Re: [EXTENSION][Any?] PointDetour
Updated OP with a proper inc and changed back to const.
Return > Plugin_Continue to block the ServerCommand. Huge thanks again to Dr!fter for the Windows build! |
Re: [EXTENSION][Any?] PointDetour
This will definitely be useful at some point, thank you for this :bacon!:
Yours sincerely Impact |
Re: [EXTENSION][Any?] PointDetour
Out of curiousity, can multiple commands be executed from the same entity at the same time?
Example: Code:
point_servercommand -> say Enjoy the map!;say Haha;quit |
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Re: [EXTENSION][Any?] PointDetour
Unable to load extension "PointDetour" what's wrong?
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Re: [EXTENSION][Any?] PointDetour
Unfortunately this extension requires a specific Windows sig for every game. Would you be willing to take a different approach to achieve the same thing?
This method borrows gamedata from SDK Tools to hook AcceptInput for every point_*command entity that gets created: http://pastebin.com/JWUAYWmh I'm not sure yet if it'll require separate engine builds, but you wouldn't have to do much updating (if any) after the first release. |
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