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-   -   Quake Sounds (https://forums.alliedmods.net/showthread.php?t=72725)

hleV 06-14-2008 17:33

Quake Sounds
 
9 Attachment(s)
Description:
This is the Quake Sounds version for Counter-Strike. It's not the same as Counter-Strike: Source's Quake Sounds (at least I think so). I didn't even look at it. I think this is kinda unique because these sounds aren't often in servers and plugin contains some nice modes and the ability to enable/disable whichever you want.
The plugin runs 6 types of announces:
  • Streak - you know it from Ultimate Sounds: rampage, ultra kill etc. Contains 13 different sounds.
  • Headshot - same as in Ultimate Sounds except the 2 sound hear types (changed by CVAR).
  • Humiliating defeat - you hear humiliating defeat after you kill somebody with knife. Same hear abilities as HS.
  • First blood - first kill after game commences or new round (changed by CVAR) is displayed as first blood.
  • Hattrick - best player of the round with at least 4 (changed by CVAR) kills is displayed at round's end.
  • Flawless victory - if a team wins without any dead players in it (like there's 10 vs 10 and at the end it's 10 vs 0) it announces a flawless team's victory at the end of the round.
Every announce is displayed in a white HUD message over your crosshair (way over lol) except the flawless victory one, it's displayed right side of the screen below the crosshair.
Commands:
amx_quakesounds <1|0> - enables/disables Quake Sounds.
CVARs (all these are enabled by default):
  • qs_enabled <1|0> - enables/disables Quake Sounds.
  • qs_streak <1|0> - enables/disables streak mode.
  • qs_headshot <1|2|0> - 1 - hears for killer, 2 - hears for everyone, 0 - disabled.
  • qs_humiliatingdefeat <1|2|0> - 1 - hears for killer, 2 - hears for everyone, 0 - disabled.
  • qs_firstblood <1|2|0> - 1 - on game commencing, 2 - on every round, 0 - disabled.
  • qs_hattrick <num> - minimum number of kills to be the best player of the round (def: 4). 0 - disabled.
  • qs_flawlessvictory <num> - minimum number of players in server to anounce flawless victory (def: 6). 0 - disabled.
Installation:
Like any other AMXX plugin. Don't forget to put quakesounds.txt to your amxmodx/data/lang folder.
Credits:
  • Dizzy / Bmann_420 for Ultimate Sounds plugin (took streak from it).
  • Scarrzurs for Frag Counter plugin (took best player of the round from it).
  • X-olent for flawless victory code and other scripters.
  • Those who helped to test the Quake Sounds.
Notes:
  • Quake Sounds were tested with Metamod PODBots and real players on both Windows ant Linux.
  • I wont add .ini (or whatever) support for sound files or something else so please don't ask for it.
  • This is my first plugin so please tell if anything is wrong with the code.
  • Quake Sounds should work on other HL mods except the flawless victory mode. So please disable it before trying it not in CS.
  • These .wav files were downloaded from one Counter-Strike: Source server and not from anywhere else. You can freely use it wherever you want.
Changelog:
Quote:

2.0 version:
  • Rewriten the plugin.
  • Fixed hattrick. The player doesn't have to be alive at round's end.
  • Fixed flawless victory mode.
  • Removed qs_download CVAR. I believe it isn't needed.
  • Changed CVAR qs_knifekill to qs_humiliatingdefeat to be the same as sound.
1.2 Final version:
  • Changed speak to spk (exclude flawless victory) so players could hear 2 sounds at one moment.
  • Fixed Multi-Lingual.
  • Added CVARs to control HS and Knife kill sounds whether they heared only by a killer or by all players.
  • Added CVAR to control how many players needed to announce Flawless victory.
  • Simplified Hattrick CVAR so now there's only one CVAR instead of 2.
  • Changed hattrick announce conditions so the player must stay alive till round's end to be announced as the best. This also prevents players from gaining Hattrick by having 3 kills and adding one more by killing himself.
  • Added client say command qs_version. Now the players can see which QS version is installed.


Fry! 06-14-2008 17:56

Re: Quake Sounds
 
GOOD JOB. =)

PoSiTiOn Of PoWeR 06-14-2008 18:02

Re: Quake Sounds
 
Unbelievable: I love this plugin / sounds worked well !
gj hleV xD

Fry! 06-14-2008 18:30

Re: Quake Sounds
 
hleV, I must say some sounds are not working. Further than these sounds (First blood, Head shot, Rampage, Hattrick and Flawessvictory) another sounds not working.

hleV 06-14-2008 18:36

Re: Quake Sounds
 
I've tested Quake Sounds only with bots and it worked fine though.

Are you saying that all streak mode sounds doesn't work? Try to kill 3 enemies without dieing and see if it says Rampage.
The sounds occurs when you do these kills: 3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35. If you die, all starts over again.

I hope this wont occur to anyone else.

YamiKaitou 06-14-2008 19:08

Re: Quake Sounds
 
Are you using ResetHUD to detect new round and/or player spawn? If so, bad boy. (only saying this cause it appears like you are)

bmann_420 06-14-2008 19:32

Re: Quake Sounds
 
Right on, sounds good. Appreciate credits :D Might just have to try it out

Curryking 06-14-2008 20:04

Re: Quake Sounds
 
The best way to get as much translation as possible is to open a new thread in the translation request forum ;-)

None the less, here is the German one, some expressions are quite difficult to translate, so I left the English ones, but they should still be understood by the most German gamers ;-)

German

Code:

[de]
ENABLED = Quake Sounds aktiviert!
DISABLED = Quake Sounds deaktiviert!
ALREADY_ENABLED = Quake Sounds sind bereits aktiviert!
ALREADY_DISABLED = Quake Sounds sind bereits deaktiviert!
RAMPAGE = %s tobt herum!
KILLING_SPREE = %s ist auf einem Amoklauf!
DOMINATING = %s dominiert!
UNSTOPPABLE = %s ist nicht aufzuhalten!
ULTRA_KILL = %s machte einen Ultra-Kill!
EAGLE_EYE = %s hat ein Adlerauge!
OWNAGE = %s owns!
LUDICROUS_KILL = %s machte einen irrsinnigen Kill!
HEAD_HUNTER = %s ist ein Kopfjaeger!
WHICKED_SICK = %s is boesartig krank!
MONSTER_KILL = %s machte einen Monster-Kill!
HOLY_SHIT = Heilige Scheisse! %s hat schon wieder einen bekommen!
GODLIKE = %s ist gottaehnlich!!!
FIRST_BLOOD = %s vergoss erstes Blut!
HATTRICK = %s war diese Runde unreal!
FLAWLESS_VICTORY_CT = Tadelloser Sieg fuer die Counter-Terroristen!
FLAWLESS_VICTORY_T = Tadelloser Sieg fuer die Terroristen!

And you have a little typo in the original one
Quote:

MONSTER_KILL = %s made a monster kill!
Cheers, Curry

bmann_420 06-14-2008 22:31

Re: Quake Sounds
 
And the sounds just go into the sound folder (sound/qs)? That will make it so the other sounds from the other plugins wont come up, but just making sure you diddnt place it in the misc dir.

Toster v2.1 06-15-2008 03:43

Re: Quake Sounds
 
I don't get it. Where do people get the idea to use ResetHUD? I haven't seen this in any tutorial/documentation and the forum is full of posts saying not to use it.

hleV 06-15-2008 04:03

Re: Quake Sounds
 
In 1.1 round kills will be started to count on new round, so if there a deathmatch in server (with endable rounds of course) it will show the best player of the round even if he spawned like 10 times and has 10 deaths.
Hattrick starts over again only on new round. I suggest for those who has non endable round servers to not use hattrick.

vorass 06-15-2008 06:42

Re: Quake Sounds
 
aciu labai +karma tau

Son 06-15-2008 10:40

Re: Quake Sounds
 
Really cool sounds. I love it. :) Good joob HleV. Good luck at hereafter.

hleV 06-15-2008 11:12

Re: Quake Sounds
 
Those who are using 1.1 please redownload the plugin. It looks like the round kills somewhy doesn't reset to 0 at round's start (tried both HLTV and 1=Round_Start) so I went back to ResetHUD.

Edit: Fixed. Feel free to use. No more ResetHUD.

Fry! 06-15-2008 12:11

Re: Quake Sounds
 
Thanks I will try.

GHW_Chronic 06-15-2008 18:34

Re: Quake Sounds
 
looks good. While there are plenty of plugins that make sounds for events and I should be leaning toward unnapproval this plugin
A. looks nice
B. looks nice
C. sounds nice
D. ML
E. CVAR customability
Q. nice

so we'll let it stew for a while looking for bugs but I give it a :up:

hleV 06-16-2008 10:56

Re: Quake Sounds
 
Updated to 1.2 guys. This is the last update for now unless you've found a bug or something that you don't like in Quake Sounds. If so, feel free to tell about it here so I could decide what to do.

Waiting for approval. Cheers.

vorass 06-17-2008 01:32

Re: Quake Sounds
 
O gal sukurtum tu toki plungina su saulens sounds?

Cr@zyTreE 06-17-2008 22:25

Re: Quake Sounds
 
Good joob

hleV 06-19-2008 07:49

Re: Quake Sounds
 
Updated to 1.2 Final version and fixed attachment so if something didn't work to you please redownload the plugin. Doesn't seem that there's anymore left bugs so feel free to use.

BTW one person tried to install this on Linux and it didn't worked (plugin is running, able to enable/disable but no messages and sounds). Can someone try that too and confirm if it's true?

Edit: False. The plugin works on Linux perfectly.

jrchecker8 06-19-2008 12:16

Re: Quake Sounds
 
i have installed this on a linux server and cannot get it to work, any ideas, everything has been placed in the correct folders and such.

Thanks

hleV 06-19-2008 12:55

Re: Quake Sounds
 
Is the plugin running? Paste your amxx plugins results.
Also try amx_quakesounds and say if it tells Usage: amx_quakesounds <1|0> or Unknown command.

jrchecker8 06-19-2008 13:22

Re: Quake Sounds
 
how do i paste these results, as in where do i find them?

jrchecker8 06-19-2008 13:24

Re: Quake Sounds
 
found it and it says unknown but i dont know why i installed everything correctly

name version author file status
[ 1] Admin Base 1.8.0.3660 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.8.0.3660 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.8.0.3660 AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.8.0.3660 AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.8.0.3660 AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.8.0.3660 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.8.0.3660 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.8.0.3660 AMXX Dev Team plmenu.amxx running
[ 9] Teleport Menu 1.8.0.3660 AMXX Dev Team telemenu.amxx running
[ 10] Maps Menu 1.8.0.3660 AMXX Dev Team mapsmenu.amxx running
[ 11] Admin Chat 1.8.0.3660 AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.8.0.3660 AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.8.0.3660 AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.8.0.3660 AMXX Dev Team imessage.amxx running
13:23:30 [ 15] Admin Votes 1.8.0.3660 AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.8.0.3660 AMXX Dev Team nextmap.amxx running
[ 17] Nextmap Chooser 1.8.0.3660 AMXX Dev Team mapchooser.amxx running
[ 18] TimeLeft 1.8.0.3660 AMXX Dev Team timeleft.amxx running
[ 19] Pause Plugins 1.8.0.3660 AMXX Dev Team pausecfg.amxx running
[ 20] Stats Configuration 1.8.0.3660 AMXX Dev Team statscfg.amxx running
[ 21] Restrict Weapons 1.8.0.3660 AMXX Dev Team restmenu.amxx running
[ 22] StatsX 1.8.0.3660 AMXX Dev Team statsx.amxx running
[ 23] Loading Sound 1.0 Amxx User loadingsound.am running
[ 24] Admin Spectator ESP 1.3 KoST admin_spec_esp. running
[ 25] AMXX Public server rul 1.20 Priski public_rules.am running
[ 26] Last man bets 0.9.4 JGHG lastmanbets.amx running
[ 27] unknown unknown unknown quakesounds.amx bad load
( 27) Load fails: Invalid Plugin (plugin "quakesounds.amxx")
27 plugins, 26 running

AcidoX 06-19-2008 13:52

Re: Quake Sounds
 
Well LOL, coppy quakesounds.amxx to plugins dir in you addons/amxmodx/

jrchecker8 06-19-2008 17:59

Re: Quake Sounds
 
yea im not dumb j/k =) already did that too. I think what i will do is just install the newest version of amxx on my server and then see what happens from there, because this isnt just happeneing from this plugin :grrr:

Richard 06-20-2008 01:10

Re: Quake Sounds
 
Man this plugins cant load look
[ 27] unknown unknown unknown quakesounds.amx bad load

( 27) Load fails: Invalid Plugin (plugin "quakesounds.amxx")
29 plugins, 28 running

hleV 06-20-2008 05:45

Re: Quake Sounds
 
WTF!? Was something wrong with the attachment. I've uploaded .sma (8.2 KB) but the .amxx was 1.75 MB. BTW the plugin didn't work.

Fixed now though. Please redownload the .amxx.

hleV 06-24-2008 18:19

Re: Quake Sounds
 
Updated to 2.0. Hattrick and flawless victory modes must work perfectly now. Also rewriten the plugin and changed something.

Now, when everything should work like a charm, I don't see anything more to update/add/remove/fix. I think it's the final version of Quake Sounds.
But if you just see anything not right, just shout.

AcidoX 06-24-2008 19:18

Re: Quake Sounds
 
Verry nice plugin, adding to my server. :)

AntiBots 06-24-2008 21:27

Re: Quake Sounds
 
The sound are exelent. Now my server is running your plugin.

XGuy 06-24-2008 22:00

Re: Quake Sounds
 
These aren't Quake sounds, they are from Unreal Tournament. The name is misleading.

hleV 06-25-2008 07:01

Re: Quake Sounds
 
Quote:

Originally Posted by XGuy (Post 643390)
These aren't Quake sounds, they are from Unreal Tournament. The name is misleading.

Which UT version? Gonna check if sounds are completely the same there.

Rafael 06-25-2008 07:11

Re: Quake Sounds
 
Installed this on my server yesterday and worked GREAT (Windows, sorry, can't test linux bug). Could you please tell me whenever the sounds are triggered? Like how many kills do you need to trigger every sound?

Thanks and keep up the good work! +K :mrgreen:
Do you have any other cool plugins?

//Rafael

hleV 06-25-2008 08:19

Re: Quake Sounds
 
3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35

It's my only plugin.

Rafael 06-25-2008 08:24

Re: Quake Sounds
 
Thanks :D

Tidius 06-25-2008 12:21

Re: Quake Sounds
 
can you add the sounds Perfect Etc... ? and tell me how can y changed the sounds because i don't like de Fisrt BLood sounds and I have another too put :D!

hleV 06-25-2008 13:05

Re: Quake Sounds
 
Quote:

Originally Posted by Tidius (Post 643638)
can you add the sounds Perfect Etc... ? and tell me how can y changed the sounds because i don't like de Fisrt BLood sounds and I have another too put :D!

I wont add any other sounds unless they are from the same person (need the same voice as the others).
I have some more in .mp3 format: Combo whore and multi kill, but not quite sure that the voice is the same guy's. Anyway, it's .mp3 and I dunno how to make it to correct .wav format so it would be compatible in HL.

For changing sounds you will have to edit the quakesounds.sma and then compile it.

Tidius 06-25-2008 18:27

Re: Quake Sounds
 
Can you make an .ini ?

hleV 06-25-2008 20:02

Re: Quake Sounds
 
Did you read the notes?
Quote:

Originally Posted by hleV (Post 638940)
I wont add .ini (or whatever) support for sound files or something else so please don't ask for it.



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