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-   -   [TF2] Temp. Be the Merasmus! (https://forums.alliedmods.net/showthread.php?t=199578)

Starman4xz 10-29-2012 20:35

[TF2] Temp. Be the Merasmus!
 
2 Attachment(s)
Allows players to play as Merasmus!

Command:
sm_bmerasmus <target> // Requires at least the default Admin flag: slay!

ConVars:
sm_merasmus_hp <Health as interger> // Sets the health the player will spawn as being Merasmus

Changelog: Current Version: v1.2
Quote:

Version 1.0 (Initial Release)
Version 1.1 (fixed model and particle not being removed upon death)
Version 1.2 (most recent, Fixed a bug where players could retain weapons as Merasmus and lose model when hitting a resupply cabinet)

Usage:
When spawned as Merasmus, you have the access to only one of his spells so far, the spell that launches you into the air, and you can melee people like he can. Mouse2 triggers spell.

NOTICE: This is a temporary plugin until FlaminSarge releases his Be the Merasmus plugin, I made this plugin in about a day or two, so my code is not as clean as it would be. (Or as efficient but i'll be making changes to how the animation works and make it accurate in a few days or more)

Credits:
MasterOfTheXP: He fixes my broken syntax, and let me use his custom FindEntityByClassname() method.
FlaminSarge: His IsValidClient() stocks are niceeeee!

Have fun, and I also look forward to FlaminSarge's official Be the Merasmus!

Screenshots?

http://steamcommunity.com/sharedfile.../?id=105519250

Eyelanderules 10-29-2012 21:55

Re: [TF2] Temp. Be the Merasmus!
 
Awesome plugin, tested it my first way through, the bugs i found were , no floating, no spell kill icons, backstabs kill 1 hit, what ever class you were thats the melee weapon icon kill, when you die you have the model or if you change class you still have the green glow, resupply lockers or death turns you into a civi, you dont take much damage.

JelloFacey 10-31-2012 02:37

Re: [TF2] Temp. Be the Merasmus!
 
Im gonna test :)

FlaminSarge 10-31-2012 15:05

Re: [TF2] Temp. Be the Merasmus!
 
I've run into some issues with spawning Merasmus's bombs for his AOE and bomb-throwing attacks, where the bombs explode on contact with a surface, so it'll be a bit longer.
Nice job, though.

Starman4xz 10-31-2012 17:02

Re: [TF2] Temp. Be the Merasmus!
 
Quote:

Originally Posted by FlaminSarge (Post 1829977)
I've run into some issues with spawning Merasmus's bombs for his AOE and bomb-throwing attacks, where the bombs explode on contact with a surface, so it'll be a bit longer.
Nice job, though.

Yeees! Status update!

Uploaded a new copy of Temp. Be The Merasmus! v1.1

+ Fixed the model and particle not being removed upon death.

scopesp 11-03-2012 15:03

Re: [TF2] Temp. Be the Merasmus!
 
thx for it :)
if i hit resuply (ammo/health) i get normal model again :(
i have a jump server and there are overall resuply just stupid :(
can u make a cvar for this ?

thanks

Starman4xz 11-03-2012 17:58

Re: [TF2] Temp. Be the Merasmus!
 
Quote:

Originally Posted by scopesp (Post 1831902)
thx for it :)
if i hit resuply (ammo/health) i get normal model again :(
i have a jump server and there are overall resuply just stupid :(
can u make a cvar for this ?

thanks

Sure can. It's not going to be a cvar however.

Update v1.2:

+ Fixed model disappearing with hitting resupply, and players gaining there weapons back as Merasmus.

scopesp 11-05-2012 16:22

Re: [TF2] Temp. Be the Merasmus!
 
thx it works ;)

UssDude 11-07-2012 10:08

Re: [TF2] Temp. Be the Merasmus!
 
how can i set this so everybody can use this, what are the commands to put in override

Starman4xz 11-07-2012 16:09

Re: [TF2] Temp. Be the Merasmus!
 
In your overrides, I think it would be
Quote:

"sm_bmerasmus" ""
Have not done a lot with overrides, but the wiki says something of the sort, blank flag means anyone can use it.

http://wiki.alliedmods.net/Overridin...28SourceMod%29

And hopefully going to be getting his push-back spell coded today.


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