ "set_team", set_team },
{ "get_team", get_team },
{ "light", light },
{ "iuser2", iuser2 },
{ "get_origin", get_origin },
{ "give_ammo", give_ammo },
{ "get_frags", get_frags },
{ "get_deaths", get_deaths },
{ "set_frags", set_frags },
{ "ent", ent },
{ "set_deaths", set_deaths },
{ "get_armor", get_armor },
{ "reset_armor", reset_armor },
{ "send_score_info", send_score_info },
{ "strip_name", strip_name },
{ "send_score_attrib", send_score_attrib },
{ "get_health", get_health },
{ "set_weapon_ammo", set_weapon_ammo },
{ "set_monster", set_monster },
{ "Beam", Beam },
{ "send_say_text", send_say_text },
{ "set_health", set_health },
{ "flash", flash },
{ "send_death_msg", send_death_msg },
{ "set_jetpack", set_jetpack },
{ "set_ent_flags", set_ent_flags },
{ "strip_user_weapons", strip_user_weapons },
{ "get_ent_flags", get_ent_flags },
{ "set_glow", set_glow },
{ "remove_glow", remove_glow },
{ "set_armor", set_armor },
{ "set_origin", set_origin },
{ "get_velocity", get_velocity },
{ "set_velocity", set_velocity },
{ "set_speed", set_speed },
{ "is_advertisement", is_advertisement },
{ "reset_money", reset_money },
{ "range", range },
{ 0, 0 }
It's something from the mod
PHP Code:
case 6:
{
if (g_iExtraItemsPrices[iChoice] > g_iPacks[iPlayer])
{
PrintToChat(iPlayer, "^x04[ZP]^x01 You dont have enough ammo packs.");
return 0;
}
if ((g_iExtraItemsTeams[iChoice] == 1 && !g_bZombie[iPlayer]) || (g_bZombie[iPlayer] && g_iExtraItemsTeams[iChoice] == 2))
{
PrintToChat(iPlayer, "^x04[ZP]^x01 This item is not for your team!");
return 0;
}
if (user_has_weapon(iPlayer, 9, -1))
{
PrintToChat(iPlayer, "^x04[ZP]^x01 You already have one!");
return 0;
}
else
{
give_weapon(iPlayer, "weapon_smokegrenade");
g_iPacks[iPlayer] -= g_iExtraItemsPrices[iChoice];
set_hudmessage(205, 102, 29, -1.00, 0.70, 1, 0.00, 3.00, 2.00, 1.00, -1);
ShowSyncHudMsg(iPlayer, g_iEventsHudmessage, "You bought a Frost Nade!");
}
}
I was think the ammo system is those "g_iExtraItemsPrices[iChoice] > g_iPacks[iPlayer]" but it's not, i checked the mod also and i saw only that "new g_iPacks" but there's not code showing me the ammo system
I will share inc and sma file if there's someone have expriance more than me do that for you..
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