Re: [L4D/2] Crowned Horde
My fault I didn't explain it further. If you set it to 2, it would only happen when the witch is crowned. However, if you have it set to 1 it doesn't care if the witch was crowned or not as she still gets killed. That way you can crown the witch, which kills her, and it will still trigger the horde. Hopefully that clarifies the confusion.
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Re: [L4D/2] Crowned Horde
It would be nice if it were possible to have it trigger only when she's killed without a crown. That way you're rewarding teams for killing her the "right" way. Not a big deal, though... will probably use a 1 setting myself. :)
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Re: [L4D/2] Crowned Horde
:cry:
Code:
L 12/16/2009 - 20:47:07: [SM] Displaying call stack trace for plugin "l4d_crowned_horde.smx": |
Re: [L4D/2] Crowned Horde
You didn't understand what I said. It is possible to trigger it only when she is killed, which is why we have option 1. What I was saying is when a witch is crowned the witch_killed event is triggered and one of the things the event tracks is if it took oneshot to kill the witch. If that is true, the plugin runs a separate function for only crowned witches and stops running the witch_killed event. You can try this yourself. It will display two different messages depending on if she was crowned or not.
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Re: [L4D/2] Crowned Horde
i'm gonna use this and set it to random so the teams can't anticipate when the horde will come :) should be entertaining
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Re: [L4D/2] Crowned Horde
Quote:
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Re: [L4D/2] Crowned Horde
wicked plugin man, im gonna try it out on my server ;)
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Re: [L4D/2] Crowned Horde
I look forward to hearing how it works for you guys.
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Re: [L4D/2] Crowned Horde
So is the attached zip file compiled with 1.3?
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Re: [L4D/2] Crowned Horde
Yes the zip file was compiled against SM 1.3 2872. If you use the forum compiler it will use SM 1.2. Either way the plugin will compile I just used 1.3 since L4D2 needs it.
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