bullet_damage(f117bomb)
1 Attachment(s)
ported on request http://130.215.31.29/forums/viewtopic.php?t=3445
This plugin shows damage done by each bullet to a person and from which attacker. Code:
/* AMX Mod X script. |
just noticed, testing right now
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its helpful to look around the walls :roll:
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sure is...
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?
Hey kingpin,I put the plugin on the server which fired up no prob.But doesn't report the hits,I know its because I don't have the sma file on the server thus,can't use bullet_damage 1.where do I put the sma file?
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not the sma, you have to put the amx(x) file only, and add the exact name f the file to your plugins.ini.
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did
yup I did that,load the plugin and added it in plugins ini,amx plugins reports it as loaded,but there are no hit reports,so I thought it had something to do with bullet_damage.the doc says bullet_damage must be set to 1,well where do I set it to 1?do I have to create a line somewhere whats the deal?
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In your server.cfg just add a line reading:
Code:
bullet_damage 1 |
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cool thanks
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works great
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Is this plugin AMXModX v0.20 compatible yet?
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well we'll see when .20 comes out ;)
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By v0.20, I was referring to the already released beta versions.
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mmm I dont plan to switch to anymore betas and am back to trusty ol .16 but am looking for some time when I can post some plugins that I have tested on my test server, maybe this I can test tomorow and then will try to post back..
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Cool beans. :)
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10-5 nightly build seems very stable to do testing on.
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Quote:
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i did everything you said to do and it still doesnt work in my server....
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put debug after the name and tell me what error you get.
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NOT WRKIN
IT STILL DOESNT WORK WHEN I TYPE IN bullet_damage 1 IT STILL DOESNT WRK I DID ALL THAT SERVER CFG AND PLUGIN stuff
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You should make it so you can see when you get hit by your attacker to.
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Re: NOT WRKIN
Quote:
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Quote:
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Quote:
I can't beleive you just asked that. You have the ability to run a server and install ar3, but you dont know where the server.cfg is located? OMGWTFROFLLMAONUBBLEWTF Here's a little tip, try looking in the root folder of the server, and if you ask what that is, i'll fucking kill you |
OK first off.....he was asking because maybe you have yours somewhere else? and second......can someone temp ban this guy??
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pleez update this to work with 1.55 :D
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does it still show a message if u hit someone thru a wall? thats would b a pretty bad exploit
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L 03/05/2006 - 14:13:38: Invalid player id 100
L 03/05/2006 - 14:13:38: [AMXX] Displaying debug trace (plugin "bullet_damage.am xx") L 03/05/2006 - 14:13:38: [AMXX] Run time error 10: native error (native "show_hu dmessage") L 03/05/2006 - 14:13:38: [AMXX] [0] bullet_damage.sma::damage_msg (line 27) L 03/05/2006 - 14:13:38: Invalid player id 100 L 03/05/2006 - 14:13:38: [AMXX] Displaying debug trace (plugin "bullet_damage.am xx") L 03/05/2006 - 14:13:38: [AMXX] Run time error 10: native error (native "show_hu dmessage") L 03/05/2006 - 14:13:38: [AMXX] [0] bullet_damage.sma::damage_msg (line 27) after 1.7 update |
wheres the SMA?
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oh it just magicly appeard
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L 06/19/2006 - 20:04:22: Invalid player id 294
L 06/19/2006 - 20:04:22: [AMXX] Displaying debug trace (plugin "bullet_damage.amxx") L 06/19/2006 - 20:04:22: [AMXX] Run time error 10: native error (native "show_hudmessage") L 06/19/2006 - 20:04:22: [AMXX] [0] bullet_damage.sma::damage_msg (line 27) amxx v1.71 - win jaja :( same here |
Re: bullet_damage(f117bomb)
L 07/18/2006 - 15:36:47: [AMXX] Displaying debug trace (plugin "bullet_damage.amxx")
L 07/18/2006 - 15:36:47: [AMXX] Run time error 10: native error (native "show_hudmessage") L 07/18/2006 - 15:36:47: [AMXX] [0] 783.attach::damage_msg (line 27) AMXX 1.75a - linux |
Re: bullet_damage(f117bomb)
post your modules, is above with debug enabled or disabled?
PS it works fine for me on linux, amxx 1.75a. |
Re: bullet_damage(f117bomb)
i change the cvars to bullet_damage 1 and the plugins.ini i put in the right thing and there was no server.cfg i made one and added the bullet_damage 1 and it still doesnt work. it boots up and everything but doesnt work what am i sopposed to do plz help.
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Re: bullet_damage(f117bomb)
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Re: bullet_damage(f117bomb)
1 Attachment(s)
I had someone that wanted the fixed manip/jtp version but did not want it to show damage received. Figured someone else may want it also so here it is.
I made a define to choose if you want both damage done and received or only damage done to show. I also changed manip/jtp version to use connected instead of alive so that it will still show damage when you kill someone because it wouldn't with the alive check. define is set to show damage done and received by default, comment out for damage done only. Maybe cvars would have been better? |
Re: bullet_damage(f117bomb)
You the man vittu, id add this to the super but i dont want to many updates :up:
(im gonna add it to my list tho) |
Re: bullet_damage(f117bomb)
how do you keep the bullet_damage cvar to 1 i always have t oset it back to one it will not stay on 1
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Re: bullet_damage(f117bomb)
put it in your amxx.cfg
amx_cvar bullet_damage 1 |
Re: bullet_damage(f117bomb)
like how with the slashes? //bulletdamage amx_cvar bullet_damage 1?
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