Quake Sounds
9 Attachment(s)
Description:
This is the Quake Sounds version for Counter-Strike. It's not the same as Counter-Strike: Source's Quake Sounds (at least I think so). I didn't even look at it. I think this is kinda unique because these sounds aren't often in servers and plugin contains some nice modes and the ability to enable/disable whichever you want. The plugin runs 6 types of announces: Every announce is displayed in a white HUD message over your crosshair (way over lol) except the flawless victory one, it's displayed right side of the screen below the crosshair.Commands: amx_quakesounds <1|0> - enables/disables Quake Sounds.CVARs (all these are enabled by default):
Like any other AMXX plugin. Don't forget to put quakesounds.txt to your amxmodx/data/lang folder.Credits:
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Re: Quake Sounds
GOOD JOB. =)
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Re: Quake Sounds
Unbelievable: I love this plugin / sounds worked well !
gj hleV xD |
Re: Quake Sounds
hleV, I must say some sounds are not working. Further than these sounds (First blood, Head shot, Rampage, Hattrick and Flawessvictory) another sounds not working.
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Re: Quake Sounds
I've tested Quake Sounds only with bots and it worked fine though.
Are you saying that all streak mode sounds doesn't work? Try to kill 3 enemies without dieing and see if it says Rampage. The sounds occurs when you do these kills: 3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35. If you die, all starts over again. I hope this wont occur to anyone else. |
Re: Quake Sounds
Are you using ResetHUD to detect new round and/or player spawn? If so, bad boy. (only saying this cause it appears like you are)
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Re: Quake Sounds
Right on, sounds good. Appreciate credits :D Might just have to try it out
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Re: Quake Sounds
The best way to get as much translation as possible is to open a new thread in the translation request forum ;-)
None the less, here is the German one, some expressions are quite difficult to translate, so I left the English ones, but they should still be understood by the most German gamers ;-) German Code:
[de] Quote:
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Re: Quake Sounds
And the sounds just go into the sound folder (sound/qs)? That will make it so the other sounds from the other plugins wont come up, but just making sure you diddnt place it in the misc dir.
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Re: Quake Sounds
I don't get it. Where do people get the idea to use ResetHUD? I haven't seen this in any tutorial/documentation and the forum is full of posts saying not to use it.
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Re: Quake Sounds
In 1.1 round kills will be started to count on new round, so if there a deathmatch in server (with endable rounds of course) it will show the best player of the round even if he spawned like 10 times and has 10 deaths.
Hattrick starts over again only on new round. I suggest for those who has non endable round servers to not use hattrick. |
Re: Quake Sounds
aciu labai +karma tau
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Re: Quake Sounds
Really cool sounds. I love it. :) Good joob HleV. Good luck at hereafter.
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Re: Quake Sounds
Those who are using 1.1 please redownload the plugin. It looks like the round kills somewhy doesn't reset to 0 at round's start (tried both HLTV and 1=Round_Start) so I went back to ResetHUD.
Edit: Fixed. Feel free to use. No more ResetHUD. |
Re: Quake Sounds
Thanks I will try.
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Re: Quake Sounds
looks good. While there are plenty of plugins that make sounds for events and I should be leaning toward unnapproval this plugin
A. looks nice B. looks nice C. sounds nice D. ML E. CVAR customability Q. nice so we'll let it stew for a while looking for bugs but I give it a :up: |
Re: Quake Sounds
Updated to 1.2 guys. This is the last update for now unless you've found a bug or something that you don't like in Quake Sounds. If so, feel free to tell about it here so I could decide what to do.
Waiting for approval. Cheers. |
Re: Quake Sounds
O gal sukurtum tu toki plungina su saulens sounds?
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Re: Quake Sounds
Good joob
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Re: Quake Sounds
Updated to 1.2 Final version and fixed attachment so if something didn't work to you please redownload the plugin. Doesn't seem that there's anymore left bugs so feel free to use.
BTW one person tried to install this on Linux and it didn't worked (plugin is running, able to enable/disable but no messages and sounds). Can someone try that too and confirm if it's true? Edit: False. The plugin works on Linux perfectly. |
Re: Quake Sounds
i have installed this on a linux server and cannot get it to work, any ideas, everything has been placed in the correct folders and such.
Thanks |
Re: Quake Sounds
Is the plugin running? Paste your amxx plugins results.
Also try amx_quakesounds and say if it tells Usage: amx_quakesounds <1|0> or Unknown command. |
Re: Quake Sounds
how do i paste these results, as in where do i find them?
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Re: Quake Sounds
found it and it says unknown but i dont know why i installed everything correctly
name version author file status [ 1] Admin Base 1.8.0.3660 AMXX Dev Team admin.amxx running [ 2] Admin Commands 1.8.0.3660 AMXX Dev Team admincmd.amxx running [ 3] Admin Help 1.8.0.3660 AMXX Dev Team adminhelp.amxx running [ 4] Slots Reservation 1.8.0.3660 AMXX Dev Team adminslots.amxx running [ 5] Multi-Lingual System 1.8.0.3660 AMXX Dev Team multilingual.am running [ 6] Menus Front-End 1.8.0.3660 AMXX Dev Team menufront.amxx running [ 7] Commands Menu 1.8.0.3660 AMXX Dev Team cmdmenu.amxx running [ 8] Players Menu 1.8.0.3660 AMXX Dev Team plmenu.amxx running [ 9] Teleport Menu 1.8.0.3660 AMXX Dev Team telemenu.amxx running [ 10] Maps Menu 1.8.0.3660 AMXX Dev Team mapsmenu.amxx running [ 11] Admin Chat 1.8.0.3660 AMXX Dev Team adminchat.amxx running [ 12] Anti Flood 1.8.0.3660 AMXX Dev Team antiflood.amxx running [ 13] Scrolling Message 1.8.0.3660 AMXX Dev Team scrollmsg.amxx running [ 14] Info. Messages 1.8.0.3660 AMXX Dev Team imessage.amxx running 13:23:30 [ 15] Admin Votes 1.8.0.3660 AMXX Dev Team adminvote.amxx running [ 16] NextMap 1.8.0.3660 AMXX Dev Team nextmap.amxx running [ 17] Nextmap Chooser 1.8.0.3660 AMXX Dev Team mapchooser.amxx running [ 18] TimeLeft 1.8.0.3660 AMXX Dev Team timeleft.amxx running [ 19] Pause Plugins 1.8.0.3660 AMXX Dev Team pausecfg.amxx running [ 20] Stats Configuration 1.8.0.3660 AMXX Dev Team statscfg.amxx running [ 21] Restrict Weapons 1.8.0.3660 AMXX Dev Team restmenu.amxx running [ 22] StatsX 1.8.0.3660 AMXX Dev Team statsx.amxx running [ 23] Loading Sound 1.0 Amxx User loadingsound.am running [ 24] Admin Spectator ESP 1.3 KoST admin_spec_esp. running [ 25] AMXX Public server rul 1.20 Priski public_rules.am running [ 26] Last man bets 0.9.4 JGHG lastmanbets.amx running [ 27] unknown unknown unknown quakesounds.amx bad load ( 27) Load fails: Invalid Plugin (plugin "quakesounds.amxx") 27 plugins, 26 running |
Re: Quake Sounds
Well LOL, coppy quakesounds.amxx to plugins dir in you addons/amxmodx/
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Re: Quake Sounds
yea im not dumb j/k =) already did that too. I think what i will do is just install the newest version of amxx on my server and then see what happens from there, because this isnt just happeneing from this plugin :grrr:
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Re: Quake Sounds
Man this plugins cant load look
[ 27] unknown unknown unknown quakesounds.amx bad load ( 27) Load fails: Invalid Plugin (plugin "quakesounds.amxx") 29 plugins, 28 running |
Re: Quake Sounds
WTF!? Was something wrong with the attachment. I've uploaded .sma (8.2 KB) but the .amxx was 1.75 MB. BTW the plugin didn't work.
Fixed now though. Please redownload the .amxx. |
Re: Quake Sounds
Updated to 2.0. Hattrick and flawless victory modes must work perfectly now. Also rewriten the plugin and changed something.
Now, when everything should work like a charm, I don't see anything more to update/add/remove/fix. I think it's the final version of Quake Sounds. But if you just see anything not right, just shout. |
Re: Quake Sounds
Verry nice plugin, adding to my server. :)
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Re: Quake Sounds
The sound are exelent. Now my server is running your plugin.
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Re: Quake Sounds
These aren't Quake sounds, they are from Unreal Tournament. The name is misleading.
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Re: Quake Sounds
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Re: Quake Sounds
Installed this on my server yesterday and worked GREAT (Windows, sorry, can't test linux bug). Could you please tell me whenever the sounds are triggered? Like how many kills do you need to trigger every sound?
Thanks and keep up the good work! +K :mrgreen: Do you have any other cool plugins? //Rafael |
Re: Quake Sounds
3, 5, 7, 9, 11, 13, 16, 19, 22, 25, 28, 31, 35
It's my only plugin. |
Re: Quake Sounds
Thanks :D
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Re: Quake Sounds
can you add the sounds Perfect Etc... ? and tell me how can y changed the sounds because i don't like de Fisrt BLood sounds and I have another too put :D!
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Re: Quake Sounds
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I have some more in .mp3 format: Combo whore and multi kill, but not quite sure that the voice is the same guy's. Anyway, it's .mp3 and I dunno how to make it to correct .wav format so it would be compatible in HL. For changing sounds you will have to edit the quakesounds.sma and then compile it. |
Re: Quake Sounds
Can you make an .ini ?
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Re: Quake Sounds
Did you read the notes?
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