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-   -   Drug Mod v1.1 (https://forums.alliedmods.net/showthread.php?t=50060)

Hawk552 01-18-2007 18:27

Drug Mod v1.1
 
1 Attachment(s)
Drug Mod

Description
This is a plugin designed to go alongside Harbu RP which attempts to bring some extra drug effects to the roleplaying. There are 6 drugs included: crack, heroin, PCP, mushrooms (colloquially "shrooms"), cocaine and acid.

Installation
This is installed like any other item plugin. The item IDs do not matter (any should work) and the syntax for each is:

item_drug_crack <id>
item_drug_heroin <id>
item_drug_pcp <id>
item_drug_mushroom <id>
item_drug_cocaine <id>
item_drug_acid <id>

Gameplay
Here are how each of them work:
Crack: Gives a short speed boost, halves health, gives blue screen fade
Heroin: Gives purple screen fade, sets health to 75 and gives short speed boost
PCP: Gives god mode temporarily with a green screen fade and short speed loss and +100 HP
Mushroom: Short speed loss with a short hallucination effect (random effects all around the player)
Cocaine: Short speed loss with +30 HP.
Acid: Long speed loss with a long hallucination effect (random effects all around the player)

Screenshots
[IMG]http://img266.**************/img266/9822/cocainesu8.jpg[/IMG]
[IMG]http://img134.**************/img134/7077/crackwl1.jpg[/IMG]
[IMG]http://img201.**************/img201/4654/heroinzx3.jpg[/IMG]
[IMG]http://img134.**************/img134/5296/mushroomhg7.jpg[/IMG]
[IMG]http://img153.**************/img153/6845/pcpid0.jpg[/IMG]

Note to Approvers:
This may be classified under "distasteful" or something like that, but I personally think it isn't since it's for the purpose of role playing. It really can't be used in any other environment.

Hit-Me 01-18-2007 22:19

Re: Drug Mod v1.0
 
screenshots plz

Lord_Destros 01-19-2007 02:47

Re: Drug Mod v1.0
 
1 Attachment(s)
Their done pretty well (Mushroom looks great :lol:).

Here are some pics (I'm assuming its the same as what I use):

/me is too lazy to upload them to imageshack

Hawk552 01-19-2007 08:00

Re: Drug Mod v1.0
 
Quote:

Originally Posted by Lord_Destros (Post 429049)
Their done pretty well (Mushroom looks great :lol:).

Here are some pics (I'm assuming its the same as what I use):

/me is too lazy to upload them to imageshack

Thanks, I'm going to put them in the main post.

over_mind 01-19-2007 10:17

Re: Drug Mod v1.0
 
Good job.

BAILOPAN 01-19-2007 14:29

Re: Drug Mod v1.0
 
I will allow this one only because of its RP circumstances (making it different from other banned ideas like "pass the blunt"). Please don't extend this by adding more "drugs" or leaking this idea into non-RP settings -- I can say right now it won't be approved.

over_mind 01-19-2007 15:13

Re: Drug Mod v1.0
 
I've noticed that the effects of the drugs keep going even if your player dies. Is there a way to fix this?

Oh, and can the longevity of the effects be made shorter by editing:

Code:

set_task(181.0,"ClearEffects",id)

robobble 01-19-2007 16:01

Re: Drug Mod v1.0
 
whats the command, if any, to make this work on a regular cs server?

Hawk552 01-19-2007 16:02

Re: Drug Mod v1.1
 
Quote:

Originally Posted by BAILOPAN (Post 429192)
I will allow this one only because of its RP circumstances (making it different from other banned ideas like "pass the blunt"). Please don't extend this by adding more "drugs" or leaking this idea into non-RP settings -- I can say right now it won't be approved.

Thanks, I'll make sure this doesn't happen.

Quote:

Originally Posted by over_mind (Post 429205)
I've noticed that the effects of the drugs keep going even if your player dies. Is there a way to fix this?

Oh, and can the longevity of the effects be made shorter by editing:

Code:

set_task(181.0,"ClearEffects",id)

Yes, if you want I can add some cvars to determine the length of each or maybe customize them even further. Also, I fixed your problem in version 1.1.

Quote:

Originally Posted by robobble (Post 429219)
whats the command, if any, to make this work on a regular cs server?

As per BAILOPAN's post, I will not support this in any non-RP environment.

over_mind 01-19-2007 16:49

Re: Drug Mod v1.1
 
Yeah a CVAR would be a cool and simple thing to do.

Also your fix doesn't work drug effects keep going even after the user dies.

I'm uber tired I'll be on tomorrow.


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