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-   -   [L4D/2] Crowned Horde (https://forums.alliedmods.net/showthread.php?t=111958)

Bigbuck 12-16-2009 15:55

Re: [L4D/2] Crowned Horde
 
My fault I didn't explain it further. If you set it to 2, it would only happen when the witch is crowned. However, if you have it set to 1 it doesn't care if the witch was crowned or not as she still gets killed. That way you can crown the witch, which kills her, and it will still trigger the horde. Hopefully that clarifies the confusion.

ChillyWI 12-16-2009 16:48

Re: [L4D/2] Crowned Horde
 
It would be nice if it were possible to have it trigger only when she's killed without a crown. That way you're rewarding teams for killing her the "right" way. Not a big deal, though... will probably use a 1 setting myself. :)

0zon 12-16-2009 18:05

Re: [L4D/2] Crowned Horde
 
:cry:

Code:

L 12/16/2009 - 20:47:07: [SM] Displaying call stack trace for plugin "l4d_crowned_horde.smx":
L 12/16/2009 - 20:47:07: [SM]  [0]  Line 262, /home/groups/alliedmodders/forums/files/5/6/5/3/3/55397.attach::BypassAndExecuteCommand()
L 12/16/2009 - 20:47:07: [SM]  [1]  Line 203, /home/groups/alliedmodders/forums/files/5/6/5/3/3/55397.attach::Event_WitchKilled()
L 12/16/2009 - 20:47:07: [SM] Native "FakeClientCommand" reported: Client index 0 is invalid

L 12/16/2009 - 21:22:23: [SM] Displaying call stack trace for plugin "l4d_crowned_horde.smx":
L 12/16/2009 - 21:22:23: [SM]  [0]  Line 370, /groups/sourcemod/compiler-1.2/include/sdktools_sound.inc::EmitSoundToClient()
L 12/16/2009 - 21:22:23: [SM]  [1]  Line 291, /home/groups/alliedmodders/forums/files/5/6/5/3/3/55397.attach::PlaySound()
L 12/16/2009 - 21:22:23: [SM]  [2]  Line 131, /home/groups/alliedmodders/forums/files/5/6/5/3/3/55397.attach::Event_WitchHarasserSet()
L 12/16/2009 - 21:22:23: [SM] Native "EmitSound" reported: Client 11 is not connected


Bigbuck 12-16-2009 18:53

Re: [L4D/2] Crowned Horde
 
You didn't understand what I said. It is possible to trigger it only when she is killed, which is why we have option 1. What I was saying is when a witch is crowned the witch_killed event is triggered and one of the things the event tracks is if it took oneshot to kill the witch. If that is true, the plugin runs a separate function for only crowned witches and stops running the witch_killed event. You can try this yourself. It will display two different messages depending on if she was crowned or not.

Newf 12-16-2009 21:29

Re: [L4D/2] Crowned Horde
 
i'm gonna use this and set it to random so the teams can't anticipate when the horde will come :) should be entertaining

ChillyWI 12-16-2009 22:14

Re: [L4D/2] Crowned Horde
 
Quote:

Originally Posted by Bigbuck (Post 1019252)
You didn't understand what I said. It is possible to trigger it only when she is killed, which is why we have option 1. What I was saying is when a witch is crowned the witch_killed event is triggered and one of the things the event tracks is if it took oneshot to kill the witch. If that is true, the plugin runs a separate function for only crowned witches and stops running the witch_killed event. You can try this yourself. It will display two different messages depending on if she was crowned or not.

Ahh yes, I misread. Thanks. :)

GanjaStar 12-17-2009 06:29

Re: [L4D/2] Crowned Horde
 
wicked plugin man, im gonna try it out on my server ;)

Bigbuck 12-17-2009 09:38

Re: [L4D/2] Crowned Horde
 
I look forward to hearing how it works for you guys.

Necrothug 12-17-2009 10:14

Re: [L4D/2] Crowned Horde
 
So is the attached zip file compiled with 1.3?

Bigbuck 12-17-2009 10:19

Re: [L4D/2] Crowned Horde
 
Yes the zip file was compiled against SM 1.3 2872. If you use the forum compiler it will use SM 1.2. Either way the plugin will compile I just used 1.3 since L4D2 needs it.


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