AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   bullet_damage(f117bomb) (https://forums.alliedmods.net/showthread.php?t=3119)

kingpin 06-26-2004 19:45

bullet_damage(f117bomb)
 
1 Attachment(s)
ported on request http://130.215.31.29/forums/viewtopic.php?t=3445

This plugin shows damage done by each bullet to a person and from which attacker.

Code:

/* AMX Mod X script.
*
* (c) Copyright 2002-2003, f117bomb
* This file is provided as is (no warranties).
*
*  *******************************************************************************

*        Ported By KingPin( [email protected] ). I take no responsibility
*        for this file in any way. Use at your own risk. No warranties of any kind.
*
*  *******************************************************************************
*
* This shows the damage you do to people as you shoot via hud msg.
* bullet_damage must be set to 1
*
*/

#include <amxmodx>


-=STN=- MaGe 07-13-2004 19:43

just noticed, testing right now

FroXeN 08-02-2004 21:59

its helpful to look around the walls :roll:

kingpin 08-02-2004 22:00

sure is...

Cable Guy 10-01-2004 05:29

?
 
Hey kingpin,I put the plugin on the server which fired up no prob.But doesn't report the hits,I know its because I don't have the sma file on the server thus,can't use bullet_damage 1.where do I put the sma file?

kingpin 10-01-2004 07:26

not the sma, you have to put the amx(x) file only, and add the exact name f the file to your plugins.ini.

Cable Guy 10-01-2004 15:52

did
 
yup I did that,load the plugin and added it in plugins ini,amx plugins reports it as loaded,but there are no hit reports,so I thought it had something to do with bullet_damage.the doc says bullet_damage must be set to 1,well where do I set it to 1?do I have to create a line somewhere whats the deal?

JustGags 10-01-2004 18:34

In your server.cfg just add a line reading:

Code:

bullet_damage 1
This will enable the plugin.

Cable Guy 10-01-2004 18:45

t
 
cool thanks

Cable Guy 10-01-2004 21:17

works great

JustGags 10-03-2004 20:22

Is this plugin AMXModX v0.20 compatible yet?

kingpin 10-03-2004 21:12

well we'll see when .20 comes out ;)

JustGags 10-03-2004 22:04

By v0.20, I was referring to the already released beta versions.

kingpin 10-04-2004 19:41

mmm I dont plan to switch to anymore betas and am back to trusty ol .16 but am looking for some time when I can post some plugins that I have tested on my test server, maybe this I can test tomorow and then will try to post back..

JustGags 10-05-2004 08:00

Cool beans. :)

BigBaller 10-05-2004 08:04

10-5 nightly build seems very stable to do testing on.

kingpin 10-05-2004 15:56

Quote:

Originally Posted by BigBaller
10-5 nightly build seems very stable to do testing on.

ok well since BB said it, now its official I will be testing it out on the nightly build that BB mentioned :)

poverty pimp 01-02-2005 13:31

i did everything you said to do and it still doesnt work in my server....

kingpin 01-02-2005 14:03

put debug after the name and tell me what error you get.

NoNe 03-22-2005 23:39

NOT WRKIN
 
IT STILL DOESNT WORK WHEN I TYPE IN bullet_damage 1 IT STILL DOESNT WRK I DID ALL THAT SERVER CFG AND PLUGIN stuff

ldog 05-02-2005 23:55

You should make it so you can see when you get hit by your attacker to.

-FrY- 05-03-2005 16:09

Re: NOT WRKIN
 
Quote:

Originally Posted by NoNe
IT STILL DOESNT WORK WHEN I TYPE IN bullet_damage 1 IT STILL DOESNT WRK I DID ALL THAT SERVER CFG AND PLUGIN stuff

No need to use all caps now. Just take a deep breath and slowly let it go :P

Gazzi 05-19-2005 11:43

Quote:

In your server.cfg just add a line reading:

Code:
bullet_damage 1


This will enable the plugin.
where is the server.cfg located? I have a war3 server. is it in the war3ft.cfg fileor what?

Hannibal 05-19-2005 12:37

Quote:

Originally Posted by Gazzi
Quote:

In your server.cfg just add a line reading:

Code:
bullet_damage 1


This will enable the plugin.
where is the server.cfg located? I have a war3 server. is it in the war3ft.cfg fileor what?

OMGWTFROFLLMAONUBBLEWTF

I can't beleive you just asked that. You have the ability to run a server and install ar3, but you dont know where the server.cfg is located?

OMGWTFROFLLMAONUBBLEWTF

Here's a little tip, try looking in the root folder of the server, and if you ask what that is, i'll fucking kill you

-FrY- 05-19-2005 16:50

OK first off.....he was asking because maybe you have yours somewhere else? and second......can someone temp ban this guy??

JanSky 09-17-2005 05:54

pleez update this to work with 1.55 :D

PoPcorn_v2.0 10-21-2005 03:29

does it still show a message if u hit someone thru a wall? thats would b a pretty bad exploit

Artemus 03-05-2006 15:14

L 03/05/2006 - 14:13:38: Invalid player id 100
L 03/05/2006 - 14:13:38: [AMXX] Displaying debug trace (plugin "bullet_damage.am
xx")
L 03/05/2006 - 14:13:38: [AMXX] Run time error 10: native error (native "show_hu
dmessage")
L 03/05/2006 - 14:13:38: [AMXX] [0] bullet_damage.sma::damage_msg (line 27)
L 03/05/2006 - 14:13:38: Invalid player id 100
L 03/05/2006 - 14:13:38: [AMXX] Displaying debug trace (plugin "bullet_damage.am
xx")
L 03/05/2006 - 14:13:38: [AMXX] Run time error 10: native error (native "show_hu
dmessage")
L 03/05/2006 - 14:13:38: [AMXX] [0] bullet_damage.sma::damage_msg (line 27)
after 1.7 update

HIM666 04-02-2006 17:26

wheres the SMA?

HIM666 04-02-2006 17:55

oh it just magicly appeard

cuci 06-19-2006 14:17

L 06/19/2006 - 20:04:22: Invalid player id 294
L 06/19/2006 - 20:04:22: [AMXX] Displaying debug trace (plugin "bullet_damage.amxx")
L 06/19/2006 - 20:04:22: [AMXX] Run time error 10: native error (native "show_hudmessage")
L 06/19/2006 - 20:04:22: [AMXX] [0] bullet_damage.sma::damage_msg (line 27)

amxx v1.71 - win

jaja :(
same here

Dzyzus 07-18-2006 08:45

Re: bullet_damage(f117bomb)
 
L 07/18/2006 - 15:36:47: [AMXX] Displaying debug trace (plugin "bullet_damage.amxx")
L 07/18/2006 - 15:36:47: [AMXX] Run time error 10: native error (native "show_hudmessage")
L 07/18/2006 - 15:36:47: [AMXX] [0] 783.attach::damage_msg (line 27)

AMXX 1.75a - linux

kingpin 07-24-2006 16:49

Re: bullet_damage(f117bomb)
 
post your modules, is above with debug enabled or disabled?

PS it works fine for me on linux, amxx 1.75a.

walmart 09-18-2006 21:08

Re: bullet_damage(f117bomb)
 
i change the cvars to bullet_damage 1 and the plugins.ini i put in the right thing and there was no server.cfg i made one and added the bullet_damage 1 and it still doesnt work. it boots up and everything but doesnt work what am i sopposed to do plz help.

Dzyzus 09-27-2006 10:35

Re: bullet_damage(f117bomb)
 
http://cvs.thekingpin.net/cvsweb.cgi...let_damage.sma

vittu 01-17-2007 21:59

Re: bullet_damage(f117bomb)
 
1 Attachment(s)
I had someone that wanted the fixed manip/jtp version but did not want it to show damage received. Figured someone else may want it also so here it is.

I made a define to choose if you want both damage done and received or only damage done to show. I also changed manip/jtp version to use connected instead of alive so that it will still show damage when you kill someone because it wouldn't with the alive check.

define is set to show damage done and received by default, comment out for damage done only. Maybe cvars would have been better?

bmann_420 01-18-2007 03:55

Re: bullet_damage(f117bomb)
 
You the man vittu, id add this to the super but i dont want to many updates :up:

(im gonna add it to my list tho)

totopito 09-19-2007 13:13

Re: bullet_damage(f117bomb)
 
how do you keep the bullet_damage cvar to 1 i always have t oset it back to one it will not stay on 1

bmann_420 09-19-2007 15:23

Re: bullet_damage(f117bomb)
 
put it in your amxx.cfg

amx_cvar bullet_damage 1

totopito 09-19-2007 15:41

Re: bullet_damage(f117bomb)
 
like how with the slashes? //bulletdamage amx_cvar bullet_damage 1?


All times are GMT -4. The time now is 11:50.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.